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JokersChaos
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This is Jokers idea of helping new agents create a def and learn to advance and build off of it.

I haven't tested zone defense, so I'll be speaking primarily about man defense and the basic main plays to try and utilze.

Let's start with categories;
2TE:
3-4 man DE Flats- good against the majority of pass and outside run, but can get beat up by inside rushing and a few pass/outside runs.
4-3 C1 wide dogs- arguably the best blitz against 2TE sets, generally used against outside rushing or deep passing situations.
4-3 cover 1 man under- decent all around defensive play call but don't over utilize as it will allow opponent to just gradually move the chains.
4-3 cover 1 robber- good against both run and pass, but also don't want to over utilize as it can be exploited with right game plan.
4-4 zero edge blitz- good blitzing play, but also easiest play to exploit in the 2TE sets, use with caution.
Quarter 2 man press- good pass defense.
Edited by JokersChaos on Oct 26, 2017 12:16:52
 
JokersChaos
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2WR:
4-4 zero edge blitz- probably the most utilized play VS 2WR sets, but careful using against quality opponents as it still can be easily exploited by certain pass and run plays.
4-3 man DE Flats- good against outside rushing, weak against inside and certain pass plays.
4-3 cover 1 robber- good overall play, but too much usage allows team to slowly move the ball down field.
4-3 cover 1 man under- decent all around, not great at anything.
4-3 cover 2 man- good overall pass defense.
4-3 middle overload- high risk, high reward play.
4-3 C1 widedogs- good against outside rushing, very weak to inside rush.
3-4 OLB blitz- decent overall but not great.
 
JokersChaos
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3WR:
3-3-5 cover 1 man under- good overall play, better against passing teams than rushing teams.
3-3-5 LB dogs- good overall, very weak to QB rushing teams though.
3-3-5 over will Mike blitz- good VS pass teams, exploited by rushing teams, do not use if team has rushing QB.
3-3-5 under Sam Mike blitz- overall good play, don't over utilize as it can be exploited.
Nickel C1 TE smother- decent VS run and pass but chainz can be moved against over usage.
Dime C1 TE Smother- good VS overall pass def.
4-3 middle overload- good against inside run, High risk/reward vs pass and outside run.
4-4 Zero edge blitz- high risk/reward play.
 
JokersChaos
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4WR:
4-3 middle overload- good blitz VS pass but can be exploited, good VS inside rushing but risk/reward vs outside, do not utilize against rushing QB.
4-4 Zero edge- good VS outside rush, good blitz overall but I can not stress how awful it is against inside runs!
3-3-5 over will Mike blitz- decent overall play, good blitz, don't over utilize.
3-3-5 cover 1 LB dogs- good VS outside run and decent VS pass, don't make primary play.
 
JokersChaos
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Goalline and 5WR aren't primarily utilized, but when they are it is very opponent based for the plays to choose.
5WR generally blitz them with whatever blitz you prefer but careful of QB running up the middle and free.
Goalline depends on what opponent uses and how you have defense set up, but 4-3 middle overload and goalline blitz C gaps aren't bad choices to start off a general defensive game plan with.

Now remember these are my suggested generalized top defensive plays to start off with. Now your player builds will determine the extent of the success of these plays and what plays you should add to them.
 
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Great attitude, just adding some info.

---2 TE

4-3 c1 wide dogs - Is great against regular runs, but bi counter sweep left (a highly used play) tends to perform very well against it, isn't good agains the pass in high tiers.

4-4 ZEB - gets punished heavily by the most used pass play, BI TE crosses.

*Other plays

3-4 Sky Man Under - In high tiers becomes a good overall play with solid builds, can be good against everything, pass, outside runs, rollouts, inside, off tk...

5-2 man base - Good against the pass and inside runs, high hisk high reward against outside runs, can stomp BI counter sweep left with a good d-line (specially DT), vulnerable against strong side runs.

---2 WR

ZEB - Good early on while screens are bad, gets destroyed by screens late, but personally i like against the pass in long or specific situations, can be used situationally if you know you oponnent won't use screens.

4-3 middle overload - Very safe early on against inside runs while performing decently against some outside and passes, should be used on higher tiers exclusivelly against very short situations, can be exploited.

*Other play

3-2-6 strong cloud 6 - Used for high tiers, its a safe play, mostly used to prevent screens while being decent at everything, can be somewhat spammed with good builds.

---3 WR

3-3-5 1 man under - one of the best against the pass, can suffer against right side runs, counters and rollouts, needs great builds to prevent that, one miss tackle can lead to big gains, still good overall.

3-3-5 over will mike blitz - good early for pressure, doesn't work in vet, vulnerable to runs, high tiers should only be used in above 10yds situations with a specialized LB blitzer, probably still wont work.

3-3-5 USBM - great play, good against anything, stops the infamous trips rollout rush strong, good against pitch strong, can be good against the pass, less pass rush pressure then OWBM.

ZEB - i dont like it on 3WR, too vulnerable against the pass, there are better options.

*Other play

Dime c1 man under - great against outside runs, good against the pass (needs a very good pass defender SS), it isn't bad against inside runs if you have a good d-line, safe option for all downs and 3rd and 5+yds.

--- 4 WR

*Other plays

4-3 qb spy and 4-4 man qb spy - good against inside runs, decent against regular pass and outside plays




***If i say very short i mean 1-2 yds, maybe <3
***Medium i consider 6-10ish)
 
JokersChaos
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Originally posted by JokersChaos


Now remember these are my suggested generalized top defensive plays to start off with. Now your player builds will determine the extent of the success of these plays and what plays you should add to them.


That's why I was saying early on, wanted to give them starting points while still in Rookie and Sophmore so they aren't getting blown out so bad and giving up before ever really learning the game.

But with that said.....

Thank you Mclovin for being another experienced agent to add specifics to this post.
 
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Good stuff guys, though I'd say it prob needs to be in the FAQ/Guide area as that it will get buried here eventually
Edited by Myrik_Justiciar on Oct 26, 2017 13:44:32
 
JokersChaos
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Originally posted by Myrik_Justiciar
Good stuff guys, though I'd say it prob needs to be in the FAQ/Guide area as that it will get buried here eventually


Good suggestion! I've built more and I'll continue to build more, but here's the link to follow: http://glb2.warriorgeneral.com/game/forum/thread/5282708
 
dlcurt
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excellent post!
 
_OSIRIS_
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Really good stuff. So there are no good defenses against 2TE sets? I have spent hours and hours trying to find one and have found absolutely nothing.
 
bhall43
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defense kinda depends on tiers and your builds. some people can run defenses like mlb cloud against the run because they have very fast guys with great tackling ability. some suck at it.
 
JokersChaos
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Originally posted by bhall43
defense kinda depends on tiers and your builds. some people can run defenses like mlb cloud against the run because they have very fast guys with great tackling ability. some suck at it.


There are more advanced plays that can be used with proper builds. I'm building a basic forum for new people to use immediately so they aren't getting massacred so bad all the time, while they're learning the game and how to broaden their game plans on their own beyond this. These posts are helping them become more competitive without confusing them and throwing too much details all at once.
 
JokersChaos
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Originally posted by _OSIRIS_
Really good stuff. So there are no good defenses against 2TE sets? I have spent hours and hours trying to find one and have found absolutely nothing.


I'm confused? I posted some and McLovin commented on as well?
 
bhall43
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Originally posted by JokersChaos
There are more advanced plays that can be used with proper builds. I'm building a basic forum for new people to use immediately so they aren't getting massacred so bad all the time, while they're learning the game and how to broaden their game plans on their own beyond this. These posts are helping them become more competitive without confusing them and throwing too much details all at once.


true altho you also dont want to make people assume plays are good for them. the game is a bit stagnant right now so this works (but will also push the game more in that direction) but a meta/new offense play change will throw everything out of whack.
 
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