posted this in the changes thread, too late to make these changes for this season im sure, but something to look into:
my biggest takeaway is its going to be near impossible to properly rest your starting players to avoid the penalty when they are high cond.
testing all 3 settings seemed to lead to roughly the same results, the player does not get rested until hes significantly gassed, which for a 100 cond players is far more than "a few consecutive snaps" so you already lost a ton of unnecessary energy due to the new penalty without being able to just mix in a backup to avoid the issue.
i really think the substitution settings need to be re-worked a bit to balance these new changes. frequent = every 5ish snaps, sometimes = every 10ish snaps, infrequent = only when necessary
**also, remove the penalty for QBs, conditioning is already tough on QB as-is so this change should lead to far too much drain on QBs**
my biggest takeaway is its going to be near impossible to properly rest your starting players to avoid the penalty when they are high cond.
testing all 3 settings seemed to lead to roughly the same results, the player does not get rested until hes significantly gassed, which for a 100 cond players is far more than "a few consecutive snaps" so you already lost a ton of unnecessary energy due to the new penalty without being able to just mix in a backup to avoid the issue.
i really think the substitution settings need to be re-worked a bit to balance these new changes. frequent = every 5ish snaps, sometimes = every 10ish snaps, infrequent = only when necessary
**also, remove the penalty for QBs, conditioning is already tough on QB as-is so this change should lead to far too much drain on QBs**






























