So the real problem is Energy Regen.
Here's the basics of what happens.
Player Starting Energy is X.
Player burns Energy from a play. (B)
Player recovers Energy. (R)
Player Starting Energy for Play #2 is X-B+R which is usually back at X again for 100 Conditioning players.
Here's the solution:
If you're on the field for 2 consecutive players, you burn (B) additional Energy after the 2nd play.
If you're on the field for 3 consecutive players, you burn (B) additional Energy after the 3rd play (you already had the additional burn of play 2).
If you're on the field for 4 consecutive players, you burn (B) additional Energy after the 4th play (you already had the additional burn of the plays 2 & 3).
If you're on the field for 5 consecutive players, you burn (B) additional Energy after the 5th play.
ETC. The more consecutive plays you play, the more Energy you burn. Once you get a rest play, you start the cycle all over again.
This stops players from playing every play in a game, thus requiring some/ a lot of depth. High Conditioning players will certainly play more than Low Conditioning players but can stay on the field for a longer streak.
The generic problem is the Energy burn rate is too low for the 100 Conditioning builds that Agents make.
Here's the basics of what happens.
Player Starting Energy is X.
Player burns Energy from a play. (B)
Player recovers Energy. (R)
Player Starting Energy for Play #2 is X-B+R which is usually back at X again for 100 Conditioning players.
Here's the solution:
If you're on the field for 2 consecutive players, you burn (B) additional Energy after the 2nd play.
If you're on the field for 3 consecutive players, you burn (B) additional Energy after the 3rd play (you already had the additional burn of play 2).
If you're on the field for 4 consecutive players, you burn (B) additional Energy after the 4th play (you already had the additional burn of the plays 2 & 3).
If you're on the field for 5 consecutive players, you burn (B) additional Energy after the 5th play.
ETC. The more consecutive plays you play, the more Energy you burn. Once you get a rest play, you start the cycle all over again.
This stops players from playing every play in a game, thus requiring some/ a lot of depth. High Conditioning players will certainly play more than Low Conditioning players but can stay on the field for a longer streak.
The generic problem is the Energy burn rate is too low for the 100 Conditioning builds that Agents make.






























