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Supermike0716
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There should be a draft for some leagues only and all free agents can be drafted
 
Team Nucleus
Draft Man
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I'll always favor a Draft of some sorts
 
_OSIRIS_
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Just do one already. I can't see a reason they would want to implement a draft into this game. Users are free to organize one anytime they wish. Same goes with tournaments.
 
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Originally posted by _OSIRIS_
Just do one already. I can't see a reason they would want to implement a draft into this game. Users are free to organize one anytime they wish. Same goes with tournaments.


This exactly. You don't need the Dev's to create something that you can organize yourself. Their time can be better spent on other aspects of the game, no offense to the OP.
Edited by Myrik_Justiciar on Aug 3, 2017 20:58:00
 
defoa
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Here is the deal though. Both of you are well respected player within the community correct? Unfortunately a lot of new guys come into the game and dont know where to start or are not allowed onto a team because the are unknown. The best way to allow new agents to come in and play the game is to implement a draft system that is integrated into the UI already so they can get on a non cpu team and enjoy the game and see what it really has to offer. My two cents.
 
ahale
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I still think the problem is that new users don't build players correctly and don't know how to stay on course for player builds to not be complete shit by the time pro or vet roles around. I try to help any new players with builds, etc. But it can be overwhelming at first and you have to stick to it. Not sure what a draft will help much if you build shit players.

My question is this: How the fuck do you make a draft work like it should when you have new players that have no clue how to build dot's unless they buy glb2scout. In my mind when you are determining how many value points you want in strength and conditioning glb should have your overall build to where you can see visually what it does when you add 10 conditioning vs 1 just like scout does. It would hurt scout in a way but it would help new guys not quit the game.
Edited by ahale on Aug 3, 2017 12:37:10
Edited by ahale on Aug 3, 2017 12:36:31
 
defoa
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Originally posted by ahale
I still think the problem is that new users don't build players correctly and don't know how to stay on course for player builds to not be complete shit by the time pro or vet roles around. I try to help any new players with builds, etc. But it can be overwhelming at first and you have to stick to it. Not sure what a draft will help much if you build shit players.

My question is this: How the fuck do you make a draft work like it should when you have new players that have no clue how to build dot's unless they buy glb2scout. In my mind when you are determining how many value points you want in strength and conditioning glb should have your overall build to where you can see visually what it does when you add 10 conditioning vs 1 just like scout does. It would hurt scout in a way but it would help new guys not quit the game.


you do it not based off of built players already. for instance: I want to join the draft and i choose the S* WR as what im willing to draft. I insert my player into the draft by paying the flex and super star credit. The team drafts my player and i am invited the the forum and team where we are given time to talk a bit. Whoever owns the team can then post builds and do whatever to allow the new player to follow along. If the new guy is unwilling to follow a build then there will be a Free Agent pool of players that can be on CPU teams that can be traded and picked up by main teams ( the practice squad model). There are ways to make it work, but you have to be willing to just give the idea a thought.
Edited by defoa on Aug 3, 2017 13:06:50
 
Rob.
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I think it's a decent idea in the beginning seasons when there was a lot more people but these days I don't see it really taking off.
 
Bretto007
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I do think it tough for new players coming in to play. There is no search function in the forums so it is difficult to find answers to the hundreds of questions you have.

It is true that a lot of these beginners builds do suck...but if you did a draft when every team that was participating got a similar distribution of them it wouldn't be the end of the world. Plus it would be good learning opportunities and immediate networking for the new/inexperienced players. Additionally, as it was mentioned earlier, if you still have an ongoing free agent pool and enable trades.. you could upgrade your roster every season just like in the real NFL.

On a personal note. My two least favorite things about this game is as a player trying to find a team, and as a owner/coach trying to find players. That's just not how I want to spend my time playing the game. It turns into a social networking click thing that seems weird to me. The most experienced players on here sort of cluster together and create powerhouses that crush beginners and intermediate players in my opinion.
 
DeeVee8
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This guy gets it^^

Best argument for a draft imo.
 
Rob.
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Originally posted by Bretto007
It turns into a social networking click thing that seems weird to me. The most experienced players on here sort of cluster together and create powerhouses that crush beginners and intermediate players in my opinion.


I have owned teams when I first started playing and invited a bunch of random agents. The problem with this is most new players don't stick around. It takes over a year to take a team from rookie to legend. So you end up with a bunch of inactive players that aren't spending SP and screwing your season over. Your best bet of making it there is by just building the whole thing yourself, but this can be expensive and in my opinion not as fun as sharing the success with others. Your next best option is to invite agents that you have met along the way that have proven they can stick it out and build good players. Owning/coordinating a team can take a lot of time so I personally don't like to have to micromanage builds. It's much easier to just have people I can trust. I guess it's just from getting burned before and also being ultra competitive.

With all that being said, most of the experienced agents on here are willing to help out and answer questions from new players. I've groomed some agents along the way and I've also met a lot of people that ask for help but really just want me to do everything for them.
Edited by Rob. on Aug 4, 2017 01:01:52
 
Bretto007
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I understand your points.

If we look at it from a business model stand point and as a customer that enjoys the product...Obtaining new customers and having them stay committed to the product is a win win.

How are we currently obtaining new members and inciting them to stay? What are the barriers to staying people are experiencing? How can we remove those barriers?

Just a thought...if one of the problems is that of a team owner who has players on their roster that go inactive... If that happens the players should then become owned by the team owner. That way your team doesn't get sabotaged and you have less things to discourage you from signing newb players.
 
defoa
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i agree with bretto on alot. I think that having a league where teams can go pick up players is a good idea as well. The practice squad concept im going back to. This way you can find dedicated agents even if the ones are your team dont work out and the good agents get a team to stay on and enjoy the game.
 
Bretto007
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Originally posted by defoa
i agree with bretto on alot. I think that having a league where teams can go pick up players is a good idea as well. The practice squad concept im going back to. This way you can find dedicated agents even if the ones are your team dont work out and the good agents get a team to stay on and enjoy the game.


Tell me more about your practice squad idea
 
_OSIRIS_
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Originally posted by Bretto007
I understand your points.

If we look at it from a business model stand point and as a customer that enjoys the product...Obtaining new customers and having them stay committed to the product is a win win.

How are we currently obtaining new members and inciting them to stay? What are the barriers to staying people are experiencing? How can we remove those barriers?

Just a thought...if one of the problems is that of a team owner who has players on their roster that go inactive... If that happens the players should then become owned by the team owner. That way your team doesn't get sabotaged and you have less things to discourage you from signing newb players.


Totally understand where you are coming from. My first player was a WR who's teams kept folding until I could not find a team to save my life. It was very frustrating. I did not have many connections here and no one wanted anything to do with me.

I decided to buy a team so my players would at least have a stable human owner that would play them. I've had the team ever since.

Many experienced owners have bought teams for new players specifically to play on. A noble idea, unfortunately almost everyone of those new players go inactive after a couple seasons.

Definitely some structure based problems holding new players back. I'm not sure if a draft would help much if at all. Maybe some subscription type thing could help some but probably not really.
Edited by _OSIRIS_ on Aug 4, 2017 18:41:56
 
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