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Forum > Suggestions > Firing rate of Stiff Arm SA
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First off, this suggestion would help any player that uses stiff arm, not just GE's players....

The rate at which stiff arm fires needs to be significantly increased. Take the below game for example. Drago has Gold Stiff Arm and 82 carry awareness (power by skill). He had 45 rushes and stiff arm only fired 2 times from what I counted. I watched every play. That is waaaaay to low. It should fire at least 25% of the time with carry awareness so high + gold SA. I actually think it should fire more than that but 25% would be a huge increases. It fired 5% of the time this game.

http://glb2.warriorgeneral.com/game/game/436281
Edited by Galactic Empire on Mar 28, 2017 13:07:43
Edited by Galactic Empire on Mar 28, 2017 13:07:01
Edited by Galactic Empire on Mar 28, 2017 13:06:31
 
WarHammer2015
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Should fire more often, maybe, but also players need to be in a position to make it fire...
 
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Originally posted by WarHammer2015
Should fire more often, maybe, but also players need to be in a position to make it fire...


How else can you be in position other than a player tackling him? It should have a "chance" to fire on every play he gets tackled.
 
WarHammer2015
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Uh no... so when running through the line of scrimmage you don't with one arm out.. if so then you are susceptible to fumbles.. I know this isn't real football but... I would think it would more likely fire at the 2nd and 3rd level.. but who knows.. this sim does it;s own thing.. as much as we bitch about it, it has so many layers it's hard to crack!
 
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All he does is run out of goalline so his 2 stiff arms were up the middle. And we he occasionally did make it to the 2nd level, a safety brought him down and stiff arm didn't fire.
Edited by Galactic Empire on Mar 28, 2017 13:42:00
Edited by Galactic Empire on Mar 28, 2017 13:41:15
Edited by Galactic Empire on Mar 28, 2017 13:41:02
 
HayRow
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The tackle attempt has to be from the side. If you ran outside more I'd bet you see it fire more
 
Sov.
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theres waaaaay bigger problems with SAs than stiff arm and none of the other ones have been fixed so dont get your hopes up
 
BoDiddley
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Should be noted that stiff arm only fires when being tackled from the side. It fires often for me, but Dream uses more outside runs
 
Raid
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Stiff arm not only fires more often with higher quickness, but it seems to be more effective with high balance than with high power. It really is more of a comboback type thing since it requires outside running along with high quickness to fire often.

Hype made his name almost on it's shoulders entirely because of his 65 balance and 95 aware, next season I tuned balance back to 52, upped power from 60 to 65 and saw a dramatic decrease in it firing as well as a higher failure rate ( almost never failed. Wrote, started failing a couple times a game on average)

He saw a major downturn in the firing rates when I moved him from an elusive style to a power leaning style and the same held true when I took footwork over quickness and sparked him relying on the footwork for mobility more than his quickness.

So to make a good stiff arm back you need a lot of quickness, a lot of awareness, a good amount of balance and a minor amount of power running in my opinion.
 
Sov.
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Originally posted by Raid
Stiff arm not only fires more often with higher quickness, but it seems to be more effective with high balance than with high power. It really is more of a comboback type thing since it requires outside running along with high quickness to fire often.

Hype made his name almost on it's shoulders entirely because of his 65 balance and 95 aware, next season I tuned balance back to 52, upped power from 60 to 65 and saw a dramatic decrease in it firing as well as a higher failure rate ( almost never failed. Wrote, started failing a couple times a game on average)

He saw a major downturn in the firing rates when I moved him from an elusive style to a power leaning style and the same held true when I took footwork over quickness and sparked him relying on the footwork for mobility more than his quickness.

So to make a good stiff arm back you need a lot of quickness, a lot of awareness, a good amount of balance and a minor amount of power running in my opinion.


no offense bud cuz you seem pretty cool, but when you post stuff like this i just wanna (aka stiff arm myself in the face)

the only thing that effects stiff arm firing is positioning of the (single) tackler to the HB and carry awa (but mostly the 1st thing)

everything else you said probably just helped your HB be in more of those positions (single tackler at his side)

edit: in closing, dont read too far into the game. youd be surprised how basic most of the best builds are. oh and GE stop QQ'ing because you messed up dragos build. i did the same thing with jeter last season trying out freight train, just gotta live with the results lol
Edited by Sov. on Mar 28, 2017 14:18:26
 
AirMcMVP
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Originally posted by Sov.
the only thing that effects stiff arm firing is positioning of the (single) tackler to the HB and carry awa (but mostly the 1st thing)

everything else you said probably just helped your HB be in more of those positions (single tackler at his side)


Originally posted by Raid
So to make a good stiff arm back you need a lot of quickness, a lot of awareness, a good amount of balance and a minor amount of power running in my opinion.


Aren't you basically saying the same thing? I read Raid's statement to mean that you need quickness to get the defenders in position, awareness to pull off the stiff arm, balance to stay on your feet, with power running not being super important. You can obviously see Stiff Arm fire without Quickness or Balance but it will happen more often and more effectively with them.
 
DeeVee8
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IMO the only thing balance is good for is holding up my HBs MvP trophies.
Edited by DeeVee8 on Mar 28, 2017 15:16:58
 
Detroit Leos
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Originally posted by AirMcMVP
Aren't you basically saying the same thing? I read Raid's statement to mean that you need quickness to get the defenders in position, awareness to pull off the stiff arm, balance to stay on your feet, with power running not being super important. You can obviously see Stiff Arm fire without Quickness or Balance but it will happen more often and more effectively with them.


It really depends on the rushing plays called. Outside runs for instance leave a single tackler in pursuit more often and tackling from the side which allows stiff arm to fire more without the need for quick turns and what not. Sov was most likely referring to play selection if I had to guess. Stiff Arm is crazy OP when it fires so not sure increasing the fire rate would be good for the game.
 
BoDiddley
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Balance isn't much of a factor for stiff-arm from what I've seen. My Vet powerback only has 35 balance and stiff-arms defenders just fine. It really is more about the type of plays being run. Though I also have him set to run slippery which may also help.
 
Sov.
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Originally posted by Detroit Leos
It really depends on the rushing plays called. Outside runs for instance leave a single tackler in pursuit more often and tackling from the side which allows stiff arm to fire more without the need for quick turns and what not. Sov was most likely referring to play selection if I had to guess. Stiff Arm is crazy OP when it fires so not sure increasing the fire rate would be good for the game.


^ this is what i meant, my point was that his idea that quickness/footwork/balance/etc helping stiff arm fire more often was probably more due to 1. offensive playcalling and 2. selecting elusive/slippery/combo settings over the actual amount of quickness/footwork/balance/etc the HB has.
 
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