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drake262
loldrake
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http://glb2.warriorgeneral.com/game/player/235153

Willing to follow build advice from owner/oc
 
drake262
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Bump
 
Raid
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Dayum, that's awesome.

Can't give ya a team but:

toughness needs to get to 55 at least, balance should get a little attention. You can get by with like 45 footwork and 35 quickness for a speed build, but going for the 45 quickness might be a good option and leaving footwork back at 35 (or 25, but that'll hurt inside running some). It's more investment, but the acceleration helps, that being said the footwork has it's own benefits in taking advantage of space and blockers. Basically if you plan to increase awareness near 45 the footwork could swing towards being slightly better if not the quickness will probably serve best.

I don't know if you'll be able to hit 95 sprint without hurting the build too much, but that is the 'real speed' magic number, get to it and you are finding the edge often, fall under it and you can physically see the difference. You're still fast, just not 'fast'

Good luck
Edited by Raid on Mar 14, 2017 18:55:23
Edited by Raid on Mar 14, 2017 18:52:55
 
DeeVee8
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Interesting to see how many tackles he is still breaking with 0 Carry Awr/Balance/Toughness...

 
Raid
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Originally posted by DeeVee8
Interesting to see how many tackles he is still breaking with 0 Carry Awr/Balance/Toughness...



Yeah, with high physicals you can skimp a bit on toughness, until you start hitting solid tacklers. The boost from breaking tackles is pretty significant for morale, jumps up around 10-15 points when you break one (though there is a hit as well for the physical contact without toughness), so losing 5 on every tackle isn't so bad so long as your team isn't having a bad run and the player isn't having too many TFL.

The toughness is important because when you're up at high levels the loss on being tackled is much lower, once you're up near 90+ it seems to lose 1 each time you are tackled. Really helps to keep the physical parts of the game from dragging your confidence down. Heart on the other hand (aside from just giving better morale bonuses for long runs and reducing the negatives for TFL) lets you get more confidence from other people's play, and keeps other people's failures from getting you down. Heart even seems to work from the sidelines, though not nearly as strongly as when you're on the field.


Like I said though, when you just are getting bonuses left and right from crushing opposing tackles it's easy to stay jived.
Edited by Raid on Mar 18, 2017 12:53:43
Edited by Raid on Mar 14, 2017 23:34:43
 
DeeVee8
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Oh, and Pew is interested drake!
 
drake262
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Raid, I never put footwork on my power backs lol

http://glb2.warriorgeneral.com/game/player/73667
 
DeeVee8
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Originally posted by drake262
Raid, I never put footwork on my power backs lol

http://glb2.warriorgeneral.com/game/player/73667


Classic!

Who do you think this is Raid?? Mr. McFootworkypantz?
 
drake262
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I mean the literal explanation off the att is backpedal and side step quickly. Don't need that if I'm playing over Joes running forward.
Edited by drake262 on Mar 16, 2017 05:11:09
 
Raid
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Originally posted by drake262
I mean the literal explanation off the att is backpedal and side step quickly. Don't need that if I'm playing over Joes running forward.


It also helps to adjust and hit holes at decent speed on inside runs, it's not terribly vital but on the inside it helps quite a bit. If you don't have it you'll notice the extra time it takes to shift around your blockers.

It's most noticeable/effective on off-tackle runs, it allows the player to shift left or right while still sprinting forward, without it your guy will slow down and make an s-curve to achieve this and actually turn his body left some which means he's gotta re-accelerate forward again, and in my experience every bit of momentum is precious for a powerback.
 
bhall43
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I dunno. This season we pulled back on some stuff to get fritz to add some footwork for counters but I can't say I'm too impressed. Might have him change back next season.
 
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Im remaking Drago and giving him footwork so ill see how it goes. Current Drago has 16.
 
Raid
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Originally posted by bhall43
I dunno. This season we pulled back on some stuff to get fritz to add some footwork for counters but I can't say I'm too impressed. Might have him change back next season.


people keep on thinking counters are what footwork helps, it's only a couple counters that work that way, a lot of them require a full turn around and that is 100% quickness.

Hype has 10 footwork over quickness, which sparks a different running style, it's the reason he does most counters so quickly, and if you have the two too close the HB will switch between the two styles mid play which is horrific to watch.

Footwork is a 2 edged sword, doesn't do too much on its own but is amazing in high amounts, problem being you need to sacrifice quickness which means lowering acceleration.

It's a full on or not much stat, if you aren't going 10 over quickness you might as well keep it at 35-45 max.
Edited by Raid on Mar 17, 2017 16:49:02
 
bhall43
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Originally posted by Raid
people keep on thinking counters are what footwork helps, it's only a couple counters that work that way, a lot of them require a full turn around and that is 100% quickness.

Hype has 10 footwork over quickness, which sparks a different running style, it's the reason he does most counters so quickly, and if you have the two too close the HB will switch between the two styles mid play which is horrific to watch.

Footwork is a 2 edged sword, doesn't do too much on its own but is amazing in high amounts, problem being you need to sacrifice quickness which means lowering acceleration.

It's a full on or not much stat, if you aren't going 10 over quickness you might as well keep it at 35-45 max.


Its 2 counters. SI Counter Strong and Trips Counter. We wanted to take full advantage of them but now after being able to do so I feel like the points put in footwork for those 2 plays didn't warrant the change.
 
Raid
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Originally posted by bhall43
Its 2 counters. SI Counter Strong and Trips Counter. We wanted to take full advantage of them but now after being able to do so I feel like the points put in footwork for those 2 plays didn't warrant the change.


Yep, as I said it doesn't help that much. It helps when you get to the +10 footwork over quickness a bit more but the main reason to get there is for a combo or elusive to not suck when running up the gut/off tackle. It's not worth taking over 35, maybe 45, if you are not going to have it as primary.

I've done HBs with: +10 footwork over quickness, +5, -5, -10, and at straight 35 footwork.

If you don't go for the +10 it's not worth the trade off ever, you shoul stick to 35, 45 if you have extra points to waste and want more effectiveness on off-tackle runs.
 
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