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JokersChaos
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Is it any good for any position or build types?
is it good to combine with Superstar?
where is Slow Build good?


Is Early Bloomer any good combined with Superstar?
 
bhall43
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Slow build generally isn't good unless you are trying to maximize obscure combinations. Like I maximized conditioning, power tackle, and intimidation which you can't really do without slow build.

Early bloomer has a couple of nice uses. Basically any position you are trying to be very well rounded. Oline generally it's nice if you are putting into both pass and rush skills because blocking is so expensive.
 
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Slow Build is almost always bad, you only should use when you need a position to have higher level in several sets of skills, S* usually covers that, so i don't recomend slow build for S*s, even for non S*s, i only like it for power tackling FS, they don't need many skills, so the increased cost isn't that much of a problem, and GLB2 FS isn't pass oriented, he is pretty much like an old school NFL SS.
 
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Early Bloomer is great for O-Linemen.
 
David146
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I have thought about using slow build for K and P, because they usually only target a few skills and max them out. If you convert a pick-up player after a few seasons, then the initial penalty of slower development isn't so bad.

I use EB on OL, bWR often, but I wouldn't use either with S*.
Edited by David146 on Oct 19, 2016 11:31:01
 
dredgar
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slow built can be really good actually but just know that the build may not be done and good until vet or pro ball.

i have used it on quite a few positions and been very successful. just takes a ton of patience.
 
dbill
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I have a power tackle LB build trying it. But he wont be good at anything else but running down ball carriers and tackling them hard hopefully.

And so far I'm not impressed and hes at Jman now and still not where I'm even able to add enough power to see what I want to see. Thinking it was a bad idea lol
 
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slow build is definetly for veteran only.
 
bhall43
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Originally posted by dbill
I have a power tackle LB build trying it. But he wont be good at anything else but running down ball carriers and tackling them hard hopefully.

And so far I'm not impressed and hes at Jman now and still not where I'm even able to add enough power to see what I want to see. Thinking it was a bad idea lol


http://glb2.warriorgeneral.com/game/player/231283

This guy did pretty well for us last season.

Hell I think his fs was #1 in vet hof with a similar build.
 
dbill
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Originally posted by bhall43
http://glb2.warriorgeneral.com/game/player/231283

This guy did pretty well for us last season.

Hell I think his fs was #1 in vet hof with a similar build.


Yeah will see how it goes. He does ok but maybe I pushed to far on speed. Should be able to get his tackle skills up much better this year and hopefully by next year he starts making an impact.
 
bhall43
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We took power tackle, intimidation, and conditioning to 100. Pretty decent results. Can't complain with their production. I tend to wonder if we hadn't wasted time with zone shark we might have another sa there to help them even more.
 
dbill
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Originally posted by bhall43
We took power tackle, intimidation, and conditioning to 100. Pretty decent results. Can't complain with their production. I tend to wonder if we hadn't wasted time with zone shark we might have another sa there to help them even more.


Well I don't think I was this well thought through as I don't have 100 conditioning cap. But I do have closing speed and will have monster hit and 90 power tackle with 75+ speed. Hope it's enough. Is my first try at one. Maybe S would have been a better idea. Not to mention I'm not so sure how much tech is needed with this plan. Oh well live and learn. Want to see him after get his tackle skills up more. So this year will tell a lot IMO.
 
bhall43
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Even using slow build we couldn't manage to get all 3 caps to 100. The safety isnt even close. Like 60 intimidation or something. MLB is close with 91 intimidation. Their coverage skills and block breaking is pretty shitty but otherwise the build isn't half bad on them. you can get away with using them in coverage just because they get so many KL.
 
dbill
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Originally posted by bhall43
Even using slow build we couldn't manage to get all 3 caps to 100. The safety isnt even close. Like 60 intimidation or something. MLB is close with 91 intimidation. Their coverage skills and block breaking is pretty shitty but otherwise the build isn't half bad on them. you can get away with using them in coverage just because they get so many KL.


Is the intimidation worth the investment so far? Be good to know before I invest in it.
 
bhall43
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Originally posted by dbill
Is the intimidation worth the investment so far? Be good to know before I invest in it.


Tough to judge really. The initial idea was to build an entire secondary behind the concept and run zone but with zone shark being essentially useless the idea kinda sucked. There isn't enough SP's to utilize the pass defending skills while reaching manageable caps in other essentials. They make great ST's players and are great in the middle of other quality defenders for a FF or KL. But as an entire unit not so much. I will say that any time Monster Hit fires it feels like an almost certain forced fumble for them. So thats encouraging when you have 3 guys like that on the field at the same time. If zone shark was live the entire play that would be amazing.
 
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