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Forum > FAQ's, Player Guides and Game Help > The Build: Constructing The Super Safety
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Valtookan
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How did you guys feel when you got your first SUPERSTAR player? Excited right? Wanted to make it right away right?
Well, I feel the same way and I want him to be a game changer.

In my time in GLB2, I have noticed a strong anomaly in the pass coverage section. The TE Meta is HUGE.
Yes, it's second to the RB meta but TE plays are generally crafted into every teams gameplan as the routes are pretty good across the board and, most importantly, a TE (Usually one who is built towards possession catching) get a 1v1 match up on a Strong Safety. This is something that crumbles pass coverage Defenses. They have a strong safety designed to play close to the box and make a hit but can barely keep up with a TEs route running on 3rd down.

Examples of this can also be seen in real life as Strong Safeties(SS) are mostly there to stop the run not cover in passing situation. I want to change this dynamic. With the available Superstar(S*) I have, I want to create a Super Safety(S*S), a Strong Safety with the focus on doing three major things well. Deliver a hit, Cover the 1v1, and Force Fumbles. I feel like this would be an effective combination as the more monstrous hits a player receives, the quicker his "Heart" stat goes down and the less likely he would be able to catch a pass near the SS or away from him. If he catches it his heart goes down, if he doesn't his heart goes down, if he fumbles it his heart goes down. A three pronged attack to SHUTDOWN a player in his entirety.

It has been done before: http://glb2.warriorgeneral.com/game/player/74113. Go look at the top 5 All time SS. Yes, it was seasons ago but I want to build somehow who strikes fear into the opponents "HEART" and uses that to neutralize the player.

I am proposing a Superstar Strong Safety with stats of:

Strength:8
Agility:6
Awareness:6
Speed:5
Stamina:5
Confidence:5

He would have Traits of: Superstar, Fumble Creator and, Dreadnought/Flex Coverage

Now, this is the part where I come to all of you. I have only built one player before, a WR with the aid of this very forum. I am still inexperienced with GLB2 building and GLB2 defenses. I ask for you ideas, add ins, and changes to what I have stated and how I should continue to build my player after the initial creation process. Thank you for your time, thank you for reading all of this, and have a wonderful day.







PS: Heck, maybe I'll let you guys name him!


 
DeeVee8
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I don't have the player builder but I can say that he should definitely have less confidence and more speed. A commonly misunderstood aspect of player building is you can bring initial stats below 5.

In his case I would take confidence down to 1, Strength to 7, Awareness to 4. Then up stamina to 7, Agility to 8 and Speed to 8. Also for the third trait go with workhorse. Conditioning is the skill behind every other skills effectiveness.

Suggestions for the final build would be better from a person with access to the player builder. I can show you my S*SS, I'll leave him open for a couple days...

http://glb2.warriorgeneral.com/game/player/203804

As you can see even with 1 strength he still produces solid tackling/FF numbers. Check out his caps and work from there.
Edited by DeeVee8 on Oct 8, 2016 21:14:08
Edited by DeeVee8 on Oct 8, 2016 21:13:36
Edited by DeeVee8 on Oct 8, 2016 19:52:13
Edited by DeeVee8 on Oct 8, 2016 19:49:54
Edited by DeeVee8 on Oct 8, 2016 19:49:35
 
DeeVee8
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Also, very well articulated OP.
 
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My S*SS's have all been built to stop the pass, yet still do good vs the run.

I like at least 80 speed, very high conditioning, deflect and pursuit.
 
Valtookan
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Originally posted by DeeVee8
I don't have the player builder but I can say that he should definitely have less confidence and more speed. A commonly misunderstood aspect of player building is you can bring initial stats below 5.

In his case I would take confidence down to 1, Strength to 7, Awareness to 4. Then up stamina to 7, Agility to 8 and Speed to 8. Also for the third trait go with workhorse. Conditioning is the skill behind every other skills effectiveness.

Suggestions for the final build would be better from a person with access to the player builder. I can show you my S*SS, I'll leave him open for a couple days...

http://glb2.warriorgeneral.com/game/player/203804

As you can see even with 1 strength he still produces solid tackling/FF numbers. Check out his caps and work from there.


Thanks for the input, but could I use dreadnought for the Conditioning?
I also understand I can bring the stats below 5 but I am not sure what needs to be above and below.
I could do..
Strength:7
Agility:5
Awareness:7
Speed:6
Stamina:6
Confidence:4
I just don't know if I need that confidence for his own personal Heart and Toughness. He'll be hitting...a lot. I am not too worried about Tackling Tech. I just want the power to hit and force fumbles while also being able to move in coverage.
 
JokersChaos
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Originally posted by Valtookan
Thanks for the input, but could I use dreadnought for the Conditioning?
I also understand I can bring the stats below 5 but I am not sure what needs to be above and below.
I could do..
Strength:7
Agility:5
Awareness:7
Speed:6
Stamina:6
Confidence:4
I just don't know if I need that confidence for his own personal Heart and Toughness. He'll be hitting...a lot. I am not too worried about Tackling Tech. I just want the power to hit and force fumbles while also being able to move in coverage.


Problem with high power tackling and low tackle tech. He'll miss tackles a ton.
 
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Originally posted by canterob
Problem with high power tackling and low tackle tech. He'll miss tackles a ton.


This.
 
DeeVee8
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Originally posted by canterob
Problem with high power tackling and low tackle tech. He'll miss tackles a ton.


Originally posted by Myrik_Justiciar
This.


Am I remembering correctly that you have to win the tackle roll before the FF roll can begin? Or was that just concerning strip tech...?
 
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Originally posted by DeeVee8
Am I remembering correctly that you have to win the tackle roll before the FF roll can begin? Or was that just concerning strip tech...?


I don't think I've seen a FF on a missed tackle yet.
 
JokersChaos
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haha, yes. You have to first win the tackle
 
Valtookan
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I'm not going to put this player at 29 Tackle Tech in Vet, but I am trying to Kam Chancellor this thing. I will have a good amount of Tech but I'm more focused on the hitting than the proper slowing down and bringing down.

A spear doesn't really need Tackling Technique : (Karl Joseph) https://www.youtube.com/watch?v=0NOUQ4QzZ7o

Also, if I am an opportunistic Safety playing close to the box as most D Coords will put him. My friend can have all the Technique.... I can just do this: https://www.youtube.com/watch?v=PcHvD2Y82b8

Pretty Clever huh... see, GLB isn't THAT different from real life.

Opportunistic could work as Safeties who have AWARENESS (Hence my 7) come down for tackles and team up with people to make them. Random GLBer: "BUT WHAT ABOUT POWER RUSHERS WHO ARE HARD TO BRING DOWN?!" Me: Glad you asked... https://www.youtube.com/watch?v=KtzF-1G2Lso . Another Opportunistic play.
 
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Stamina to low. I would get dread naught and work horse.
 
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Originally posted by canterob
Problem with high power tackling and low tackle tech. He'll miss tackles a ton.


Yep. You need to max tackle tech.
 
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Originally posted by Valtookan
I'm not going to put this player at 29 Tackle Tech in Vet, but I am trying to Kam Chancellor this thing. I will have a good amount of Tech but I'm more focused on the hitting than the proper slowing down and bringing down.

A spear doesn't really need Tackling Technique : (Karl Joseph) https://www.youtube.com/watch?v=0NOUQ4QzZ7o

Also, if I am an opportunistic Safety playing close to the box as most D Coords will put him. My friend can have all the Technique.... I can just do this: https://www.youtube.com/watch?v=PcHvD2Y82b8

Pretty Clever huh... see, GLB isn't THAT different from real life.

Opportunistic could work as Safeties who have AWARENESS (Hence my 7) come down for tackles and team up with people to make them. Random GLBer: "BUT WHAT ABOUT POWER RUSHERS WHO ARE HARD TO BRING DOWN?!" Me: Glad you asked... https://www.youtube.com/watch?v=KtzF-1G2Lso . Another Opportunistic play.


But this is a video game, not RL. Your power tackle will be useless unless you win tackle tech. I do like hard hitting safeties and have 2 of them on Run Stuffers, both S*.
Edited by Galactic Empire on Oct 9, 2016 13:51:40
 
BoDiddley
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Originally posted by Valtookan
I'm not going to put this player at 29 Tackle Tech in Vet, but I am trying to Kam Chancellor this thing. I will have a good amount of Tech but I'm more focused on the hitting than the proper slowing down and bringing down.

A spear doesn't really need Tackling Technique : (Karl Joseph) https://www.youtube.com/watch?v=0NOUQ4QzZ7o

Also, if I am an opportunistic Safety playing close to the box as most D Coords will put him. My friend can have all the Technique.... I can just do this: https://www.youtube.com/watch?v=PcHvD2Y82b8

Pretty Clever huh... see, GLB isn't THAT different from real life.

Opportunistic could work as Safeties who have AWARENESS (Hence my 7) come down for tackles and team up with people to make them. Random GLBer: "BUT WHAT ABOUT POWER RUSHERS WHO ARE HARD TO BRING DOWN?!" Me: Glad you asked... https://www.youtube.com/watch?v=KtzF-1G2Lso . Another Opportunistic play.


I have a SS just like this in Journeyman. 90+ pwr tack, and less than 40 tech: http://glb2.warriorgeneral.com/game/player/216255

IMO, the vast majority of "missed" tackles I see with defenders are actually "broken" tackles by power rushers. A 90 tech SS will get trucked all game long against a powerback, while a 90 power SS may miss a couple tackles and has a chance to cause turnovers.
Edited by BoDiddley on Oct 9, 2016 14:06:32
 
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