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JokersChaos
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I've played around with some builds. But only in the Low Levels.

For Receiving what is more important between Catch in Traffic or Route Elusiveness? And does that depend on whether it is a TE or a WR?

For Coverage what is more important between, better yet.... What is a really good shut down man coverage build? This one, I seem to running into counter thoughts towards builds. FW and Sprinting importance along with the new strenght of quickness... How important is Def consistency, Intimadation, Heart, and Snap Reaction. Do I even want to put points in Diving and Vertical? Should they be taller or shorter? If I raise balance, would it then be good to raise interception? What is a good build to be able to actually get interceptions?
 
bhall43
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Catch in traffic without a doubt for receiving.

Your cover question is all over. Intercepting, vertical, and awareness are huge for interceptions. As is consistency.

Taller players are better cover guys. Diving is mostly useful for tackles.
Intimidation is pretty impossible to value in coverage.
Heart of course depends on the rate at which your team is getting blown up defensively.
I don't think snap reaction has a lot of major value in non pass rushing situations but there is some minor value there.
 
JokersChaos
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Originally posted by bhall43
Catch in traffic without a doubt for receiving.

Your cover question is all over. Intercepting, vertical, and awareness are huge for interceptions. As is consistency.

Taller players are better cover guys. Diving is mostly useful for tackles.
Intimidation is pretty impossible to value in coverage.
Heart of course depends on the rate at which your team is getting blown up defensively.
I don't think snap reaction has a lot of major value in non pass rushing situations but there is some minor value there.


Thanks, I know it was a pretty big question. Probably the main position I have so many questions towards and build thoughts on.


Originally posted by bhall43
Taller players are better cover guys. Diving is mostly useful for tackles.
Intimidation is pretty impossible to value in coverage.


Do you think Diving would play a factor in the ability to dive to deflect those passes that alot of people are converting with the diving catch? Or am I just looking into that all wrong?

Intimidation is the once that confuses me. Would it be a big factor in lower the Heart of The receiving so they drop more as well as also cause more "Knocked Loose" and "due to near by defense" drops?
 
bhall43
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I doubt high diving would change much for the diving catches people make. I had high diving receivers once and it didn't make a huge amount of difference in their catch ability.

Ya that's the general idea with intimidation but with morale being a teeter totter it's tough to really gauge what's behind the curtain when it comes to intimidation in a roll for something like unable to secure.
 
JokersChaos
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Originally posted by bhall43
I doubt high diving would change much for the diving catches people make. I had high diving receivers once and it didn't make a huge amount of difference in their catch ability.

Ya that's the general idea with intimidation but with morale being a teeter totter it's tough to really gauge what's behind the curtain when it comes to intimidation in a roll for something like unable to secure.


So propably not worth wasting points in then would you say?
 
bhall43
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Don't think I would even waste my time with diving for a CB. Maybe with safeties, LB's, possibly DE's considering run game and diving sack attempts.

Intimidation really depends on what you are trying to do. I feel like Intimidation definitely helped our fumble forcing for our guys and maybe a little with KL but we also went all in on the Power Tackle/Conditioning/Monster Hit train as well.
 
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Kinda like what bhall is saying, I would only up intimidation if the guy is a hitter (how much you drain energy/morale on contact)... like he said, DE, LB, Safeties, etc., not for CBs.

Diving helps your tackle radius.

Verticle will help catch/deflect high balls and again increase your radius for those situations.

CIT directly correlates to the DB's Deflect skill, where as Route Elusiveness correlates to the DB's Cover Tech. Personally I like high Deflect with decent Cov Tech for shut down.

Route Tech is for getting open and CIT is for catching while covered...How much you spend just depends on what kind of build you're going for. Possession types want really high CIT, while shifty guys want the Route Tech to get open easier though you have to find a balance for each.
Edited by Myrik_Justiciar on Oct 6, 2016 22:13:12
 
HayRow
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Originally posted by bhall43
Don't think I would even waste my time with diving for a CB. Maybe with safeties, LB's, possibly DE's considering run game and diving sack attempts.

Intimidation really depends on what you are trying to do. I feel like Intimidation definitely helped our fumble forcing for our guys and maybe a little with KL but we also went all in on the Power Tackle/Conditioning/Monster Hit train as well.


my next D'Haran team is going to have high'ish diving on the entire defense
 
bhall43
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Originally posted by HayRow
my next D'Haran team is going to have high'ish diving on the entire defense


Meh you will be pretty unsatisfied
 
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Originally posted by bhall43
Meh you will be pretty unsatisfied


Kinda like strip technique.
Edited by Galactic Empire on Oct 7, 2016 20:01:49
 


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