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Forum > Suggestions > More S* or Revise & Allow Multi-Accounts
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Xars
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Allow customer accounts to become eligible for a second batch of S* (allowing 6 total) for accounts that have spent $X. Let's call it $100. This rewards paying customers while providing an incentive for newer customers to eventually fork out cash. This solution would require some coding so a 2nd account may be easier, but that's a WG choice.

Alternatively:

(This is probably something you'd rather wish didn't get brought up, but I think if you provided some clarity/revised current policies, you'd make more money and make your customers happy.)

Proposed New Policy regarding Multi-Accounts:

First, you must REQUEST a Multi-Account. WG will then approve your request. Either the player or WG will name the account. It should be something like "Xars2" or "Xars-multi" (your current username obviously) or something that clearly indicates it's a multi-account.

Second, multi-accounts are only approved once a customer has spent $100 in FLEX on their main account - past purchases within the last two years should count. (or some amount $X that seems reasonable)

Third, multi-accounts do not get a Free Player slot until $100 in FLEX is purchased on the multi-account. (or again, $X)

Fourth, Superstar points are not generated until $100 in FLEX is purchased on the multi-account (not double counting the above, once you spend $100 you get a your Free Player and start generating Superstar points).

Fifth, after the adoption/announcement of this policy any existing multi-accounts from customers must meet the above criteria or will be deleted in 30 days. This allows people to keep whatever players and FLEX spending they've done, but it forces them to be compliant to the new rules.

Sixth, any multi-account in the future must comply with the above rules or it will be deleted as soon as possible by WG staff.


I'll understand if you choose to ignore all this.


 
MadCow420
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Originally posted by Xars
Allow customer accounts to become eligible for a second batch of S* (allowing 6 total) for accounts that have spent $X. Let's call it $100. This rewards paying customers while providing an incentive for newer customers to eventually fork out cash. This solution would require some coding so a 2nd account may be easier, but that's a WG choice.

Alternatively:

(This is probably something you'd rather wish didn't get brought up, but I think if you provided some clarity/revised current policies, you'd make more money and make your customers happy.)

Proposed New Policy regarding Multi-Accounts:

First, you must REQUEST a Multi-Account. WG will then approve your request. Either the player or WG will name the account. It should be something like "Xars2" or "Xars-multi" (your current username obviously) or something that clearly indicates it's a multi-account.

Second, multi-accounts are only approved once a customer has spent $100 in FLEX on their main account - past purchases within the last two years should count. (or some amount $X that seems reasonable)

Third, multi-accounts do not get a Free Player slot until $100 in FLEX is purchased on the multi-account. (or again, $X)

Fourth, Superstar points are not generated until $100 in FLEX is purchased on the multi-account (not double counting the above, once you spend $100 you get a your Free Player and start generating Superstar points).

Fifth, after the adoption/announcement of this policy any existing multi-accounts from customers must meet the above criteria or will be deleted in 30 days. This allows people to keep whatever players and FLEX spending they've done, but it forces them to be compliant to the new rules.

Sixth, any multi-account in the future must comply with the above rules or it will be deleted as soon as possible by WG staff.


I'll understand if you choose to ignore all this.



Mutli accounts are too much work. why even build a 2nd account.
 
Cuivienen
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Good suggestion. So I guess we're never going to see it implemented.
 
_OSIRIS_
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Originally posted by Xars
Allow customer accounts to become eligible for a second batch of S* (allowing 6 total) for accounts that have spent $X. Let's call it $100. This rewards paying customers while providing an incentive for newer customers to eventually fork out cash. This solution would require some coding so a 2nd account may be easier, but that's a WG choice.



I'd just like to see a S* bank where when you fill your bar you start another. Start adding money and other conditions people will just continue to make multis because it is still cheaper and easier. If say a players three accounts could all be under one account and all be gaining S* points the same as if they were separate there would be no need to make multis. If they were to still make multis it wouldn't give them an edge because others could get the same perks playing legit.

Changing the Terms of Use will do nothing because they obviously aren't enforced and are never going to be enforced. The way to stop multis is to take away the need and incentive to make one.

If this is too much work for them they could just simply edit out the multi section of Terms of Use and let everyone legally make as many multis as they wish.



 
DeeVee8
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Seems pretty clear to me, let's make agents actually be agents and give each user 2 or 3 "Agent" Slots. We all keep our usernames and forum access but our players are "controlled" by the agents. Each agent gets payed according to how many players he has under his control(Flex Spent). They also get 3 S* slots each. Leveling Up and Acheivements would be in order. A lot more could be done from there. This would lead to a much more immersive experience...

THEN start laying down the multi ban hammer.
Edited by DeeVee8 on Aug 25, 2016 02:23:16
Edited by DeeVee8 on Aug 25, 2016 02:21:46
Edited by DeeVee8 on Aug 25, 2016 02:20:49
 
DigitalDaggers
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I don't recommend that people create any multi-accounts.

The hammer you don't see coming, hits you the hardest.
 
Cuivienen
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I won't hold my breath waiting for it.
 
Xars
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Originally posted by DigitalDaggers
I don't recommend that people create any multi-accounts.

The hammer you don't see coming, hits you the hardest.


Is this a 2nd Kicker-type post???



 
MadCow420
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Originally posted by DigitalDaggers
I don't recommend that people create any multi-accounts.

The hammer you don't see coming, hits you the hardest.


lol is that so... It seems like someone is hiding said hammer from you.
 
DeeVee8
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For the love of God! Will somebody please think of the roommates, brothers and wives/girlfriends?!?
 
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Just give users the ability to purchase more than 3 S*s but make all additional S*s after 3 cost more flex, like 1000.
 
dbill
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Originally posted by Galactic Empire
Just give users the ability to purchase more than 3 S*s but make all additional S*s after 3 cost more flex, like 1000.


So make it a wallet warrior game?
 
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It's already a wallet warrior game when you have to spend flex to boost. The salary cap does a good job of keeping teams competitive.
Edited by Galactic Empire on Aug 25, 2016 21:38:59
 
bhall43
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The only big thing about multiple accounts when it all boils down to it is superstars. Superstar points don't matter, you can get all 45 points in the first day of the offseason within 15 hours for free without a multiple accounts.

Big deal. Free player? Big deal. Is anyone really worried about a guy gaming 1 free player?

Eternia had a good team with a lack of superstars which was owned by what may or may not be GE'S multi and this brought up this much mad? I'm confused. You would think GE had a team of 11+ superstars.

I say bring on as much competition as possible. Great for the game. Whoville trolled everyone with cpu players last season and gets mad about losing to a maybe multi? Just gotta step up the game.

Fwiw I don't even mind the op suggestion but it seems like too much mad over making the game more competitive. I lovery competition.
Edited by bhall43 on Aug 25, 2016 22:09:55
 
_OSIRIS_
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Originally posted by Galactic Empire
Just give users the ability to purchase more than 3 S*s but make all additional S*s after 3 cost more flex, like 1000.


This is more what I would like to see.

I don't remember Whoville getting mad about losing to Eternia. The only thing I remember bitching about was a wacky play where his QB Ghosted directly through our TE, look and tick 40 then tick 40.5.

http://glb2.warriorgeneral.com/game/replay/345171/1033124


It was actually the Miami game where he tried to make it like he was way overmatched and against all odds he overcame the impossible and won. He built a one and done team of 100% early bloomers designed to win in rookie only. My 8 human players on Whoville last season were early bloomers and they were way better than the average rookie sprite. Not S* good but a whole team of them built to run only would be near unstoppable.

I would actually like to see something change so GE and others can do what they feel they need to do, but within the rules of the game. I'm not anti-GE I just want clarification on the current rule so I too can freely do it without fearing the hammer. What GE suggested above seems pretty damn good to me.
Edited by _OSIRIS_ on Aug 26, 2016 00:21:06
 
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