Can we do something to help stop kick reruns. All run teams have such an advantage. It absurd giving up 4 kr td's in a game. Make it harder to block or something on returns. I know it's been like this forever but it's stupid watching a game where the team's best thing that game is the return game.
Forum > Suggestions > Special teams fix...
Cuivienen
offline
offline
A lot of problems with ST.
What would actually make ST fun is if they didn't use skills at all outside of K, P and KR/PR. Everyone else uses their attributes.
You want good blockers, put out 10 strength guys. You want fast coverage, put out 10 speed guys. Etc.
By using attributes, all run teams with blocking WRs/TEs and every other blocker 100% run block wouldn't have such an advantage.
What would actually make ST fun is if they didn't use skills at all outside of K, P and KR/PR. Everyone else uses their attributes.
You want good blockers, put out 10 strength guys. You want fast coverage, put out 10 speed guys. Etc.
By using attributes, all run teams with blocking WRs/TEs and every other blocker 100% run block wouldn't have such an advantage.
aMaizenBlue
offline
offline
I dont care how they do it I would just like to see some changes. Most of the time it ends up with 1 guy 1 on 1 versus a s* rb who likely will break the tackle and then nobody else has much of a chance because they are getting pancaked or stuck on blocks. I can understand a kr td or 2 in a game here and there but to see it happen so much especially for the all run teams just makes it frustrating. I think the easiest way is just make blocking skills less effective on special teams.
Obviously their are a lot of special team problems like kickers sucking but thats another topic.
Obviously their are a lot of special team problems like kickers sucking but thats another topic.
bhall43
offline
offline
Originally posted by aMaizenBlue
I think the easiest way is just make blocking skills less effective on special teams.
Well certainly there are better ways than just say lets nerf blocking on ST's. Doing that will just make ST's boring for everyone involved.
There does however need to be a middle ground when it comes to all pass/balanced ventures vs. all run teams though in the ST's game.
I think the easiest way is just make blocking skills less effective on special teams.
Well certainly there are better ways than just say lets nerf blocking on ST's. Doing that will just make ST's boring for everyone involved.
There does however need to be a middle ground when it comes to all pass/balanced ventures vs. all run teams though in the ST's game.
bhall43
offline
offline
Originally posted by Chevanton10
You could just make ST blocking use Both run and pass blocking skills combined
Ya it would be nice if they both worked equally when it comes to st's. Power is power and tech is tech. Awareness is awareness.
It's dumb that an all or mostly pass team is subjected to poor special teams for that choice.
It's just lucky for the balanced teams that pass blocking really isn't that useful they can get away with being run oriented.
You could just make ST blocking use Both run and pass blocking skills combined
Ya it would be nice if they both worked equally when it comes to st's. Power is power and tech is tech. Awareness is awareness.
It's dumb that an all or mostly pass team is subjected to poor special teams for that choice.
It's just lucky for the balanced teams that pass blocking really isn't that useful they can get away with being run oriented.
Edited by bhall43 on Jul 17, 2016 19:10:29
aMaizenBlue
offline
offline
Maybe make returning kicks and punts take a significant conditioning hit so at the very least we don't have to go up against s* rb's as often and if we do they will be a little more fatigued when offense starts.
Cuivienen
offline
offline
Originally posted by aMaizenBlue
Maybe make returning kicks and punts take a significant conditioning hit so at the very least we don't have to go up against s* rb's as often and if we do they will be a little more fatigued when offense starts.
With a 43 roster limit, that will hurt the coverage and blocking teams much more than the returner imo.
Maybe make returning kicks and punts take a significant conditioning hit so at the very least we don't have to go up against s* rb's as often and if we do they will be a little more fatigued when offense starts.
With a 43 roster limit, that will hurt the coverage and blocking teams much more than the returner imo.
So do you actually have a suggestion to fix it or are you just telling the devs to fix something?
bhall43
offline
offline
Originally posted by Cuivienen
With a 43 roster limit, that will hurt the coverage and blocking teams much more than the returner imo.
Ya not much you are gonna do to superstars that isn't going to hurt non superstars even more.
One thing though is that return awareness should be much more vital to a return guy than it is. I feel like my return guy on DGJ is kinda worthless in comparison to if I were to put ethan back there despite the awareness difference.
With a 43 roster limit, that will hurt the coverage and blocking teams much more than the returner imo.
Ya not much you are gonna do to superstars that isn't going to hurt non superstars even more.
One thing though is that return awareness should be much more vital to a return guy than it is. I feel like my return guy on DGJ is kinda worthless in comparison to if I were to put ethan back there despite the awareness difference.
aMaizenBlue
offline
offline
Originally posted by bhall43
Ya not much you are gonna do to superstars that isn't going to hurt non superstars even more.
One thing though is that return awareness should be much more vital to a return guy than it is. I feel like my return guy on DGJ is kinda worthless in comparison to if I were to put ethan back there despite the awareness difference.
Return awareness being useful would be nice but when the blocking is dominating you don't need much awareness
Ya not much you are gonna do to superstars that isn't going to hurt non superstars even more.
One thing though is that return awareness should be much more vital to a return guy than it is. I feel like my return guy on DGJ is kinda worthless in comparison to if I were to put ethan back there despite the awareness difference.
Return awareness being useful would be nice but when the blocking is dominating you don't need much awareness
aMaizenBlue
offline
offline
Originally posted by Cuivienen
With a 43 roster limit, that will hurt the coverage and blocking teams much more than the returner imo.
I meant make the conditioning hit on the return man more since he is the one carrying the ball. The idea would be to discourage s* rb return men
With a 43 roster limit, that will hurt the coverage and blocking teams much more than the returner imo.
I meant make the conditioning hit on the return man more since he is the one carrying the ball. The idea would be to discourage s* rb return men
aMaizenBlue
offline
offline
Originally posted by drake262
So do you actually have a suggestion to fix it or are you just telling the devs to fix something?
I actually said in the op to make blocking harder but im open to ideas that were being discussed.
So do you actually have a suggestion to fix it or are you just telling the devs to fix something?
I actually said in the op to make blocking harder but im open to ideas that were being discussed.
Originally posted by aMaizenBlue
I actually said in the op to make blocking harder but im open to ideas that were being discussed.
I'm jUst saying people misinterpret this sub forum. You're starting a discussion, not making a suggestion. A suggestion would be like the front loading sps a thread or 2 down.
I actually said in the op to make blocking harder but im open to ideas that were being discussed.
I'm jUst saying people misinterpret this sub forum. You're starting a discussion, not making a suggestion. A suggestion would be like the front loading sps a thread or 2 down.
Cuivienen
offline
offline
Originally posted by aMaizenBlue
I meant make the conditioning hit on the return man more since he is the one carrying the ball. The idea would be to discourage s* rb return men
I think that already happened tbqh with the conditioning changes this season.
Return awareness should be more important, but I don't think the devs are capable of that.
If you look at real special teams units, you don't have 100% OL out there when you are returning, but that is ideal here. Need to ignore skills for the pawns and use attributes.
I meant make the conditioning hit on the return man more since he is the one carrying the ball. The idea would be to discourage s* rb return men
I think that already happened tbqh with the conditioning changes this season.
Return awareness should be more important, but I don't think the devs are capable of that.
If you look at real special teams units, you don't have 100% OL out there when you are returning, but that is ideal here. Need to ignore skills for the pawns and use attributes.
You are not logged in. Please log in if you want to post a reply.






























