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Forum > FAQ's, Player Guides and Game Help > What are the useless skills/attributes per positions?
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issacar
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On another thread I was suggested this :

Originally posted by Detroit Leos
That's cool too. Maybe create a post asking what all of the worthless skills are for different positions. It will certainly spark some debate on some skills for various positions but there are many skills fore very position that seem to have little effect. Maybe you can avoid those at the very least? LOL



I figure it can also be useful for other people.

From what I've seen in the forum today :

strip tech/opportunist sucks.
balance for Power HB is not all that useful
Returning Awr sucks.
 
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start with running backs:

Power Back

Most important skills (Max these out and get them to as close as 100 as possible):
conditioning 90+
power rushing 90+
speed

Next most important skills:
Toughness (max)
quickness - expensive skill so you will be limited but try to get to 45
carry grip (max)
carry awareness (max)
Edited by Galactic Empire on Jul 10, 2016 10:15:24
Edited by Galactic Empire on Jul 10, 2016 10:14:40
 
issacar
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Is there such a thing as having too much pts in heart?

For the sake of example, let's say my Power Back heart caps at 58, would you max it? (given it doesn't hinder primary attributes of course). My line of thinking is that it could make him a bit clutchier in crunch time...
Edited by issacar on Jul 10, 2016 10:27:54
 
issacar
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Originally posted by issacar


Returning Awr sucks.


I know for returners it doesn't do much.

But, has anyone tried it on special team players? I would figure it might help blocking/tackling logic, but since it doesn,t do much for returners, it probably sucks for everyone else too lol
 
Detroit Leos
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I personally do not put a time n of stock in to carry awareness for HBs. It does seem to help some though, is cheap and powers multiple quality SAs though.

WRs also do not need a ton of pass awareness.

DLine gains a minimal amount from pass rush deflection, and vertical but investing a little bit does not hurt. Not worth the SP to take high though IMO. I also would not invest a ton in to pursuit for DLine.

OLine does not require much pass blocking skills if running quick pass plays which are kind of required due to defenses having free blitzing LBs and what not anyway. Tech blocking is considerably more important than power blocking.

Don't waste points for a player in zone or man awareness if they are never in zone or man. If they are in either more than 70% of the time though be sure to cap it.

Intimidation only appears to be mildly useful for players heavily involved with blocking interactions.



 
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Originally posted by issacar
Is there such a thing as having too much pts in heart?

For the sake of example, let's say my Power Back heart caps at 58, would you max it? (given it doesn't hinder primary attributes of course). My line of thinking is that it could make him a bit clutchier in crunch time...


I wouldn't put more than 30 heart in a HB.
 
issacar
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How much does awareness skills factors in SA? I mean you can have 10 in pass awareness and quick read will stll fire every other plays... Or on the contrary a player with mutltiple pass awareness special skills might want to cap it?
 
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Originally posted by Detroit Leos
I personally do not put a time n of stock in to carry awareness for HBs. It does seem to help some though, is cheap and powers multiple quality SAs though.




It is cheap and fires SAs and helps with pathing. Maybe not max it but get it to at least 40 on power HBs.
 
issacar
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Originally posted by Detroit Leos


I also would not invest a ton in to pursuit for DLine.





For run blocking DEs, do you want a minimal amount of pursuit at the very least? (let's say 30-40pts)
 
Detroit Leos
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Originally posted by issacar
Is there such a thing as having too much pts in heart?

For the sake of example, let's say my Power Back heart caps at 58, would you max it? (given it doesn't hinder primary attributes of course). My line of thinking is that it could make him a bit clutchier in crunch time...


Typically 30-40 heart is plenty for any player. The idea is to limit their "bad plays" by being superior build wise. Toughness is typically a better investment. If you are the one causing "bad plays" for the opposition more often then you are checking their heart skill more. 58 heart will not hurt though and heart seems more beneficial to certain positions (QB, WR, CB and such). Basically, it seems to have more of an effect in the passing game but will not hurt elsewhere. Taking less morale loss when getting rcaked or pancaked is not a bad thing either. The lines are just more physical and thus toughness is more important there.
 
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Originally posted by Detroit Leos

I also would not invest a ton in to pursuit for DLine.



I think agents go wrong here. A lot of missed tackles by DLine is because their pursuit is too. Pursuit helps tackle elusive backs. I would take it to at least 55. Plus it is cheap.
Edited by Galactic Empire on Jul 10, 2016 10:38:48
 
Detroit Leos
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Originally posted by issacar
For run blocking DEs, do you want a minimal amount of pursuit at the very least? (let's say 30-40pts)


I am tossing some pursuit on my S* DE but he will probably on be 20-25 end build. For DLineman a lot has to simply do with breaking the block and being in the right place at the right time IMO.
 
issacar
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Originally posted by Detroit Leos


Don't waste points for a player in zone or man awareness if they are never in zone or man. If they are in either more than 70% of the time though be sure to cap it.




If a man play is being called and in that particular play the FS (example) is shown to cover in zone, is he considered in a zone coverage or does it still count for man coverage? Not sure if my question is properly sentenced...
 
Detroit Leos
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Originally posted by Galactic Empire
I think agents go wrong here. A lot of missed tackles by DLine is because their pursuit is too. Pursuit helps tackle elusive backs. I would take it to at least 55. Plus it is cheap.


I agree that pursuit is important for hitting elusive backs. However, it really depends on what you want your DLine to do. They do not have to make the tackle to effect the play. They can slow the opposing back or force a juke/spin inside to the LBs and allow other positions to clean up the play easier.
 
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Originally posted by issacar

If a man play is being called and in that particular play the FS (example) is shown to cover in zone, is he considered in a zone coverage or does it still count for man coverage? Not sure if my question is properly sentenced...


Zone. Just look at the play.
 
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