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Forum > FAQ's, Player Guides and Game Help > How to legitimately stop a 95/95/95 HB
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MileHighShoes
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So, I've been pondering lately how to properly set up a defense to effectively neutralize a 95/95/95 S* HB
I'm referring to sprinting, Power Running, and Conditioning.

http://www.glb2scout.com/vpimages/239_NEW_1459306014.png

Basically this, if you could set up a defensive roster however you wanted with normal salary restrictions, how would you do it to stop this HB? Assuming they rush outside and inside from all formations, and they pass 25-30% of the time.

What kind of personnel do you think you would need? What kinds of builds would you be looking for? Where would you have S*'s? Would you be trying for a man or zone based defense? I'm assuming HB's like these are already on their way up the tiers, thanks to DeeVee and a couple others, and I'm curious what some of you are planning on to stop them?

I personally have my own roster plan for an eventual Deez Nuts reset, but I'd like to hear some of what you guys think is necessary to stop this. I think Defenses will have to start looking at conditioning and sprinting in a completely different way.
 
Mysterio
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2 S* LBers with 80 power tackle/Tech, 80+ speed/pursuit, 60 BRB, and Gold Monster Hit/Closing speed

2 DT/DE with 70+ HG and 85+BRB, 80+Tackle Tech and 60 Power Tackle. Gold shed block, 40 speed for DT 50 for DE

2 CB with 40-50 BRB and 60 tackle tech, 40 power tackle

FS/SS with 80 Sprint, Gold closing speed, 80 tackle tech/70 power tackle,gold monster hit

Right now my twilight zone defense isn't equipped to handle backs like this (Trogdor in our league) because I have neglected speed/tackling/break block skills in favor of pass defense (you can see all our builds are open) and I have yet to put closing speed and monster hit on our linebackers, but once the LBs all hit 85 speed and get gold monster hit and closing speed, as well as the safeties getting faster, we should limit those long TD runs as well. Time will tell if him adding more Power Tackling will help him dominate us anyway, but I see our full S* cast giving him trouble. Only weakness I can see is maybe our DT's having little potential
Edited by Mysterio on Mar 29, 2016 21:22:15
Edited by Mysterio on Mar 29, 2016 21:22:00
Edited by Mysterio on Mar 29, 2016 21:20:19
 
GoGetta
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Originally posted by MileHighShoes
So, I've been pondering lately how to properly set up a defense to effectively neutralize a 95/95/95 S* HB
I'm referring to sprinting, Power Running, and Conditioning.

http://www.glb2scout.com/vpimages/239_NEW_1459306014.png

Basically this, if you could set up a defensive roster however you wanted with normal salary restrictions, how would you do it to stop this HB? Assuming they rush outside and inside from all formations, and they pass 25-30% of the time.

What kind of personnel do you think you would need? What kinds of builds would you be looking for? Where would you have S*'s? Would you be trying for a man or zone based defense? I'm assuming HB's like these are already on their way up the tiers, thanks to DeeVee and a couple others, and I'm curious what some of you are planning on to stop them?

I personally have my own roster plan for an eventual Deez Nuts reset, but I'd like to hear some of what you guys think is necessary to stop this. I think Defenses will have to start looking at conditioning and sprinting in a completely different way.


Build a 100/100/100 back and score more points =D

I don't know that these backs are unstoppable (to be seen) but they seem to definitely excel climbing up the ladder. That's usually a speed issue, if they're putting all their points in speed, then yeah, of course they're gonna outrun 50-60 speed LBs in sophomore/seasoned. As we may be seeing with Barry though, there's only so much running backs can put into speed and conditioning. So if there's a sizable speed advantage on the outside, it's going to diminish over time. So I'm taking a "wait and see" approach to end game. At that point I think it's a matter of personnel. Having two cornerbacks that can shed blocks/tackle is going to be needed. Speedy linebackers will be a boon.
 
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Zone

When I started SVSB a few seasons ago, passing was the meta. So I built my zone around mainly stopping the pass with some pure run stoppers mixed in. Mainly my run stoppers were concentrated on high tackling skills because I could get to the ball carrier but I couldn't tackle him. Now, not only do I need to tackle him but I need speed to get to him. So I have been morphing my LBs and safeties to have more speed. I am golding closing speed and maxing sprinting on all my run stopping LBs and 2 safeties....and I am maxing all their tackling skills. I am already planning out my defenses new build for my next reset. I really want to get to Vet to see some things though.

Problem is some of their maxes are too low right now.
 
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Originally posted by Mysterio

2 CB with 40-50 BRB and 60 tackle tech, 40 power tackle


That is waaaayy too low. I will keep my best run stopping CBs build open for a little while. He is also golding Contain Expert and maxing out all tackling skills, so add another 15 to break run block.

http://glb2.warriorgeneral.com/game/player/175569
Edited by Galactic Empire on Mar 29, 2016 22:09:28
 
DeeVee8
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Originally posted by Galactic Empire
That is waaaayy too low. I will keep my best run stopping CBs build open for a little while. He is also golding Contain Expert and maxing out all tackling skills, so add another 15 to break run block.

http://glb2.warriorgeneral.com/game/player/175569


So...much....tackle grip. It's amazeballs.
 
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http://glb2.warriorgeneral.com/game/replay/300194/522424
 
MileHighShoes
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Originally posted by Galactic Empire
I am already planning out my defenses new build for my next reset.


Yeah I'm mainly asking this because I just made my initial template roster for my reset, so just promise me you'll reset at the same time. I plan on doing 2 seasons at veteran and then resetting.

Deez has the same problem with some player maxes being too low as well, and there's only so much that can be done with playcalling, my dudes are coming up short late in the game and are being outrun to the edges of the field too often when they shouldn't be. Deez has two CB's who are being converted into run stoppers, but they just won't quite be as good as Cb's designed to stop the run. Plus I went heavy with my S*'s all in the wrong place.

This is my current planned roster, everyone on defense will be at least 80 speed with 70 conditioning, with several players higher than that. All DE's will be 50 speed with 85 BRB and PRT.
http://www.glb2scout.com/vpimages/239_NEW_1459306014.png

Will be tough organizing enough people and making them follow the plans on a 10 S* team, but I'm hoping enough people will see the value in the sprinting, and conditioning not to skimp.
 
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Originally posted by MileHighShoes
Yeah I'm mainly asking this because I just made my initial template roster for my reset, so just promise me you'll reset at the same time. I plan on doing 2 seasons at veteran and then resetting.


Depends on how many teams in our tier stick it out. If alot start resetting, I will too
 
HayRow
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I think the key is obviously the outside runs, so I'd ensure I have 2 absolute STUD run stopping DEs. Getting these guys out into the flats and breaking the blocks is the only thing that has effectively shut down these running backs.
 
Detroit Leos
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I am hoping that the answer lies somewhere in here or everywhere in here...

http://glb2.warriorgeneral.com/game/roster/1367

If not then I have put myself in a really tough spot with no offensive S* power haha.
 
Xars
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You can't build a Defense to stop everything. You have to make choices.

From a Meta perspective, you have to determine how frequently you're going to face X and then build to cope with X. You can't build to cope with X, Y and Z and still have an effective Offense.

Trying to build a team that beats all teams shouldn't be the goal. The goal is to beat more teams than everyone else. You can win the Ladder with a 30-0 record but in reality you win it with 26-29 wins.

 
Cuivienen
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Originally posted by Xars
You can't build a Defense to stop everything. You have to make choices.

From a Meta perspective, you have to determine how frequently you're going to face X and then build to cope with X. You can't build to cope with X, Y and Z and still have an effective Offense.

Trying to build a team that beats all teams shouldn't be the goal. The goal is to beat more teams than everyone else. You can win the Ladder with a 30-0 record but in reality you win it with 26-29 wins.



this

As to the question in the OP, I think your DBs are the most important thing. DL is DL. LBs tend to just consume blockers. The DBs are the ones that need to make a play usually. It does help to have fast OLBs with Closing Speed too.
 
Sov.
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Originally posted by MileHighShoes
So, I've been pondering lately how to properly set up a defense to effectively neutralize a 95/95/95 S* HB
I'm referring to sprinting, Power Running, and Conditioning.

http://www.glb2scout.com/vpimages/239_NEW_1459306014.png

Basically this, if you could set up a defensive roster however you wanted with normal salary restrictions, how would you do it to stop this HB? Assuming they rush outside and inside from all formations, and they pass 25-30% of the time.

What kind of personnel do you think you would need? What kinds of builds would you be looking for? Where would you have S*'s? Would you be trying for a man or zone based defense? I'm assuming HB's like these are already on their way up the tiers, thanks to DeeVee and a couple others, and I'm curious what some of you are planning on to stop them?

I personally have my own roster plan for an eventual Deez Nuts reset, but I'd like to hear some of what you guys think is necessary to stop this. I think Defenses will have to start looking at conditioning and sprinting in a completely different way.


HB build looks oddly familiar... lol

but in my opinion the only way to stop an HB like this is to tailor special positions on your D to 100% sell out for run stopping such as the CB build GE linked, etc. In my opinion you need 2 run stop CBs, a dedicated run stop backup FS, and very high speed LBs and safeties with grip as high as you can stack it on everyone but your cov LBs. either way, going to very hard to stop a high power pass offense one game and then stop a team with an HB like this the next game
 
agerm73
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I think it would be easier to stop if it was on an all run team versus a balanced team.

That being said, my question is why people prefer using DEs to "stop" the outside run instead of using run stop LBs and defenses that use the safeties to come up and make the tackle?
 
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