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GoGetta
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I don't see a lot about this stat being discussed with any depth. There's a lot of anecdotal stuff out there, but does anyone have any great examples of intimidation either being great or falling flat? Either side of the ball.
 
DeeVee8
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The best place for it is on Olinemen because of the Beat Down SA. It demoralizes the Dline with every pancake. It also leads to more pancakes later in the game as you wear down the defense. I highly recommend it especially for running teams as you get more snaps on offense.

For blitzing Linebackers it activates the Trash Talk SA and if a QB has low toughness it can wreak havoc in his moral.

Any power tackling defender it works well with too. Repeated Tackles by a player with high intimidation will only lead to a better FF Roll as the game goes on.
Edited by DeeVee8 on Jan 28, 2016 14:16:38
 
Aeir
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It also affects hurries, the higher the intim, the more it affects QBs trying to throw a pass...even if you don't sack em!

It's a useful #2 skill for when your main skills are capped or too expensive, like pass rush tech, footwork, etc..
 
Majestic Gent
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I have a DT with 100 intimidation and he got a lot of pancakes early on, but when OL start working on toughness not so many... He wears down OL and gets them fatigued but it doesn't translate much into TFLs, sacks, or anything useful for that matter.

Probably due to the fact that his other stats aren't all that spectacular. I just wanted to see what intimidation could do maxed out.
Edited by Majestic Gent on Jan 28, 2016 11:55:18
 
Absolut Zero
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Sim changes made intimidation useless for most things. I had a previous team that had a ton of intimidation on offense and defense, it does not have the impact it used to have. There are some exceptions, but by and large I'd just ignore it.
 
Cuivienen
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Useful on DL getting a lot of hurries.
 
Sutor
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Good for wearing down O and D lines if they are balanced with tech and power skills. Also good for forced fumbles for power tackling and strip technique.
 
Xars
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Originally posted by Absolut Zero
Sim changes made intimidation useless for most things. I had a previous team that had a ton of intimidation on offense and defense, it does not have the impact it used to have. There are some exceptions, but by and large I'd just ignore it.


This.

With Morale gravitation players are pulled back to 50. So trying to drain energy and morale through Intimidation isn't as useful as before. Lineman should probably have some, but the days of going over 50 are over. IMHO.
 
Nyria
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Given the SA's that give Intimidation bonuses (just about anything meant to cause fumbles/knocked loose) I have to think the hard hit can fluster a player and make a loss of grip or the like on the same play more likely.

It definitely seems like adding Intimidation increases the pancakes O-Linemen get and revcakes D-linemen get: Maybe that part is just a wearing down effect, but I'm guessing it wears opponents down on the play itself in opposition to Toughness.

I also added some to a power back hoping, within a play, to wear down those trying to tackle him so he could break the tackle. It got expensive to the point it probably wasn't a good investment, but if it had been cheaper and I could have taken it above 50 it would have been interesting to see how it worked.
Edited by Nyria on Jan 28, 2016 14:45:20
 
Cuivienen
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Agreed on a drain morale strategy, but draining energy is still an option.
 
MileHighShoes
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I liked it, used to have a S* DT with 85 intim, beat down, and showboat. In some plays he could take a G down by 30-40 morale in a single play... but it was rare, and with the gravitation affect its much less useful than it used to be.
 
GoGetta
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Originally posted by Aeir
It also affects hurries, the higher the intim, the more it affects QBs trying to throw a pass...even if you don't sack em!

It's a useful #2 skill for when your main skills are capped or too expensive, like pass rush tech, footwork, etc..


I was always under the impression (me and the late Mezirah used to discuss it) that higher intimidation led to a higher effective radius. Meaning high intimidation led to less distance needed to create a hurry. That would be good if hurries had influence on passes.

However, I know someone posted some statistics on these forums a while ago (thinking it was Xars) that showed no positive correlation with hurries and completion rate. If that is truly the case, I would think intimidation on a blitzing linebacker would actually be making thing s worse.

I can't say any of this for certain, especially since it relies on calculations I don't know where to find. Anyone have thoughts?

Also thanks for everyone's contributions.
 
Aeir
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Yeah I always thought it caused the radius to be bigger as well, but couldn't really prove it.

I was in the original blitzing LB crew (when Trash Talk was OP) and the number of hurries was quite high compared to LBs with average/low intim, but that might have just been the talking of trash and the lowered morale.
Edited by Aeir on Jan 28, 2016 17:38:28
 
GoGetta
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Originally posted by Aeir
Yeah I always thought it caused the radius to be bigger as well, but couldn't really prove it.

I was in the original blitzing LB crew (when Trash Talk was OP) and the number of hurries was quite high compared to LBs with average/low intim, but that might have just been the talking of trash and the lowered morale.


If it does truly cause a radius increase, I could see it having negligible effect against a quarterback with "On the Run" SA. But I bet if you built the DE on the side opposite of your blitzing LB to have high intimidation, it could push the QB to dance to the other side towards the blitzer.

Guess this is all just theorizing out loud.
 
Detroit Leos
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I built some DOTs many seasons ago around intimidation (mostly DL) and they did not seem any better or worse for it really after the gravitation change. Intimidation is also a pretty costly skill to take high. You could probably create a quality build that has great core skills to make the player effective and get intimidation to 50 or so. Might be worth revisiting. If you are able to still win your BRB/HG/Blocking rolls or tackling rolls while increasing morale loss it could be very solid. I would think that the best place to snag some could even be at the CB position or SS. Once a receiver has lower morale the passing game can become quite a pain. If an offense is able to continue to move the chains though the morale will naturally remain higher. Couldn't hurt to add some at those positions though as an experiment IMO.
 
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