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Bort/Corndog/somebody said last offseason that we're getting a roster limit of 1 Kicker. I assume that's still a go for S16.

What else can we expect to happen in the offseason?

Wild speculation is always welcome.
 
Nyria
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Originally posted by Spastic_Cowboy
Bort/Corndog/somebody said last offseason that we're getting a roster limit of 1 Kicker. I assume that's still a go for S16.


DD is the one who said it definitively. I hope it's still a go. It'll effect a team I GM with along with everyone else's, but it does the same to everyone and it's cheese how most teams have two kickers.
 
Couchduck
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On down side, the already absymal field goal success ratio will likely drop even more.
 
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Originally posted by Couchduck
On down side, the already absymal field goal success ratio will likely drop even more.


True but I like it for 2 reasons.

1. It will diversify Kicker builds and make S* K actually worth having.

2. It will make return specialists a little more useful. Now most teams have a kickoff specialist booting touchbacks, but fewer teams will really be effective at that with this change.
 
Xars
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So many other issues that actually need to be fixed. I'm putting my head in the sand hoping to God they work on fixing the issues we (the paying customers) actually care about.

Who is raging about Kickers on these boards? Who?


 
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Originally posted by Nyria
DD is the one who said it definitively. I hope it's still a go. It'll effect a team I GM with along with everyone else's, but it does the same to everyone and it's cheese how most teams have two kickers.


Agree it's cheesy the way it works now. I've been transitioning my Ks to do both going forward, so I hope it's still happening.
 
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Xars, I've seen you talk about HB screens and I'm with you on that one for sure. I've tried them a little bit and I love the potential of them..they just don't work at all right now.
 
Shadow-Walker
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I don't understand why they don't make field goal power and kick power 1 skill to work. What's the difference between the two really? It's not like in the NFL after making a field goal they are like...oh man we better put in the kickoff kicker because our FG kicker that just kicked that 50 Yard FG doesn't have the "kickoff power" to get the ball down the field. I kind of always thought those two being split up made no sense. Just my opinion though
 
Nyria
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Originally posted by Couchduck
On down side, the already absymal field goal success ratio will likely drop even more.


That's very true, but the way to work on that is to significantly buff FG accuracy. It would need a more significant buff than it already does now, but they could easily do that if they chose to. They could also help out the kickoff part, if they wanted, by moving kickoffs to the 35, where they are at now every level of football in the USA (even though it's there due to injuries, which aren't in GLB).

I'm not saying the second part is needed, but if they do this with kickers, leading to the shorter kickoffs it would cause, I'd be for it just to match the real game. People talk about moving the extra point line back because it's been moved back in the NFL-- but that change isn't in football outside the NFL. I wonder if American football is played anywhere at any level without kicking off from the 35, though.

Meanwhile there are very real benefits, beyond the "cheese" factor:

Originally posted by Spastic_Cowboy
True but I like it for 2 reasons.

1. It will diversify Kicker builds and make S* K actually worth having.

2. It will make return specialists a little more useful. Now most teams have a kickoff specialist booting touchbacks, but fewer teams will really be effective at that with this change.


In addition, I'd add that among non-S* kickers it would then be a real build choice: Do I build for max FG ability or also to be good at kickoffs, would be the question.

And making the use of a S* spot on a kicker worthwhile would be very interesting.

Originally posted by SithLord
I don't understand why they don't make field goal power and kick power 1 skill to work. What's the difference between the two really? It's not like in the NFL after making a field goal they are like...oh man we better put in the kickoff kicker because our FG kicker that just kicked that 50 Yard FG doesn't have the "kickoff power" to get the ball down the field. I kind of always thought those two being split up made no sense. Just my opinion though.


I think they're different but certainly related. A lot of things are like that in GLB2 but have different associated abilities that are usually linked to the same starting stat (or occasionally trait).

I'd like to see the trait unified for bonuses to FG power and kickoff power (with a penalty to FG accuracy and the FG accuracy trait giving a penalty to both)-- though even now, taking more Strength at the beginning will help/hurt the caps, and to some extent the costs, of both.
 
Nyria
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Originally posted by Spastic_Cowboy
Xars, I've seen you talk about HB screens and I'm with you on that one for sure. I've tried them a little bit and I love the potential of them..they just don't work at all right now.


I agree with both of you on that. Even WR screens, which I thought would start being worth something by Journeyman, have proven not to be. I'm guessing that right now screens are pretty much useless throughout the game unless maybe if a player is specifically built to receive them. Even if by Veteran they finally have use or something, the vast majority of games are played at Journeyman level or below.

In general, catching the ball (whether in traffic or not) really ought to be much more a function of pass distance than it is right now, including keeping one's balance when catching the pass.
 
DeeVee8
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Originally posted by Nyria
I agree with both of you on that. Even WR screens, which I thought would start being worth something by Journeyman, have proven not to be. I'm guessing that right now screens are pretty much useless throughout the game unless maybe if a player is specifically built to receive them. Even if by Veteran they finally have use or something, the vast majority of games are played at Journeyman level or below.

In general, catching the ball (whether in traffic or not) really ought to be much more a function of pass distance than it is right now, including keeping one's balance when catching the pass.


They work, well two or three of them do. Seasoned WR that has been 90% screens this season. Check out his YAC...

http://glb2.warriorgeneral.com/game/player/175442
Edited by DeeVee8 on Jan 24, 2016 17:21:07
 
Xars
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Originally posted by Spastic_Cowboy
Xars, I've seen you talk about HB screens and I'm with you on that one for sure. I've tried them a little bit and I love the potential of them..they just don't work at all right now.


HB Screens are a major part of real NFL football and they don't work at all. If you look at the blocking/routes, it's clear that HB screens should be used with pass-catching TE/WRs as they mostly head down field instead of block.

The play diagrams are good; the game play sucks.

Now as to Kickers...

I've said that yeah it's dumb that a Soph Kicker can do Kickoffs on a Vet team and that practically every team carries two Ks. But we've found a way around the problem. It's something everyone can easily do. It's not optimal but it works.

Short passing doesn't work. The comp% is way too low.
Medium passing doesn't work for the same reason.
HB Screens are a nightmare. They are unfathomably bad.
These are things we CAN'T work around other to simply never call the plays.

5WR plays are virtually useless because of ZEB-fest.
4WR is used as an inside/off tackle rushing formation. The routes suck because Short/Medium passing is so bad.
GL used to be cheasy with the Rollout stuff, but now it's not even that good as a Short Yardage formation.
That's three out of the 6 formations that top teams don't use. Half.

On Defense, the Tactics Martix is great, but the limited D Playbook causes too much D play spamming. CDog tags plays based on effect instead of situation. It's why I want the current plays to be copied so there's more Distance tags (or create a drop-down menu).

And yet the big sneak peak of S16 changes was...... One Kicker limits.

Someone shoot me.
Edited by Xars on Jan 24, 2016 17:34:45
Edited by Xars on Jan 24, 2016 17:32:10
 
Shadow-Walker
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Is this for certain that there will be a one kicker limit for S16?
 
MadCow420
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Originally posted by Xars
So many other issues that actually need to be fixed. I'm putting my head in the sand hoping to God they work on fixing the issues we (the paying customers) actually care about.

Who is raging about Kickers on these boards? Who?




no one, you have a great point. But that wont stop it from happening instead of real upgrades
 
MadCow420
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screens suck, how much catching do you need if you are wide the fuck open. I remember having these conversations in GLB when PB had 10 catching but still ran screens to perfection.
 
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