Originally posted by Bort
- Chemistry will fill up a bit quicker during the first 2 game "weeks"
- Chemistry checks for snap fumbles, etc are now easier to pass
- Reduced chemistry effect a little bit in general
- Improved “easy going” trait chemistry bonus from 10% to 20%
- Defenders can now “sniff out” misdirection on counter plays and slide to the real play side instead (pursuit skill rolls). Their ability to make the read increases the more often counter plays are run in the game
- Home page announcements more visibile
- Home page top plays split into league/ladder and pickup/scrim
- Adjusted top play calculation to give broken tackles a bit less weight
Wonder if the last bullet point, "sniff out" misdirection, is based on a defender's pursuit.
- Chemistry will fill up a bit quicker during the first 2 game "weeks"
- Chemistry checks for snap fumbles, etc are now easier to pass
- Reduced chemistry effect a little bit in general
- Improved “easy going” trait chemistry bonus from 10% to 20%
- Defenders can now “sniff out” misdirection on counter plays and slide to the real play side instead (pursuit skill rolls). Their ability to make the read increases the more often counter plays are run in the game
- Home page announcements more visibile
- Home page top plays split into league/ladder and pickup/scrim
- Adjusted top play calculation to give broken tackles a bit less weight
Wonder if the last bullet point, "sniff out" misdirection, is based on a defender's pursuit.
Edited by Majestic Gent on Dec 10, 2015 21:16:43
Edited by Majestic Gent on Dec 9, 2015 09:03:30
Edited by Majestic Gent on Dec 8, 2015 23:17:36
Edited by Majestic Gent on Dec 8, 2015 23:17:02






























