I figured this yesterday using stobie's player builder and have now lost my notes....
but tried to make a CB with 100 speed - and another with 100 INT.
To hit 100 speed was 1 cap booster
to hit 100 INT was 3 cap boosters (one used inefficiently to get only 3 points)
TO hit 100 speed was FEWER skill points than it required to hit 100 INT (by a few thousand).
Why is that?
100 Speed essentially comes into play every single defensive play...and on special teams. It has an impact against both run and pass teams.
INT is completely useless against running teams. INT only has the potential to impact plays where the ball is thrown to the receiver you are covering....so at best: 40% of pass plays?? (yes - random guess by me there but I would expect it is much lower than 40%).
The costs of each skill just don't make any sense.
Why do you think they chose to set the game up like that?
but tried to make a CB with 100 speed - and another with 100 INT.
To hit 100 speed was 1 cap booster
to hit 100 INT was 3 cap boosters (one used inefficiently to get only 3 points)
TO hit 100 speed was FEWER skill points than it required to hit 100 INT (by a few thousand).
Why is that?
100 Speed essentially comes into play every single defensive play...and on special teams. It has an impact against both run and pass teams.
INT is completely useless against running teams. INT only has the potential to impact plays where the ball is thrown to the receiver you are covering....so at best: 40% of pass plays?? (yes - random guess by me there but I would expect it is much lower than 40%).
The costs of each skill just don't make any sense.
Why do you think they chose to set the game up like that?






























