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TxSteve
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I figured this yesterday using stobie's player builder and have now lost my notes....



but tried to make a CB with 100 speed - and another with 100 INT.


To hit 100 speed was 1 cap booster

to hit 100 INT was 3 cap boosters (one used inefficiently to get only 3 points)

TO hit 100 speed was FEWER skill points than it required to hit 100 INT (by a few thousand).


Why is that?

100 Speed essentially comes into play every single defensive play...and on special teams. It has an impact against both run and pass teams.

INT is completely useless against running teams. INT only has the potential to impact plays where the ball is thrown to the receiver you are covering....so at best: 40% of pass plays?? (yes - random guess by me there but I would expect it is much lower than 40%).



The costs of each skill just don't make any sense.

Why do you think they chose to set the game up like that?
 
dredgar
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turnover skills are always such a bid deal. power tackling gets expensive, strip technique. Only some of the best players in the NFL are great INT guys or great Strip force fumbles.
 
TxSteve
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True - but by NFL standards, I would say a 'max' speed guy would be much more desirable and impactful than a 'max' INT guy (because you just don't throw at the max INT guy...so he doesn't get to use that expertise).


sure a shutdown corner (richard sherman) is POWERFUL.



I guess my feeling would have been 'max speed' should be harder to achieve (and more costly) than 'really good at making INTs if he's thrown at'.

Beyond that though - we don't really know what would 'max' INT be in a GLB2 season? 20 INTs? 15? 30? 60?
Edited by TxSteve on Nov 13, 2015 07:37:15
 
dredgar
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http://glb2.warriorgeneral.com/game/player/121825

that is my cb with just 30int.
 
Parab00n
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A defender with 100 INT would be insane, most of my guys have around 45-60 and they put up 5+ a season.
 
TxSteve
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so do you think 5 INT's in 30 games is good?


Using Stobie's upcoming tool (yay for testers) in Vet this season...currently...

FF Leaders:
Veltzer Flint - 18 FF
John Lynch - 9
Dropit Littleman - 8
Blanco Diablo - 8
Boy DE Pass - 8

INT Leaders:
Prince Amakamura - 9
Deion Sanders - 8
Kolton Parks - 7
Terrel Buckley - 7
Dex Pope - 6

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I expected to see a lot more disparity there than I ended up finding
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Looking at last seasons stats (vet only):
FM Blitz1 - 25 ff
JR Bautista - 19
Hugo Murphy 18
(then it goes 17/17/17/15/14/13/13/11/10/10/10/10)

INTS
Kolton Parks 13
Lester Hayes - 11
John Lynch - 10
Daniel Trogdon -10

(then it goes 9/9/9/8/8/7/7/6/6/6/6/6)

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lb getting power tackling to 100 takes no cap booster and 38,119 skill points

lb getting strip to 100 takes no cap boosters (different build) and 41755 skill points.

cb getting INT to 100 takes 2.5 cap boosters and costs 85,026 skill points
(side note - high strength actually lowers your INT max in stobies...why is that?)

CB getting speed to 100 takes 1 cap booster and costs 83959
(getting a LB to 100 speed takes 104890 skill points just as an FYI)

Just seems out of whack to me - but maybe I'm off.

INT just seems to expensive. (I get that getting a FF doesn't mean there was a turnover).
 
dredgar
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i dont think 5 int is great but its not bad when he was 29% completion rate and 20% deflection rate.
 
Cuivienen
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Originally posted by TxSteve
True - but by NFL standards, I would say a 'max' speed guy would be much more desirable and impactful than a 'max' INT guy (because you just don't throw at the max INT guy...so he doesn't get to use that expertise).


In the NFL, you can throw away from a great corner, sure. You can't do that in GLB, which would make intercepting more valuable than it would theoretically be in the NFL.

I don't have a problem with intercepting being expensive. As someone already said, turnovers usually have a massive impact on a game, even GLB. So it would be priced appropriately from that perspective.

I think the main problem with intercepting is it doesn't really seem to work. So it would be expensive from that perspective. Sprinting works. The more you get, the faster your dot goes. I haven't really seen evidence that intercepting has a similarly linear relationship on performance.

As such, I would either turn up the power of the skill or make it cheaper. As INT rates are below what you see in the NFL, imo, I would probably turn up the power.
 
TxSteve
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Originally posted by Cuivienen

As such, I would either turn up the power of the skill or make it cheaper. As INT rates are below what you see in the NFL, imo, I would probably turn up the power.


that's what I've been badly trying to say. Based on the result - seems to expensive...so something is off. Either needs cheaper or needs more effectiveness (imo)
 
Parab00n
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Originally posted by TxSteve
so do you think 5 INT's in 30 games is good?




I'd say 5 a season is pretty great when nearly every LB and CB on your team is doing it. I don't have a problem with it being expensive, it may look like FFs are much higher but I think if you factored in the amount recovered compared to forced and how many were against CPU/Inactive QBs I think INTs may be more powerful than FFs by a large margin. I could be completely wrong, I haven't looked into this comparison at all and I'm making assumptions on what I think I know about GLB2.
 
Cuivienen
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Based on historical NFL rates, and accounting for the fact that an NFL team will never play a CPU team (despite your opinions on the Lions, Browns, Raiders, etc. over the years), and also that the best DBs will be game planned around in the NFL, I would expect to see the very best interceptors in GLB2 to turn in 30-40 picks a season at Vet.

The league leader in picks every season tends to get in at a rate of just under 1 per game played. Increase that up a bit to account for games against gutted/CPU teams (could have early ladder games against them, and usually multiple in league) and the fact that great CBs should see more opportunities in GLB than in the NFL, and I would hope to see more than 1 a game over the course of a season for guys built explicitly to get picks.

I mean, from the CPU/gut games alone, I would expect multi pick days. Saying at least 3 of those games and 2 picks a game there, let's just call it 5 picks. Then if you are right on 1 per game for the rest of the season, that is 27 more. So guys with high intercepting and related ancillary skills like vertical, etc., should be turning in 33 picks a season imo.
 
Cuivienen
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And, if people think passing is OP, guess what dots capable of ~33 picks a season might do to that.
 
Parab00n
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Here is the breakdown on Veltzer Flint(22 FFs) this season:

19 of his 22 FFs were against QBs
2 were on Special Teams
1 I have no clue, I missed one somewhere.
Edited by Parab00n on Nov 13, 2015 09:48:51
Edited by Parab00n on Nov 13, 2015 09:48:25
 
Parab00n
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Originally posted by Cuivienen
Based on historical NFL rates, and accounting for the fact that an NFL team will never play a CPU team (despite your opinions on the Lions, Browns, Raiders, etc. over the years), and also that the best DBs will be game planned around in the NFL, I would expect to see the very best interceptors in GLB2 to turn in 30-40 picks a season at Vet.

The league leader in picks every season tends to get in at a rate of just under 1 per game played. Increase that up a bit to account for games against gutted/CPU teams (could have early ladder games against them, and usually multiple in league) and the fact that great CBs should see more opportunities in GLB than in the NFL, and I would hope to see more than 1 a game over the course of a season for guys built explicitly to get picks.

I mean, from the CPU/gut games alone, I would expect multi pick days. Saying at least 3 of those games and 2 picks a game there, let's just call it 5 picks. Then if you are right on 1 per game for the rest of the season, that is 27 more. So guys with high intercepting and related ancillary skills like vertical, etc., should be turning in 33 picks a season imo.


Where are you getting these stats at?

Jennins finished 2012 with 9
Sherman in 2013 finished hte season at 8
Quin finished 2014 with 7

I'm using ProFootballFocus and I assume they are correct, the don't have it broken down by CB/Safety so I'm going off just the Defensiveback listing.
 
Absolut Zero
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Originally posted by Parab00n
Here is the breakdown on Veltzer Flint(22 FFs) this season:

19 of his 22 FFs were against QBs
2 were on Special Teams
1 I have no clue, I missed one somewhere.


Good point. Really curious about the fumble rate for guys when not sacking the QB.
 
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