I am not sure how many like the concept as I know there was a lot of backlash when I brought this up however many seasons ago it was. Thought it may be a good time to revisit the discussion. Bottom line is that some plays are going to always be more effective than others and I am not sure about everybody else but I am not exactly a big fan of seeing the exact same play(s) run over and over. Statistically it is cool as a player piling on stats but watching the same thing run 70-80% or higher per game is just not interesting. I believe that I initially asked that after a play is run "x" amount of times that defenders gain a stat boost and it can trigger multiple times during any givin game and the more spam the more powerful a defense will get. I do realize that this would be a boon for balanced teams but I cannot be the only one tired of watching the exact same sim no matter what channel I change to or in this case whatever sim I am watching. I am alright with having some home run plays and plays that are more efficient. They should exist. I am not alright with the abuse of the game planning that we are all essentially funneled in to running the same plays if we want to truly compete for a championship trophy or high ladder ranks. Is it time that we just accept that there are going to be stronger plays and work on limiting the effects of spamming???
List of ideas to reduce spamming below for easy reading:
1) Defenders gain + "y" to all skills or some type of buff every time a play runs "x" amount of times and only against that play as it continues to come up. Effects may stack!
2) Increase the minimum amount of plays required in playbook sections and reduce maximum priority.
Feel free to sound off on any ideas that you may have to handle the current spam issue here. I believe that reducing the spam would be good for GLB2's long term health. If you do not agree or have concerns that is fine as well. Leave your thoughts!
List of ideas to reduce spamming below for easy reading:
1) Defenders gain + "y" to all skills or some type of buff every time a play runs "x" amount of times and only against that play as it continues to come up. Effects may stack!
2) Increase the minimum amount of plays required in playbook sections and reduce maximum priority.
Feel free to sound off on any ideas that you may have to handle the current spam issue here. I believe that reducing the spam would be good for GLB2's long term health. If you do not agree or have concerns that is fine as well. Leave your thoughts!
Edited by Detroit Leos on Oct 28, 2015 15:03:37






























