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Forum > Goal Line Blitz 2 > Nerf Spamming (Revisited)
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Detroit Leos
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I am not sure how many like the concept as I know there was a lot of backlash when I brought this up however many seasons ago it was. Thought it may be a good time to revisit the discussion. Bottom line is that some plays are going to always be more effective than others and I am not sure about everybody else but I am not exactly a big fan of seeing the exact same play(s) run over and over. Statistically it is cool as a player piling on stats but watching the same thing run 70-80% or higher per game is just not interesting. I believe that I initially asked that after a play is run "x" amount of times that defenders gain a stat boost and it can trigger multiple times during any givin game and the more spam the more powerful a defense will get. I do realize that this would be a boon for balanced teams but I cannot be the only one tired of watching the exact same sim no matter what channel I change to or in this case whatever sim I am watching. I am alright with having some home run plays and plays that are more efficient. They should exist. I am not alright with the abuse of the game planning that we are all essentially funneled in to running the same plays if we want to truly compete for a championship trophy or high ladder ranks. Is it time that we just accept that there are going to be stronger plays and work on limiting the effects of spamming???

List of ideas to reduce spamming below for easy reading:

1) Defenders gain + "y" to all skills or some type of buff every time a play runs "x" amount of times and only against that play as it continues to come up. Effects may stack!

2) Increase the minimum amount of plays required in playbook sections and reduce maximum priority.


Feel free to sound off on any ideas that you may have to handle the current spam issue here. I believe that reducing the spam would be good for GLB2's long term health. If you do not agree or have concerns that is fine as well. Leave your thoughts!
Edited by Detroit Leos on Oct 28, 2015 15:03:37
 
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Extend the playbook so to 10 instead of 5 minimum
Priority changed from 1-5 to 1-3. Less spam?
 
Detroit Leos
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I am all for ideas. I just think something needs to be done to address spamming at some point...
 
Absolut Zero
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Originally posted by mutleyddmc DTD
Extend the playbook so to 10 instead of 5 minimum
Priority changed from 1-5 to 1-3. Less spam?


If that happened I'd probably just reset HAHA or something. Not that I don't like the idea, but only 4 outside rushing plays in the entire Spread offense would make it impossible for HAHA's original identity to exist.

Don't like the idea of dropping the priority down from 5 to 3 though, seems a bit extreme.

I wish we knew what exactly the play diversity bonus did. Or if not that, then what does it enhance? Physicals? Rolls? Base skill level? What?
 
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Well I'd hope if an idea like that went ahead they added more plays too!!

Also I only suggest the 1-3 bit as I don't think it means anything anyway. I regularly see 1 dot plays get called more than 5
 
TxSteve
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I agree with the opinion that spamming the same plays over and over is the biggest problem with the game right now. BORING.

I think they tried to address this with the diversity bonus to some degree - but no one admits publicly to believing it exists.

Bigger playbook might work
switching up priorities might work
strengthening plays by changing their current check down order might work
implementing something that says "the same play (on O or D) cannot be run more than 10 (or even 5) times per game would be an interesting thing to try

I think the game would be dramatically improved if they tried something...

TE crosses 25 times a game
spam counters
SB TE Drive
I FL Hitch

I was thinking that this morning - there are several hundred offensive plays in the game (I think). But it is getting to the point where I (and there would be people way better than me) can watch a game without having plays 'on' -- and I can instantly call which play is being run presnap -- just because there are only so many trips / SB / 2TE / proset / strong I (etc) plays that get called....it is just bad.
 
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Limiting priority to 3 max seems like the easiest coding solution. It would definitely force the sim to call more of the 1 priority plays. I like expanding the minimum plays to more than 5, like 10 as was suggested but without the priority change I dunno how much effect that would be.

Outside of that, adding in a few plays and fixing most of the others would be great but from their input sounds like more work perhaps?
Edited by Myrik_Justiciar on Oct 28, 2015 18:32:10
 
Cuivienen
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Originally posted by mutleyddmc DTD
Extend the playbook so to 10 instead of 5 minimum
Priority changed from 1-5 to 1-3. Less spam?


That would make spamming impossible. I think it is better to allow spamming to exist, but penalize its use. That preserves options for the player.

That said, the devs clearly aren't up to figuring out an effective spam counter, so I am all for this suggestion.
 
Detroit Leos
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Originally posted by Cuivienen
That would make spamming impossible. I think it is better to allow spamming to exist, but penalize its use. That preserves options for the player.

That said, the devs clearly aren't up to figuring out an effective spam counter, so I am all for this suggestion.


At what % of plays run that are the same would you consider spam? In this example you could have one play set to 3 priority and nine other plays set to a one priority. Any situations that trigger that section of the PB would then run the 3 priority play 3 out of 12 times or 25% of the time. That is simply for one play. If you have three plays that you set to 3 priority it would be 9 out of 16 which is still over 50% of the time your spam play would be called.
 
TxSteve
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Here is a look at last season - # of times a play was run


Rookie Passing:
8725 SB TE Post
7843 BI TE Crosses
6027 SG WR Hook
5069 SB TE Drive
3027 Trips WR Posts
2806 I Weak Flag Deep Post
2794 SG TE Drive
1954 I TE Cross
1648 I FL Hitch
1626 Big I TE Deep Corners

There were 207 pass plays run in rookie. 4 more than 5000 times. 21 more than 1000 times. 186 less than 1000 (~86 less than 100)

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Vet:
6943 SB TE Post
4313 SB TE Drive
4210 BI TE Crosses
3930 Trips WR Posts
3605 SG WR Hook
3268 SG TE Drive
1961 I Double Back out and up
1514 Trips WR Cross
1437 SG HB Clear out

12 of 183 plays run more than 1000 times. 4 plays run 500-999 times. ~164 plays run less than 500 times.

--------

So much time spent developing and building 100's of plays that are almost never used.
 
Detroit Leos
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Edited the post to list ideas to combat spamming. I will try to keep up with the list the best that I can. Would love to hear more thoughts from everybody whether you agree or disagree and what ideas that you may have.
 
TyDavis315
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Originally posted by Detroit Leos
Edited the post to list ideas to combat spamming. I will try to keep up with the list the best that I can. Would love to hear more thoughts from everybody whether you agree or disagree and what ideas that you may have.


I have an idea. Focus on using plays that do well against spam. Even though its rookie shit ball I've been faring well against spam plays

Which I haven't seen to much of rn actually
 
Detroit Leos
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Originally posted by TyDavis315
I have an idea. Focus on using plays that do well against spam. Even though its rookie shit ball I've been faring well against spam plays

Which I haven't seen to much of rn actually


Yes there are plays that defend certain other plays better but I believe that you are missing the point here Ty... Virtually every game is the same at this point no matter what team you are watching. Some plays are still too successful and simply too powerful which will always be the case and quality coordinators are always going to dial them up especially when competing with other top teams. Everybody is being funneled in to running the same 5-10 total plays simply to NOT be at a competitive disadvantage. Is that really how it should be and is that really good for the long term health of the game?
 
Mysterio
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Isn't the diversity bonus supposed to have solved this? Maybe some "anti diversity" penalty should be made if teams consistently run the same play out of a formation more than 50% of the time over 10 plays?
 
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Does it get any better at higher levels? I thought that spamming was only viable during the developmental years and a diverse playbook would evolve as the players did.
 
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