Originally posted by Stobie
I still remember the early days of GLB1 where you had to draft recruiting letters and actually court the players to come sign with you LOL, so glad that is over.I did that every season in FSM to handle turnover. Sent a bajillion PM's. Got really tired of doing that every off-season, and having to switch plans when I didn't land a certain player. It's why HAHA is just me, and Absolut Vodka is also just me.
When I was courting AirMcMVP's pass rush DT, I sent a basic PM about his availability, and then went with the sales pitch afterwards. Here's the copy pasta:
Originally posted by PM to AirMcMVP
So some background. My team's stuck having to play an elite all-passing team like Default Name twice a season, and then the all-run behemoth Ground Assault is the best in the league. Currently I'm thinking of focusing mostly on the monster in my division rather than the other monster in the league. Hopefully if I can beat Default Name, then Default could take Ground Assault out in the playoffs, before Default and I have a rubber match in the Finals.
So I'm bringing in another spin-cycle DE, ouY-redruM's also from the same team as your DE. And if you join, I'd have your Spin Cycle DT. Plays like the one below are where extra spin cycles would really help.
http://glb2.warriorgeneral.com/game/replay/134329/2501348
Our pass defense has relied on heavy blitzing, and except for Default Name and Logzilla, has had a lot of success against our own tier. If the spin cycles trigger early, the QB can't sidestep away from the speedy blitzing linebacker. If they trigger a bit later, then the linebacker will force the QB to the right and closer to the DT and left defensive end's spin cycles. In the play above, the Left End has to beat two blockers to get near the QB that's chased towards him. A DT that wins his block, will force the Right Guard to stay home, leaving the Left End with a winnable 1-on-1.
And then I'd also dump one of my guards. Bring in a tier younger run stuffing DT to help against run teams.It becomes tiring to find and show play examples of your team
almost doing something really well, and then breaking down how you think their player will let your team make the jump and start connecting on great plays.
This is why FSM went from me not knowing a damn thing about the game with a bunch of last second randoms in rookie, to being 2nd overall in Veteran and a Vet Championship. But seriously, this was a lot of work that I didn't want to do anymore.
If someone puts in the effort, they can season by season start to morph their bad team into a good one.