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Forum > FAQ's, Player Guides and Game Help > How much Snap and Pursuit for a MLB?
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About how much Snap should you put on a MLB? 50? 70?

And how much Pursuit? 80? 90?
Edited by Myrik_Justiciar on Oct 1, 2015 21:21:19
 
Cuivienen
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Depends on what you want to do with the build honestly, but my preference would be 0 SP in snap and as much pursuit as you can get.
 
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Why no snap? Is that just for guys on the line of scrimmage? Im working on building a guy to stop the run up the middle, but also be able to chasse down on pitches.
 
Nyria
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Originally posted by Myrik_Justiciar
Why no snap? Is that just for guys on the line of scrimmage? Im working on building a guy to stop the run up the middle, but also be able to chasse down on pitches.


Unless the play is a zone that will send the LB into the flat, reacting quicker to the snap won't help you chase someone down on a pitch. He doesn't know where the play is going, so his first step will be to cover the man or zone to which he's assigned. Since a defender not on the line is more in "read and react" mode, it doesn't help much for him to start moving faster.

The exception would be for when he blitzes, but that's the only time it would help a LB much to react very quickly to the snap.
 
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Originally posted by Nyria
Unless the play is a zone that will send the LB into the flat, reacting quicker to the snap won't help you chase someone down on a pitch. He doesn't know where the play is going, so his first step will be to cover the man or zone to which he's assigned. Since a defender not on the line is more in "read and react" mode, it doesn't help much for him to start moving faster.

The exception would be for when he blitzes, but that's the only time it would help a LB much to react very quickly to the snap.


Ahhh, this makes sense. Thanks guys.

Would 90 Pursuit be over kill?
 
TxSteve
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pursuit is cheap -- but LBs have so many other things to invest in --- I would say 90 is unnecessary - I'd rather have a few more tackle points or sprinting or even coverage/zone skills
 
Cuivienen
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Meh, I wouldn't mind 90 pursuit on an MLB. If you are building a pure run stopper, there are a lot of SP saved in coverage skills that will easily pay for a high level of pursuit imo.
 
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Well im looking at a S*MLB... was thinking high pursuit, high tackle, high hit pwr... prob enough points to hit 40 cov tech and 50 deflecting as well...

whats a standard MLB build for this game look like?
Edited by Myrik_Justiciar on Oct 2, 2015 16:26:50
 
MileHighShoes
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http://glb2.warriorgeneral.com/game/player/146420
Still Just JMan right now.
More sprint, quick, footwork, tackle tech, break run block, conistency, man+ zone aware, deflect, cov tech, and maybe more heart or diving.

Not sure where to use the last two cap boosters. Might use one on sprinting to get it up to 79, and maybe one more on conditioning to take it to 62. Can't really think of anywhere else for the cap boosters to go.
 
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Originally posted by MileHighShoes
http://glb2.warriorgeneral.com/game/player/146420
Still Just JMan right now.
More sprint, quick, footwork, tackle tech, break run block, conistency, man+ zone aware, deflect, cov tech, and maybe more heart or diving.

Not sure where to use the last two cap boosters. Might use one on sprinting to get it up to 79, and maybe one more on conditioning to take it to 62. Can't really think of anywhere else for the cap boosters to go.


Thanks, that's pretty close to what I had in mind
 
FairForever
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Investing a S* LB slot in a guy who can only play the run well is a dicey proposition I think. You're essentially sacrificing a ton of salary against passing teams (40 cov tech / 50 deflecting is pretty much nothing against S* Receiving TEs whenever you're playing Cover 2). I kind of fall in the middle between some of the comments here and what Steve said... Pursuit is good, and I'd invest in it because it's cheap. But you seem to be sacrificing way too much. Based on the Vet teams I've been a part of, I feel like that the old-style builds of building LBs as run-stoppers is becoming less and less effective, especially with the influx of S* TEs nowadays. In my opinions it's also a significant contributing factor to the power of some of the TE-focused passing plays that are being spammed at the moment.

I like what Salty Runback has done with their S* LB... a LOLB who covers the TE decently well, but is still very useful against the run. Their S* LB also plays MLB in the 4WR set, which is a very important position to stop inside runs, OT runs, and outside pitches in that formation.
 
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Originally posted by FairForever
Investing a S* LB slot in a guy who can only play the run well is a dicey proposition I think. You're essentially sacrificing a ton of salary against passing teams (40 cov tech / 50 deflecting is pretty much nothing against S* Receiving TEs whenever you're playing Cover 2). I kind of fall in the middle between some of the comments here and what Steve said... Pursuit is good, and I'd invest in it because it's cheap. But you seem to be sacrificing way too much. Based on the Vet teams I've been a part of, I feel like that the old-style builds of building LBs as run-stoppers is becoming less and less effective, especially with the influx of S* TEs nowadays. In my opinions it's also a significant contributing factor to the power of some of the TE-focused passing plays that are being spammed at the moment.

I like what Salty Runback has done with their S* LB... a LOLB who covers the TE decently well, but is still very useful against the run. Their S* LB also plays MLB in the 4WR set, which is a very important position to stop inside runs, OT runs, and outside pitches in that formation.


You know I hadn't considered that... I do plan on using a S*SS and my base LOLB can handle pass, but a S*LOLB might be the way the go with your idea here. Would it be over kill having a S*LOLB and S*SS?
Edited by Myrik_Justiciar on Oct 3, 2015 14:37:06
 
FairForever
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Originally posted by Myrik_Justiciar
You know I hadn't considered that... I do plan on using a S*SS and my base LOLB can handle pass, but a S*LOLB might be the way the go with your idea here. Would it be over kill having a S*LOLB and S*SS?


I run with that on SACKS. Depends on what you intend on running.

Obviously if you're only running Cover 2, then the S* LOLB becomes super important and the S* SS... not so much. Only the other hand, if you run exclusively Cover 0/1, then the S* SS is almost always going to be playing man coverage on the TE so you don't need a S* LOLB at all. On SACKS we run anything from Cover 0 to Cover 2, which is why I have both.

I honestly think you can build pure run stopping LBs without the S* tag if you plan out your build in advance. They won't have 90 pursuit and won't be as good as a S* of course, but they are generally serviceable, especially when you consider how few pure run teams there are nowadays.
 
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Originally posted by FairForever
I run with that on SACKS. Depends on what you intend on running.

Obviously if you're only running Cover 2, then the S* LOLB becomes super important and the S* SS... not so much. Only the other hand, if you run exclusively Cover 0/1, then the S* SS is almost always going to be playing man coverage on the TE so you don't need a S* LOLB at all. On SACKS we run anything from Cover 0 to Cover 2, which is why I have both.

I honestly think you can build pure run stopping LBs without the S* tag if you plan out your build in advance. They won't have 90 pursuit and won't be as good as a S* of course, but they are generally serviceable, especially when you consider how few pure run teams there are nowadays.


Mainly I run Man Base, various Blitz, and Cover 1... Cover 2 only sporadically which is was why I originally was thinking of S*MLB to go against pure run and the S*SS to cover S*TE's... I will have a S*Blitzer as well to try and get better pressure this time around as that I my KY team gets stuck doing lots of coverage with no pressure in vet these past two seasons, unlike I did in the earlier tiers.
Edited by Myrik_Justiciar on Oct 4, 2015 01:10:37
 
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Run stopper = max pursuit and snap
 
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