I wrote this up last season when planning a team for newbs/inexperienced agents. A few vets have looked it over and felt it was good stuff. I'm sharing it in the public forums in an effort to help new players avoid some of the pitfalls of player building.
This guide will not tell you how to specifically set up attributes or how to spend skill points or ability points but will provide the basis on how one should come up with their builds on their own. I'm open to constructive criticism and am more than than willing to update the original posts with other points of view. With that said...
What do you want your player to be when he (or she) grows up? That is the question every agent should ask before starting their build. The answer to that simple question will be the driving force behind all the decisions you make during the build process.
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Before we get to how to answer that question, let's look at the key pieces of a player's build (pulled from Tooltips)...
Height - Taller players find it easier to deflect or catch passes, gain a technique advantage when tackling or blocking, and can see the field much easier. However, they also have poor balance, struggle with footwork, and are easier to push around and knock off their feet.
Weight - Heavier players find tend to be more powerful and have good balance, and are hard to take off their feet. However, they are also slower, lack quickness, and struggle with technique.
Attribute - Attributes define this player's base skill levels and skill maximums, and the skill point costs of training his skills. Higher attributes will make the related skills easier to train, while lower attributes will make them harder to train. Attributes have no direct effect on the performance of a player; only their training.
Strength - How powerful is this player? Stronger players hit harder, throw and kick further, and are better at power rushing and blocking.
Speed - How fast does this player move? Speedy players excel at sprinting, avoiding tacklers, and slipping past blockers.
Agility - How quick and flexible is this player? Agile players are great at changing direction quickly, keeping their balance, and mastering technique.
Stamina - How resilient is this player? Higher stamina players are tougher and more consistent, hold on to blocks and tackles longer, and take longer to become winded.
Awareness - How focused and alert is this player? Highly alert players react more quickly, are less easily fooled, and excel at accuracy or technique based skills.
Confidence - How confident is this player in himself? Confident players are tougher, more consistent, and are less affected by things not going their way.
Trait - Traits define the skills this player specializes in. They will make certain types of skills easier or more difficult to train by changing their skill point costs. They may also affect things such as player salary or chemistry.
This guide will not tell you how to specifically set up attributes or how to spend skill points or ability points but will provide the basis on how one should come up with their builds on their own. I'm open to constructive criticism and am more than than willing to update the original posts with other points of view. With that said...
What do you want your player to be when he (or she) grows up? That is the question every agent should ask before starting their build. The answer to that simple question will be the driving force behind all the decisions you make during the build process.
-----------------------------------------------------------------
Before we get to how to answer that question, let's look at the key pieces of a player's build (pulled from Tooltips)...
Height - Taller players find it easier to deflect or catch passes, gain a technique advantage when tackling or blocking, and can see the field much easier. However, they also have poor balance, struggle with footwork, and are easier to push around and knock off their feet.
Weight - Heavier players find tend to be more powerful and have good balance, and are hard to take off their feet. However, they are also slower, lack quickness, and struggle with technique.
Attribute - Attributes define this player's base skill levels and skill maximums, and the skill point costs of training his skills. Higher attributes will make the related skills easier to train, while lower attributes will make them harder to train. Attributes have no direct effect on the performance of a player; only their training.
Strength - How powerful is this player? Stronger players hit harder, throw and kick further, and are better at power rushing and blocking.
Speed - How fast does this player move? Speedy players excel at sprinting, avoiding tacklers, and slipping past blockers.
Agility - How quick and flexible is this player? Agile players are great at changing direction quickly, keeping their balance, and mastering technique.
Stamina - How resilient is this player? Higher stamina players are tougher and more consistent, hold on to blocks and tackles longer, and take longer to become winded.
Awareness - How focused and alert is this player? Highly alert players react more quickly, are less easily fooled, and excel at accuracy or technique based skills.
Confidence - How confident is this player in himself? Confident players are tougher, more consistent, and are less affected by things not going their way.
Trait - Traits define the skills this player specializes in. They will make certain types of skills easier or more difficult to train by changing their skill point costs. They may also affect things such as player salary or chemistry.
Edited by AirMcMVP on Sep 23, 2015 14:24:41






























