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Oofty
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Is there a general rule of thumb as far as how high Quickness and Footwork should go? Is 75 each enough?
 
MileHighShoes
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75 each is acceptable. Some say 80 each is good. I personally think 75 is enough due to cost and other needs. I think a CB could even get away with less quickness and more footwork and am building a CB to test this idea.
 
Aeir
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Most CBs I make stop at 30 quickness.

70ish speed, 70ish footwork. Sometimes a little higher, sometimes a little lower depending on what I'm using them for.

max out man aware (95+) and deflection (90+). jury is out on cover tech, my rookie team is testing no cover tech builds but normally I run 80+ cover tech too.

then 50ish for tackle skills (usually capped around there).
40ish for heart/consistency.
Edited by Aeir on Sep 18, 2015 06:25:02
 
MileHighShoes
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30 quickness?
Are you serious?
 
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Yeah...it's amazing how many agents disregard quickness on this game. I think quickness is the most important skill on many positions, including CB. At least, CB playing zone defense.
Edited by Galactic Empire on Sep 18, 2015 10:53:10
 
Aeir
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I just looked at my most recent builds and they haven't put any points into quickness. It's at 16.

So I have 8 CBs at vet. 4 with 30 quickness and 4 with 16 quickness.

Comp rates for the 4 builds at 16 quickness are:
1 - 36%
2 - 35%
3 - 40%
4 - 48%

Average - 39.75%

Comp rates for the 4 builds at 30 quickness are:
1 - 34%
2 - 48%
3 - 36%
4 - 49%

Average - 41.25%

Slight advantage 16 quickness. All 8 are on teams in the top 10-15 of the Ladder as well.
The 4 with lower quick have a little more speed, but slightly less pass D skills.
Edited by Aeir on Sep 18, 2015 10:58:21
 
Aeir
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Originally posted by Galactic Empire
Yeah...it's amazing how many agents disregard quickness on this game. I think quickness is the most important skill on many positions, including CB. At least, CB playing zone defense.


Good thing the title of this thread is Man Coverage CBs then, eh? gtfo
Edited by Aeir on Sep 18, 2015 10:57:55
 
Absolut Zero
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Quickness on corners in man coverage definitely has their uses and is important. However, it depends on your pass defense. When Aeir's corners were on my old Vet team, FSM, I was getting A LOT of pressure on the QB's, in that sense quickness wasn't as important. Footwork was.

If I'm getting less pressure, and some of the WR routes are a bit more complex, then low quickness becomes pretty noticeable. After that, there's a sliding scale with WR speed/Quickness/Route Tech/Route Elusive and the need for less complex WR routes to generate space. So higher WR speed/route skills can make CB's with low quickness look a little worse.

TL;DR I've found that the physicals a corner needs depends on your ability to generate pressure.
 
Aeir
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Originally posted by Absolut Zero
Quickness on corners in man coverage definitely has their uses and is important. However, it depends on your pass defense. When Aeir's corners were on my old Vet team, FSM, I was getting A LOT of pressure on the QB's, in that sense quickness wasn't as important. Footwork was.

If I'm getting less pressure, and some of the WR routes are a bit more complex, then low quickness becomes pretty noticeable. After that, there's a sliding scale with WR speed/Quickness/Route Tech/Route Elusive and the need for less complex WR routes to generate space. So higher WR speed/route skills can make CB's with low quickness look a little worse.

TL;DR I've found that the physicals a corner needs depends on your ability to generate pressure.


Yeah I'll back this. I have 3-4 DL that have 95+ PRT & Gold Spin Cycle, plus 1-2 blitzing OLBs every play. I generate a lot of QB pressure.

At that point they are limited in the amount of time the QB has to pass the ball, thus there really isn't a whole lot of chasing. It's more footwork for backpedaling/sprinting within the first 10 or so yards to stay with the receiver.

If your plan is to just cover a team to death, yeah quickness is more important.
 
Ooftyman
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Originally posted by Aeir
I just looked at my most recent builds and they haven't put any points into quickness. It's at 16.

So I have 8 CBs at vet. 4 with 30 quickness and 4 with 16 quickness.

Comp rates for the 4 builds at 16 quickness are:
1 - 36%
2 - 35%
3 - 40%
4 - 48%

Average - 39.75%

Comp rates for the 4 builds at 30 quickness are:
1 - 34%
2 - 48%
3 - 36%
4 - 49%

Average - 41.25%

Slight advantage 16 quickness. All 8 are on teams in the top 10-15 of the Ladder as well.
The 4 with lower quick have a little more speed, but slightly less pass D skills.


Right, but this is likely because your CB also defends a lot fewer passes on those, too, because they can't keep up.
 
JMADSoDope
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Hey guys building my first CB in GLB2, been away from the game for a bit. How is my build looking on maxes?

http://glb2.warriorgeneral.com/game/player/181078
 
Absolut Zero
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Originally posted by JMADSoDope
Hey guys building my first CB in GLB2, been away from the game for a bit. How is my build looking on maxes?

http://glb2.warriorgeneral.com/game/player/181078


Personally I think your Speed max is too high, I don't think he'll ever justify the SP spent to get near that cap over other skills. I'd raise Footwork to be comparable to Speed.

Deflecting cap is rather low, I'd toss a cap booster or two into it. For his future build in terms of defending passes, I'd stick with Man Awareness and Deflection instead of Coverage Tech. Cover Tech is important, but it'll be awhile before WR's have the skills necessary for Cover Tech to be worth it.
 
David146
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How about balance y'all? That's being debated a bit.
 
JMADSoDope
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Originally posted by Absolut Zero
Personally I think your Speed max is too high, I don't think he'll ever justify the SP spent to get near that cap over other skills. I'd raise Footwork to be comparable to Speed.

Deflecting cap is rather low, I'd toss a cap booster or two into it. For his future build in terms of defending passes, I'd stick with Man Awareness and Deflection instead of Coverage Tech. Cover Tech is important, but it'll be awhile before WR's have the skills necessary for Cover Tech to be worth it.


Is it a decent build in the long term? I was aiming for a physically gifted CB with great man skills and decent int/deflection. Kind of trying to shut down the WR by smothering him tight enough where the QB won't even attempt a pass towards him in the sim.

EDIT: Reason I ask is because he is a rookie, nothing to retire him now and re-work the build. I know it is late into the season but I am desperate to get back into it and don't want to wait for 14.
Edited by JMADSoDope on Oct 1, 2015 22:04:56
 
JMADSoDope
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Originally posted by David146
How about balance y'all? That's being debated a bit.


Interested in this as well, assumed balance would be a important secondary tier skill.
 
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