Speed/Quick caps are 100/90. Taking into consideration that he's not gonna be "catch everything all the time guy", how low could CiT be before you'd ask for it to be at least cap boosted?
Forum > FAQ's, Player Guides and Game Help > Build Help and Discussion > Lowest CiT cap you'd accept for a speed receiver?
Merik
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if it's S* i would like at least 50 but would want more
Non S* i would realise my guy will suck at receiving caps by going all speed and just cap boost all in Rec Hands and hope for the best since Rec hands will probally be low with that plan
in general i'm not too happy with those builds cause low CiT means easier to intercept. But if you go for the build go for rec hands and gamble on getting catches thru seperation and take what CiT is left
Non S* i would realise my guy will suck at receiving caps by going all speed and just cap boost all in Rec Hands and hope for the best since Rec hands will probally be low with that plan
in general i'm not too happy with those builds cause low CiT means easier to intercept. But if you go for the build go for rec hands and gamble on getting catches thru seperation and take what CiT is left
MileHighShoes
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I was able to achieve 50 and 49 with these guys, so there's no reason 50 can't be achieved on non S*'s.
http://glb2.warriorgeneral.com/game/player/140043
http://glb2.warriorgeneral.com/game/player/140040
If I was recruiting I'd be ok with as low as 40, but that WR better be fast and have great rec hands (75+)
http://glb2.warriorgeneral.com/game/player/140043
http://glb2.warriorgeneral.com/game/player/140040
If I was recruiting I'd be ok with as low as 40, but that WR better be fast and have great rec hands (75+)
BlackSamurai
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http://glb2.warriorgeneral.com/game/player/172515
This is the guy. I plan on using two cap boosts on CiT and one on Rec Hands.
This is the guy. I plan on using two cap boosts on CiT and one on Rec Hands.
Edited by BlackSamurai on Sep 3, 2015 16:44:18
Cuivienen
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Originally posted by BlackSamurai
Speed/Quick caps are 100/90. Taking into consideration that he's not gonna be "catch everything all the time guy", how low could CiT be before you'd ask for it to be at least cap boosted?
10 or whatever it starts at. If it's not a CIT build, I wouldn't ask for it to have a token investment or waste a cap booster there.
Speed/Quick caps are 100/90. Taking into consideration that he's not gonna be "catch everything all the time guy", how low could CiT be before you'd ask for it to be at least cap boosted?
10 or whatever it starts at. If it's not a CIT build, I wouldn't ask for it to have a token investment or waste a cap booster there.
Merik
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Originally posted by MileHighShoes
I was able to achieve 50 and 49 with these guys, so there's no reason 50 can't be achieved on non S*'s.
http://glb2.warriorgeneral.com/game/player/140043
http://glb2.warriorgeneral.com/game/player/140040
If I was recruiting I'd be ok with as low as 40, but that WR better be fast and have great rec hands (75+)
none of these have either 100 sprinting or 90 quickness before caps
I was able to achieve 50 and 49 with these guys, so there's no reason 50 can't be achieved on non S*'s.
http://glb2.warriorgeneral.com/game/player/140043
http://glb2.warriorgeneral.com/game/player/140040
If I was recruiting I'd be ok with as low as 40, but that WR better be fast and have great rec hands (75+)
none of these have either 100 sprinting or 90 quickness before caps
Edited by Merik on Sep 4, 2015 01:55:26
MileHighShoes
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Originally posted by Merik
none of these have either 100 sprinting or 90 quickness before caps
True.
I haven't seen a WR that convinced me investing in quickness past 60 is worthwhile. So it's cap is only that high from investing in agility to help the catch attributes. I figured those were close enough to equate to what I assumed he was building.
Why should a WR invest in quickness past 60 or so, are there any examples? What am I missing out on?
none of these have either 100 sprinting or 90 quickness before caps
True.
I haven't seen a WR that convinced me investing in quickness past 60 is worthwhile. So it's cap is only that high from investing in agility to help the catch attributes. I figured those were close enough to equate to what I assumed he was building.
Why should a WR invest in quickness past 60 or so, are there any examples? What am I missing out on?
Xars
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Originally posted by MileHighShoes
True.
I haven't seen a WR that convinced me investing in quickness past 60 is worthwhile. So it's cap is only that high from investing in agility to help the catch attributes. I figured those were close enough to equate to what I assumed he was building.
Why should a WR invest in quickness past 60 or so, are there any examples? What am I missing out on?
How about getting off the LOS and getting to the cut allowing the QB to release the ball at Tick 29 vs. Tick 34? Which makes all the difference in the world when Unguided Missle is flying in on a Over Will. Plus since practically every WR should have First Step and high Snap Reaction, Quickness causes more WRs to get off the line on more plays.
You said this before and I've replied the same thing. All of LogZilla's WRs have Quickness above that level. All of them have Quickness greater than Sprinting. Go look at my first scrim against Bronx Bombers this S13 (may be on the S12 page). They blitzed every play of the game. No sacks.
Do you think that happens if your WRs can't get off the line?
True.
I haven't seen a WR that convinced me investing in quickness past 60 is worthwhile. So it's cap is only that high from investing in agility to help the catch attributes. I figured those were close enough to equate to what I assumed he was building.
Why should a WR invest in quickness past 60 or so, are there any examples? What am I missing out on?
How about getting off the LOS and getting to the cut allowing the QB to release the ball at Tick 29 vs. Tick 34? Which makes all the difference in the world when Unguided Missle is flying in on a Over Will. Plus since practically every WR should have First Step and high Snap Reaction, Quickness causes more WRs to get off the line on more plays.
You said this before and I've replied the same thing. All of LogZilla's WRs have Quickness above that level. All of them have Quickness greater than Sprinting. Go look at my first scrim against Bronx Bombers this S13 (may be on the S12 page). They blitzed every play of the game. No sacks.
Do you think that happens if your WRs can't get off the line?
Edited by Xars on Sep 4, 2015 05:39:33
Spastic_Cowboy
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For me, because Quickness is too expensive for what it does. I definitely think 50 Quickness and 100 Sprinting gets off the line plenty fast enough. The switch to full speed happens pretty quickly from what I can see. To me the value of Quickness isn't in acceleration at all, but in making cuts and start/stops without losing built-up speed.
I did build one of my rookie WRs along the lines of Belgarion, heading for I think 75 Quick and 87 Sprint.
I did build one of my rookie WRs along the lines of Belgarion, heading for I think 75 Quick and 87 Sprint.
Galactic Empire
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Originally posted by Cuivienen
I've never understood why people hate quickness.
Wow...we actually agree on something.
I've never understood why people hate quickness.
Wow...we actually agree on something.
MileHighShoes
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Originally posted by Xars
How about getting off the LOS and getting to the cut allowing the QB to release the ball at Tick 29 vs. Tick 34? Which makes all the difference in the world when Unguided Missle is flying in on a Over Will. Plus since practically every WR should have First Step and high Snap Reaction, Quickness causes more WRs to get off the line on more plays.
You said this before and I've replied the same thing. All of LogZilla's WRs have Quickness above that level. All of them have Quickness greater than Sprinting. Go look at my first scrim against Bronx Bombers this S13 (may be on the S12 page). They blitzed every play of the game. No sacks.
Do you think that happens if your WRs can't get off the line?
My S* WR used to have 80 quick and 80 sprint, I respecced him to 65 quick and more sprinting and his production increased drastically. I really didn't see much of a difference with how quick he got off the line either. I'm not sure if having more quickness than sprinting is really why they had no sacks, and the price paid for quickness is very steep to push past 60.
Yes I do remember your previous response, it just didn't sway me to your side of this discussion.
How about getting off the LOS and getting to the cut allowing the QB to release the ball at Tick 29 vs. Tick 34? Which makes all the difference in the world when Unguided Missle is flying in on a Over Will. Plus since practically every WR should have First Step and high Snap Reaction, Quickness causes more WRs to get off the line on more plays.
You said this before and I've replied the same thing. All of LogZilla's WRs have Quickness above that level. All of them have Quickness greater than Sprinting. Go look at my first scrim against Bronx Bombers this S13 (may be on the S12 page). They blitzed every play of the game. No sacks.
Do you think that happens if your WRs can't get off the line?
My S* WR used to have 80 quick and 80 sprint, I respecced him to 65 quick and more sprinting and his production increased drastically. I really didn't see much of a difference with how quick he got off the line either. I'm not sure if having more quickness than sprinting is really why they had no sacks, and the price paid for quickness is very steep to push past 60.
Yes I do remember your previous response, it just didn't sway me to your side of this discussion.
Galactic Empire
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It also depends on his routes. If he is running streaks, then go with high speed. If he cuts alot, go with high quickness.
Xars
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Originally posted by MileHighShoes
My S* WR used to have 80 quick and 80 sprint, I respecced him to 65 quick and more sprinting and his production increased drastically. I really didn't see much of a difference with how quick he got off the line either. I'm not sure if having more quickness than sprinting is really why they had no sacks, and the price paid for quickness is very steep to push past 60.
Yes I do remember your previous response, it just didn't sway me to your side of this discussion.
Well, my view may be skewed to that of the team rather than the player. My QB Belgarath in 2+ seasons at Vet has less than a 1% sack rate. Everyone knows my plays and the builds are open.
Sure, Belgaraths QB build (and my OLine) might be the driver of that low sack rate, but do you really believe that my WRs Quickness (and First Step powered by Quickness) skill values have nothing to do with it? I think that would be naive.
Your WR may have better stats with a change to lower Quickness/ higher Sprinting but that doesn't mean that the Offense is performing better.
My S* WR used to have 80 quick and 80 sprint, I respecced him to 65 quick and more sprinting and his production increased drastically. I really didn't see much of a difference with how quick he got off the line either. I'm not sure if having more quickness than sprinting is really why they had no sacks, and the price paid for quickness is very steep to push past 60.
Yes I do remember your previous response, it just didn't sway me to your side of this discussion.
Well, my view may be skewed to that of the team rather than the player. My QB Belgarath in 2+ seasons at Vet has less than a 1% sack rate. Everyone knows my plays and the builds are open.
Sure, Belgaraths QB build (and my OLine) might be the driver of that low sack rate, but do you really believe that my WRs Quickness (and First Step powered by Quickness) skill values have nothing to do with it? I think that would be naive.
Your WR may have better stats with a change to lower Quickness/ higher Sprinting but that doesn't mean that the Offense is performing better.
Merik
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1% isn't uncommon from pure pass line's and S* QB, from a quick look around......
i wonder if it's yourself that's naive thinking it's because of quickness, currently i see no proof if it helps or not
i wonder if it's yourself that's naive thinking it's because of quickness, currently i see no proof if it helps or not
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