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Sutor
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Any suggestions or observations with good SAs for a balanced OT?

You guys like wide load or leverage for the pass block? (I am not sure the effectiveness of either at high levels)

What about for SAs for the run stop?

More interested in end game quality. Thanks.
 
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Pancake Chief, gold it.
 
Xars
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Depends on your role and that of your team.

Passing: Leverage and Wide Load help. Leverage is nice because it helps when you are losing the block roll/RNG. If your OT is balanced, you'll lose a lot of rolls. Wide Load helps if you're getting Blitzed a lot. If you're on a team that run a Balanced O, then you won't get Blitzed as much as if your team is Pure Pass O.

Rushing: Pancake Chef is really good, but you need to win the block roll for it to fire. If you're a Pure Run OT on a Pure Run O, go for it (and get a really high Run Block Tech skill value). If you're a Balanced OT in a Balanced O, it won't fire as much and you should probably consider other SA's depending on your RBT skill value and the goal of your team's O. If you have a high Run Block Power skill value, you may want to consider Unstoppable Force because that fires when you are losing the block roll.

A Balanced OT will lose more block rolls then win. My thought is your choose SA's to prevent those high % losses from compounding rather than getting a SA that will only fire a minority % of time when you win a roll.

Edited by Xars on Aug 13, 2015 06:38:06
 
FairForever
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Originally posted by Xars
Rushing: Pancake Chef is really good, but you need to win the block roll for it to fire. If you're a Pure Run OT on a Pure Run O, go for it (and get a really high Run Block Tech skill value). If you're a Balanced OT in a Balanced O, it won't fire as much and you should probably consider other SA's depending on your RBT skill value and the goal of your team's O. If you have a high Run Block Power skill value, you may want to consider Unstoppable Force because that fires when you are losing the block roll.


Disagree on the balanced team. I think Pancake Chef is really good if you run the ball, regardless if you're a Pure Run O or not. You will probably have slightly less RBT and RBP on a balanced OT - but your opponent is likely not running pure run-stopping DEs or anything either. In fact, in the current meta, more DEs are built to stop the pass as opposed to the run.

When you say Unstoppable Force you mean Immovable Object, right? I've never used it so I won't comment although just based on my understanding of how the skill works, I'm not a huge fan.

EDIT: I will add though that obviously, as you noted, depends on how much running the team wants to do. If you're only running 10 - 15% of the time then obviously it's not particularly valuable (although I wouldn't call that a balanced team) - but on that note then Immovable Object is not particularly valuable either.
Edited by FairForever on Aug 13, 2015 07:30:59
 
Xars
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Originally posted by FairForever
When you say Unstoppable Force you mean Immovable Object, right? I've never used it so I won't comment although just based on my understanding of how the skill works, I'm not a huge fan.


Yeah, UF is for the D. IO is O.
 
Cuivienen
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I tend to think the same way Xars does.

Ultimately, it depends on your offense and your build. And OTs probably want different SA than interior OL.
 
dbill
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I went Wide load on my OT(Went with it first hoping to help against the rookie blitz spam). And doing leverage as well. Building him balanced. Ive wondered if my OT doesn't get engaged in a block early enough for it to fire sometimes. Wondering if others have got that feeling?

Have an earlier OT I went with PC and don't see where it helps. Would think only good for run heavy teams.
 
Cuivienen
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Wide load is a terrible SA.
 
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Why do you say that? Seems like a great SA for balanced O Line.
 
Cuivienen
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Because it doesn't work. In theory, sure, it could be useful.
 
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Originally posted by Cuivienen
Because it doesn't work. In theory, sure, it could be useful.


Do you have any stats to back that up? I hate when people say "It doesn't work" and have no evidence to back up their claims.
 
Sutor
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Thanks for the input.

I have heard similarly that wide load doesn't work. I have looked at a lot of plays with OTs with gold wide load vs the blitz and see no perceptible change in blitzer speed. May be a proximity issue for it to fire as in it would work vs inside blitzing not outside as outside blitzing usually isn't right by the outside blocker.

Does leverage work against spin cycle? Does it slow the movement of the spin or something never noticed much effect vs spin cycle personally.
 
Cuivienen
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Originally posted by Galactic Empire
Do you have any stats to back that up? I hate when people say "It doesn't work" and have no evidence to back up their claims.


Do you have any stats to back up that it works?

Watch some replays. How often do you see it fire? Even if it fires, does it impact the outcome of the play at all?
 
Cuivienen
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Originally posted by Sutor
Does leverage work against spin cycle? Does it slow the movement of the spin or something never noticed much effect vs spin cycle personally.


I don't believe so because Spin Cycle stuns the blocker so they can't do anything, including use Leverage.
 
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Originally posted by Cuivienen
Do you have any stats to back up that it works?


No but I also didn't claim that it worked. I just wanted proof it didn't work since you made that claim because I will probably gold it on my O-Line.
Edited by Galactic Empire on Aug 14, 2015 13:46:44
 
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