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dlcurt
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Cheaper to have 2 S*HB's vs. 1 S*QB and 1 S*HB?

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Would you go with just 1 S*HB, reg QB and 2 S*LB's?
 
FairForever
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I think you would need to provide more information (what type of offense/defense are you running) before anyone could really answer that question appropriately.
 
dlcurt
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Originally posted by FairForever
I think you would need to provide more information (what type of offense/defense are you running) before anyone could really answer that question appropriately.


Fair enough.... let me clarify. I'm looking at this strictly as a salary cap thing. There was a thread you all discussed in regards to having a S*QB vs a non S*QB. Most saying it's cheaper to have a non S*QB and using the money elsewhere. This is more hypothetical since I'm not 100% sure what D my DC is running quite yet. Offensively, looking at a balanced approach.

 
Kayoh
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welp, I had a thing, and then I disproved it, so here's what I'll say:

linebackers cost around 60% what QBs cost. 2 S* LBs would be ~20% more expensive than 1 S* QB, but in my personal opinion, even a single S* LB is more useful for a team's overall success than a S* QB. QB success isn't dependent on build, it's dependent on surrounding cast + playcalling.
Edited by Kayoh on Aug 1, 2015 10:01:12
 
FairForever
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I would definitely take the S* HB in a balanced O. I definitely would not take two S* HBs.

The other choices probably depends on what the DC would want to do with the LBs or QB, but as Kayoh said, your last option with 3 S*s is more expensive than your QB/HB option (I'm assuming you're not cutting out one LB here and running with 4 in total).

You also don't indicate your other S*s which are important. For example, the S* TE is probably more important than the QB or LB.
 
dlcurt
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Originally posted by FairForever
I would definitely take the S* HB in a balanced O. I definitely would not take two S* HBs.

The other choices probably depends on what the DC would want to do with the LBs or QB, but as Kayoh said, your last option with 3 S*s is more expensive than your QB/HB option (I'm assuming you're not cutting out one LB here and running with 4 in total).

You also don't indicate your other S*s which are important. For example, the S* TE is probably more important than the QB or LB.


Between 4 agent friends, we have 8 S*'s. We're originally thinking S* FS and SS, S*HB, S*TE, S*WR, S*C. Defensively, we're looking at 5 LB's, 4 covers and 1 blitzing, with the blitzing becoming a S*. That leaves 1 S* left and my debate.
 
jfbueno
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Originally posted by dlcurt
Between 4 agent friends, we have 8 S*'s. We're originally thinking S* FS and SS, S*HB, S*TE, S*WR, S*C. Defensively, we're looking at 5 LB's, 4 covers and 1 blitzing, with the blitzing becoming a S*. That leaves 1 S* left and my debate.


If you can fit 8 S*s in your scheme and you want to be a balanced offense I'd probably add a second S* WR. Opens up the passing game for you a little more and it's not a huge investment like a QB would be
 
Jagat0r
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Originally posted by jfbueno
If you can fit 8 S*s in your scheme and you want to be a balanced offense I'd probably add a second S* WR. Opens up the passing game for you a little more and it's not a huge investment like a QB would be


This the second s* WR would be a good investment over a s* QB I think with 2 s* WRs and a s* TE your looking at a reg QB putting up s* numbers anyhow
 
MileHighShoes
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Originally posted by dlcurt
Between 4 agent friends, we have 8 S*'s. We're originally thinking S* FS and SS, S*HB, S*TE, S*WR, S*C. Defensively, we're looking at 5 LB's, 4 covers and 1 blitzing, with the blitzing becoming a S*. That leaves 1 S* left and my debate.


Don't make the blitzing LB a S*, you can do it with a regular LB and put up identical stats. Coverage LB arguably needs more stats so if it has to be a LB I think more use can come from a S* Coverage LB
 
dbill
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Originally posted by MileHighShoes
Don't make the blitzing LB a S*, you can do it with a regular LB and put up identical stats. Coverage LB arguably needs more stats so if it has to be a LB I think more use can come from a S* Coverage LB


I agree with this.

Use the S* LB as the MLB so he can be very good cover and still decent against the run
 
Mysterio
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Idk a S* blitzing LB can be faster than a non S* and not be a liability against rushing
Edited by Mysterio on Aug 2, 2015 19:36:25
 
jfbueno
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Originally posted by Mysterio
Idk a S* blitzing LB can be faster than a non S* and not be a liability against rushing


This. You have enough SP to go around to make a S* blitzing LB to make him a great blitzer and very good in run support, allowing you to make a couple coverage LBs to complement him.
 
dlcurt
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Some great info here, appreciate the feedback.
 
Kayoh
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you can get a blitzing LB (non-S*) to 99 sprinting, 100 snap reaction, 70 conditioning and 55 intim. You could go higher than that stuff, and maybe pump quickness a bit more if you went S* but the opportunity cost just isn't worth it.
Edited by Kayoh on Aug 3, 2015 18:46:53
 
MileHighShoes
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Originally posted by Kayoh
you can get a blitzing LB (non-S*) to 99 sprinting, 100 snap reaction, 70 conditioning and 55 intim. You could go higher than that stuff, and maybe pump quickness a bit more if you went S* but the opportunity cost just isn't worth it.


This, I've also seen 99 sprinting, 91 quickness, 90 snap reaction on a non S* blitzing LB. I really can't see how having a S* would help here since the only role of this player, is to run really fast, avoid engaging in blocks, and mess with the QB.
 
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