User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Game Help > Build Help and Discussion > Vet rTE that has 24000 skill points to spend
Page:
 
thelanger
offline
Link
 
and 3 ability points and 2 cap boosters;


http://glb2.warriorgeneral.com/game/player/112982



Anyone got advice?
 
Cuivienen
offline
Link
 
Use your free respec.
 
Kayoh
offline
Link
 
if you have cap boosters, use them all on receiving hands & pump it as high as you can. After that, dump all the rest of your points into sprinting. If you have points left after that, cap conditioning & pump toughness up with the rest.
 
MileHighShoes
offline
Link
 
What about footwork?
 
Kayoh
offline
Link
 
Originally posted by MileHighShoes
What about footwork?

who cares about footwork? Belgarion has 23, there's no definitive proof that it actually does anything for WRs that makes it worth taking over more speed.
 
thelanger
offline
Link
 
Thanks for the advice!
 
Cuivienen
offline
Link
 
Originally posted by Kayoh

who cares about footwork? Belgarion has 23, there's no definitive proof that it actually does anything for WRs that makes it worth taking over more speed.


It can help you break free after the catch at times imo, but definitely a luxury.
 
MileHighShoes
offline
Link
 
Originally posted by Kayoh

who cares about footwork? Belgarion has 23, there's no definitive proof that it actually does anything for WRs that makes it worth taking over more speed.


7 months ago you insisted footwork was necessary for "crispy ass routes" and trashed me for implying otherwise.
 
Kayoh
offline
Link
 
Originally posted by MileHighShoes
7 months ago you insisted footwork was necessary for "crispy ass routes" and trashed me for implying otherwise.

I was wrong.
 
MileHighShoes
offline
Link
 
Originally posted by Kayoh

I was wrong.


That was mature of you. Now I feel like a dick for bringing it up. I'm sorry.
 
Absolut Zero
offline
Link
 
Agree/disagree with footwork on receivers. Agree that it's mostly useless for most things a receiver does.

There are a few routes where I think footwork helps (Xars doesn't run those), and footwork helps with YAC on throws where the WR is coming back to the ball.

All in all I wouldn't put SP towards footwork. But if you make a specialist offense designed to focus on the things footwork enhances for receivers, it'd be a pretty interesting experiment.
 
Xars
offline
Link
 
In my view, Quickness is the shit for WRs.

Helps on those turnarounds to face up to the QB and catch the ball.

Helps off the line and at the first cut.

Pure Speed helps the Screen guys more. All my LZ Boys have Quickness > Sprinting, though it's close.

It's why you need First Step. You can't beat the blitz if the WR doesn't get to the break fast.
 
Kayoh
offline
Link
 
Originally posted by Xars
In my view, Quickness is the shit for WRs.

Helps on those turnarounds to face up to the QB and catch the ball.

Helps off the line and at the first cut.

Pure Speed helps the Screen guys more. All my LZ Boys have Quickness > Sprinting, though it's close.

It's why you need First Step. You can't beat the blitz if the WR doesn't get to the break fast.

I like 50 quickness on a WR. First Step still fires a decent amount (it's not like a higher "powered by" skill makes the SA more effective, just makes it fire more) and allows the WR to make pretty good cuts.
 
thelanger
offline
Link
 
btw; Thanks a million for the advice Kayoh; been noticing the difference on replays.
Cheers!
 
drewd21
offline
Link
 
Originally posted by thelanger
btw; Thanks a million for the advice Kayoh; been noticing the difference on replays.
Cheers!


Just need a human team to play on instead of wasting his plateau games on a CPU team
 
Page:
 


You are not logged in. Please log in if you want to post a reply.