Player Creation
First you must choose what position you would like to create. There are three different tiers of positions to choose from and they vary by flex point cost.
Tier 1(150 Flex): QB, HB, LB
Tier 2(100 Flex): FB, WR, TE, CB, FS, SS, DE
Tier 3(50 Flex): OT, G, C, DT, K, P
The flex point cost is for initial creation and for every SP boost (Up to 12). So for a fully boosted QB you are going to be paying 150 flex for creation and 150x12 for all the SP Boosts.
If you create your player in the middle of a season I recommend checking the "Experienced" box to make sure your player is on par with the rest of the rookie players in regards to skill points.
*New players get one free player. For your free player it doesn't matter what position you pick because they are all free! The SP boosts are free also, so boost your free player! I see plenty of free players that don't even use the free boosts which is just a waste. You can use the first two SP boosts after creation and the rest become available two at a time after each season.*
The most important part of player creation is the initial allocation of attributes and traits. The way you pick your attributes and traits will determine your skill caps and skill costs for all skills. *Pro tip* Attributes can go below 5!!! Many new players make the mistake of having all attributes at 5 or higher. Every single point matters, so spend wisely. If you are making a pocket QB there is no reason to leave speed at 5. Take speed down to 1 and spend those points in another area that will increase your passing caps. You can play around with the build by creating, retiring and recreating until you get caps that you like.
The easiest way to play around with builds until you get what you are looking for is the GLB2scout website.
http://www.glb2scout.com/
This site is good for coaching and player building, but it does cost money.
I will go into further detail on attributes for each position in the posts below.
Advertising Your New Player
After creating your new player it is best to sign him to a CPU team. This will ensure that your player keeps up with the rest of the rookies in regards to skill points. While on a CPU team you can still sign a contract to any human controlled team. The real fun in this game is through joining human controlled teams and connecting with other agents. Make sure your new player is visible for rookie owners to see. Many owners and coaches will want to see your players build before sending a contract so I highly recommend opening your build while you are searching for a team. This can be done on your player page by going to Settings > Attribute Sharing > Everyone can view my player's attributes.
You can advertise your new player in the players looking for teams forum: http://glb2.warriorgeneral.com/game/forum/forum/13492
You can check out teams that are looking for players in this forum: http://glb2.warriorgeneral.com/game/forum/forum/13490
You can also create an advertisement in the marketplace: http://glb2.warriorgeneral.com/game/market/free_agent_manager
Contracts
Every contract in this game expires at the conclusion of the season. One season at a time. There are three types of contracts: Low, Medium and High. All players should expect to receive a medium contract. Teams have a salary caps, so most of their players will need to be on medium contracts. A medium contract is a normal contract and gives no bonuses or penalties. A high contract gives a bonus of +25 heart and a low contract causes chemistry to cap at 50.
Player Advancement
Every new player starts off as a rookie, which is the lowest level. Each season in GLB2 is 30-32 games. 14 League games, 16 Ladder games and 0-2 playoff games. After completing a season with your player he will graduate to the next level.
Here are the levels:
Rookie
Sophomore
Seasoned
Journeyman
Professional
Veteran
Once your player reaches veteran he no longer gains SP. You can prolong your players career by purchasing Career Boosts. Your player can play up to 4 seasons at veteran and then he will become a legend. Once your player becomes a legend he can no longer play for human teams. You can just retire the player or sign him to a legend team to play against other legends. The Legend teams and leagues are all CPU ran.
Superstars
"Every time you have a player complete a career tier, you earn 1 point toward the appropriate superstar bar on your home page. When a bar fills up, you can create a superstar player of that type. You cannot have more than 1 of each type of superstar at a time, and you do not earn superstar points in the associated type while you have a superstar player of that type"
Career tier equals completing a season. Superstar players have a 20% reduction to all skill points and accumulate 10,000 more SP's and 3 more AP's over their career. Key things to remember about superstars: You can only have one superstar per superstar tier at a time, so you can not accumulate superstar points while you have a superstar, you don't accumulate superstar points for vet players and you don't earn them if your superstar goes legend.
First you must choose what position you would like to create. There are three different tiers of positions to choose from and they vary by flex point cost.
Tier 1(150 Flex): QB, HB, LB
Tier 2(100 Flex): FB, WR, TE, CB, FS, SS, DE
Tier 3(50 Flex): OT, G, C, DT, K, P
The flex point cost is for initial creation and for every SP boost (Up to 12). So for a fully boosted QB you are going to be paying 150 flex for creation and 150x12 for all the SP Boosts.
If you create your player in the middle of a season I recommend checking the "Experienced" box to make sure your player is on par with the rest of the rookie players in regards to skill points.
*New players get one free player. For your free player it doesn't matter what position you pick because they are all free! The SP boosts are free also, so boost your free player! I see plenty of free players that don't even use the free boosts which is just a waste. You can use the first two SP boosts after creation and the rest become available two at a time after each season.*
The most important part of player creation is the initial allocation of attributes and traits. The way you pick your attributes and traits will determine your skill caps and skill costs for all skills. *Pro tip* Attributes can go below 5!!! Many new players make the mistake of having all attributes at 5 or higher. Every single point matters, so spend wisely. If you are making a pocket QB there is no reason to leave speed at 5. Take speed down to 1 and spend those points in another area that will increase your passing caps. You can play around with the build by creating, retiring and recreating until you get caps that you like.
The easiest way to play around with builds until you get what you are looking for is the GLB2scout website.
http://www.glb2scout.com/
This site is good for coaching and player building, but it does cost money.
I will go into further detail on attributes for each position in the posts below.
Advertising Your New Player
After creating your new player it is best to sign him to a CPU team. This will ensure that your player keeps up with the rest of the rookies in regards to skill points. While on a CPU team you can still sign a contract to any human controlled team. The real fun in this game is through joining human controlled teams and connecting with other agents. Make sure your new player is visible for rookie owners to see. Many owners and coaches will want to see your players build before sending a contract so I highly recommend opening your build while you are searching for a team. This can be done on your player page by going to Settings > Attribute Sharing > Everyone can view my player's attributes.
You can advertise your new player in the players looking for teams forum: http://glb2.warriorgeneral.com/game/forum/forum/13492
You can check out teams that are looking for players in this forum: http://glb2.warriorgeneral.com/game/forum/forum/13490
You can also create an advertisement in the marketplace: http://glb2.warriorgeneral.com/game/market/free_agent_manager
Contracts
Every contract in this game expires at the conclusion of the season. One season at a time. There are three types of contracts: Low, Medium and High. All players should expect to receive a medium contract. Teams have a salary caps, so most of their players will need to be on medium contracts. A medium contract is a normal contract and gives no bonuses or penalties. A high contract gives a bonus of +25 heart and a low contract causes chemistry to cap at 50.
Player Advancement
Every new player starts off as a rookie, which is the lowest level. Each season in GLB2 is 30-32 games. 14 League games, 16 Ladder games and 0-2 playoff games. After completing a season with your player he will graduate to the next level.
Here are the levels:
Rookie
Sophomore
Seasoned
Journeyman
Professional
Veteran
Once your player reaches veteran he no longer gains SP. You can prolong your players career by purchasing Career Boosts. Your player can play up to 4 seasons at veteran and then he will become a legend. Once your player becomes a legend he can no longer play for human teams. You can just retire the player or sign him to a legend team to play against other legends. The Legend teams and leagues are all CPU ran.
Superstars
"Every time you have a player complete a career tier, you earn 1 point toward the appropriate superstar bar on your home page. When a bar fills up, you can create a superstar player of that type. You cannot have more than 1 of each type of superstar at a time, and you do not earn superstar points in the associated type while you have a superstar player of that type"
Career tier equals completing a season. Superstar players have a 20% reduction to all skill points and accumulate 10,000 more SP's and 3 more AP's over their career. Key things to remember about superstars: You can only have one superstar per superstar tier at a time, so you can not accumulate superstar points while you have a superstar, you don't accumulate superstar points for vet players and you don't earn them if your superstar goes legend.
Edited by Rob. on Jun 8, 2015 22:04:04
Edited by Rob. on Jun 7, 2015 19:56:39






























