User Pass
Home Sign Up Contact Log In
Page:
 
Galithor
offline
Link
 
This is the most grossly misutilized receiving SA in the game.

I see this far too often on players that have no business investing into this SA. Let's go over some basics about when/why you should pick Catch in Stride.

- Catch in Stride is designed to help you with mobility after a catch. It's purely for YAC situations. It won't help you catch passes. It won't help you get open. It's 100% useless if you're player is always covered, and getting immediately tackled after the catch. This means you need to have a "get open" build on your pass catcher. A guy that can get to spots on the field where he catches a pass, and the defender isn't in position to immediately bring him down. Do not invest into Catch in Stride until you've invested into a bunch of sprinting, route technique, route elusiveness, quickness, balance, and conditioning... skills like that. If you're going to end up with less than 80 sprinting, just don't even bother. You don't have a chance of ever making this SA work for you in a way that will be even remotely effective. You're too slow, you won't be getting open field opportunities to exploit CiS often enough.

- Because you need to "get open" to get use from Catch in Stride, this means it's a second or third SA option right of the bat. Do not take CiS as your first SA. It's highly unlikely you'll be able to invest in enough balance early in the build to warrant it. It's even less likely you can reliably get open looks to exploit it until you're closer to end build. Head Fake is automatically more valuable as a primary SA choice before you bother with Catch in Stride. Head Fake will help you get open for catches where you're not immediately getting tackled. Therefore, you need this SA first to help you take advantage of Catch in Stride. *unless you're only going to be used for screen passes. In that case, you're better off with First Step before you go get Catch in Stride*

- If you've got 60+ points into Catch in Traffic, you're probably looking at the wrong SA. You want YAC Attack. You've clearly invested in making contested catches. Which means you don't have points invested into "get open" skills like you should. So you need an SA that'll help you break those contested catches into YAC opportunities. That's not CiS. It's YAC Attack.
Edited by Galithor on May 6, 2015 08:42:28
Edited by Galithor on May 6, 2015 08:41:33
 
Absolut Zero
offline
Link
 
Love this post.
 
bhall43
offline
Link
 
Unless you have over 60+ in power running I am not sure YAC Attack is a wise choice. Even still without the use of Power Through at gold it is pretty worthless.
 
Galithor
offline
Link
 
Originally posted by bhall43
Unless you have over 60+ in power running I am not sure YAC Attack is a wise choice. Even still without the use of Power Through at gold it is pretty worthless.


I don't disagree. but YAC Attack would be better than CiS in any event for such a slower build.

Personally, I think HF/PT/FS is the superior trio of skills on a WR for all situations that aren't power receiver or screen specialist niche builds, both of which really need to be built as superstars for sure.
 
Absolut Zero
offline
Link
 
For CiS to be worth it in non-screen situations, you really do need monster separation. That means at least decent route skills with really good physicals. Like 75 quickness 90 sprinting minimums.

And...you need the playbook and depth chart to match. There are some routes that will help with separation even if Head Fake doesn't fire. These need to be staples of the offense.
 
Galithor
offline
Link
 
Originally posted by Absolut Zero
lots of true stuff


+1

I'd add that you want 60+ balance too. Doesn't do you any good to invest in a skill that will rarely fire because you have the powered by skill really low. Even when it doesn't fire, it's nice to not fall down when you make a catch.
Edited by Galithor on May 6, 2015 11:08:43
 
peeti
offline
Link
 
Once again I disagree with almost everything in here from you Guess I have just no clue about passing
 
bhall43
offline
Link
 
I think it is key that you have the ability to separate in order to use CIS. I don't believe that means you have to be particularly full blown speedster as I have seen a number of guys with 60-70 speed make use of HF and CIS and do quite well with it.

People probably overvalue some other skills talked about here quite a bit having seen Peeti's WR perform. Would be interesting to see a different choice instead of PTP on Joaquin. I would guess Freight Train would be the most interesting of choices in my perspective if we had a complete redo there.
 
Galithor
offline
Link
 
Originally posted by peeti
Once again I disagree with almost everything in here from you Guess I have just no clue about passing


Oh really? So you'd take Catch in Stride as the first SA on a Wide Receiver?
 
Absolut Zero
offline
Link
 
Whoops, wrong thread.
Edited by Absolut Zero on May 6, 2015 14:39:15
 
TxSteve
Not A Mod
offline
Link
 
Originally posted by Absolut Zero
I know they just beat them a few games ago, but still, this is a big upset:

http://glb2.warriorgeneral.com/game/game/181571

If the OT makes that block, it's a different game.
http://glb2.warriorgeneral.com/game/replay/181571/2797289

The TE shook the OOP SS playing LILB so badly here, that the defender wound up caught in the CB/WR block after the catch was made.
http://glb2.warriorgeneral.com/game/replay/181571/2797377




Kept watching for a catch in stride to fire...but never saw it
 
Cuivienen
offline
Link
 
Originally posted by Galithor
Do not invest into Catch in Stride


fyp
 
peeti
offline
Link
 
Originally posted by Galithor
Oh really? So you'd take Catch in Stride as the first SA on a Wide Receiver?


No...on every kind of receiver I would always take Prime Time. After that, yeah I take Catch in Stride. I see YAC as rather useless to be honest
 
Galithor
offline
Link
 
Originally posted by peeti
No...on every kind of receiver I would always take Prime Time. After that, yeah I take Catch in Stride. I see YAC as rather useless to be honest


I won't argue against PT. It's a top 3 SA for any WR IMO. One of the only ways a passing attack can try and engage in the morale battle, and its the only SA that will directly help a player catch passes.

The problem YAC Attack has is it's "powered by" skill. It'd be a whole lot more useful if it were based on power running (like it should be) or maybe even receiving grip. It's hard to justify carrying awareness on a receiver when you can get the pretty much the same benefit from just taking power through, and you've already invested into the power running skill.
 
dbill
offline
Link
 
Originally posted by Galithor
I won't argue against PT. It's a top 3 SA for any WR IMO. One of the only ways a passing attack can try and engage in the morale battle, and its the only SA that will directly help a player catch passes.

The problem YAC Attack has is it's "powered by" skill. It'd be a whole lot more useful if it were based on power running (like it should be) or maybe even receiving grip. It's hard to justify carrying awareness on a receiver when you can get the pretty much the same benefit from just taking power through, and you've already invested into the power running skill.


what about an all pass team that uses a power back as its returner. It could be a solid ability for the power back if he makes it in on O and gets targeted. If he makes the catch and this fires he may just be pumped enough by this and power through to be unstoppable. A matter of how much carry aware you'd have on the power back though.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.