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MileHighShoes
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Build is open.
All of my builds are always open.

http://glb2.warriorgeneral.com/game/player/146420

Now My current goal for the build is this (http://i1182.photobucket.com/albums/x455/eknine9/SuperStarMLB_zpskgv8hkio.png), I also admit that I am familiar with GLB1 plays and possible responsibilities of an MLB, but I am less familiar with GLB2 and possible responsibilities of an MLB. So that's why I come here, and before you tell me to speak with my DC, trust me, I will, but I wish to have several other viewpoints as well as my own and my DC's for the build.

What would you do? What have you done? What have I over-invested on? What have I under-invested on? My current goal is an MLB who has enough speed to cover the sidelines with closing speed, can force fumbles and sticks on tackles, and can use Eyes on the Prize to disrupt passes overhead.

However, this is where my GLB2 play knowledge is lacking. Are there enough plays in the GLB2 playbook for an MLB to be in underneath zone to take advantage of this SA? Or should I completely abandon my pursuit of interceptions and invest those points in speed, quickness, and tackling skills, with Zon Shark as the replacement SA? Or is Zone Shark not worth the investment either?

I won't be hitting intercepting until his final 2 seasons, if I do pursue that goal, so there is still plenty of time to discuss it without that affecting his build. I am especially interested in current S* LB builds and replays of them in action, but I still welcome unproven theory.
Edited by MileHighShoes on Mar 23, 2015 18:18:25
 
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http://glb2.warriorgeneral.com/game/replay/161501/2189809

Here's my favorite play by my S* LB. Thought you'd like it since you're thinking INT.

I'll open my build for a little while..not too far off from yours actually. http://glb2.warriorgeneral.com/game/player/122175

55 INT feels like too much to me. I'd prob scale that back, along with some of the Vertical/Diving, and max out the tackling skills. I think you'll end up wanting as much as possible in Tackling Tech/Power. Basically this part of what you said: "Or should I completely abandon my pursuit of interceptions and invest those points in speed, quickness, and tackling skills, with Zone Shark as the replacement SA?" Granted it all depends on how he's used and what teams you need to stop.
 
Xars
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Your Balance is too low with 85 Power Tackling. And as a S* your Power Tackling should be higher to handle S* HBs. Same with Tackle Grip. Your Heart is too low. Break Run Block too low. Tackle Tech is too low. You could drop Strip to get SP for the others. Power Tackling is better for a LB than Strip.

Zone Awareness and INT aren't typical. Are you looking to join the Empire?

Generally you are too well rounded and need more specialization.
 
bhall43
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Not fast enough imo. This is a superstar and you want him to get to the sidelines in order to make use of his tackling skills. My non superstar guys have 65. Personally I would probably ditch the Man awareness for the most part unless someone intends to move your around more than just MLB. Also I think conditioning is a bit low for a Superstar. Zone Aware probably a bit high though I do use a ton of zone against Run teams.
 
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Originally posted by Xars


Zone Awareness and INT aren't typical. Are you looking to join the Empire?



 
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Originally posted by bhall43
Not fast enough imo. This is a superstar and you want him to get to the sidelines in order to make use of his tackling skills.


Not always the case. All LBs don't run all over the field. Vader will max out at 54 sprint. He won't go sideline to sideline, but beware if you run or catch between the hash marks.
 
Kayoh
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The way you're trying to build him, he's going to end up being bad at everything. He's not a good enough tackler to consistently bring down the top power backs at Vet, and he's going to be completely useless in coverage with those skills. A good coverage LB needs 70+ man cov awr, cov tech, deflecting and footwork, and probably sprinting (maybe 60+ quickness) as well.

If you want him to be good at everything, he's going to end up being good at nothing.

If you want him to be a great run defender, drop the coverage skills, make him faster, and get his tackling and BRB up way higher.

If you want him to be an "enforcer" turnover machine type, lower the quickness, footwork, BRB and blitz awr, make him faster and pump his power tackling & tackling grip.

If you want him to be a coverage backer, he's not going to need zone cov awr unless he's playing for the Empire, like Xars said. He's going to need a shitton more man cov awr, cov tech and deflecting though.
 
bhall43
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Originally posted by Galactic Empire
Not always the case. All LBs don't run all over the field. Vader will max out at 54 sprint. He won't go sideline to sideline, but beware if you run or catch between the hash marks.


The good ones do.
 
Galithor
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He doesn't need any coverage skills to be a coverage backer. Just knock the piss out of pass catchers after the catch. Either force a fumble, KL, or demoralize the hell out of them so they drop the next one.
 
Absolut Zero
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Originally posted by Galithor
He doesn't need any coverage skills to be a coverage backer. Just knock the piss out of pass catchers after the catch. Either force a fumble, KL, or demoralize the hell out of them so they drop the next one.


Yeah, with all that zone awareness, looks like Zone Shark would be a good SA. Too hard to have a do it all linebacker with both Zone Shark and EOTP. Sacrifices have to be made somewhere.
 
Galithor
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Originally posted by Absolut Zero
Yeah, with all that zone awareness, looks like Zone Shark would be a good SA. Too hard to have a do it all linebacker with both Zone Shark and EOTP. Sacrifices have to be made somewhere.


My issue with Zone Shark is that you're never going to see it fire a single time against teams like Minnesota or Queen City.

Monster Hit can potentially work against WRs catching passes or against HBs carrying the ball.
 
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Originally posted by Galithor
My issue with Zone Shark is that you're never going to see it fire a single time against teams like Minnesota or Queen City.

Monster Hit can potentially work against WRs catching passes or against HBs carrying the ball.


Neither will EOTP in that sense.
 
Galithor
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Originally posted by Galactic Empire
Neither will EOTP in that sense.


Correct.
 
MileHighShoes
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Well If I abandon man awareness, coverage tech, strip technique, vertical (past 25), and intercepting, and then switch EOTP for Zone shark I can substantially boost sprinting, quickness, conditioning, power tackling, balance, tackling teh, tackling grip, break run block, hold ground, and intimidation.

So this is what I would come up with abandoning EOTP completely.
http://i1182.photobucket.com/albums/x455/eknine9/SuperstarMLB2_zpsmpjlgqhm.png

Now, I understand that the prevailing attitude on GLB1 and GLB2 is that specialization leads to more effective builds, and 9/10 times I'm right there with you, but I'm curious, are there any plays that put the MLB in underneath zone and offer effective defense, or does the LB have to be at a different spot to get use from EOTP? The answer to this specific question will affect what I do.
Edited by MileHighShoes on Mar 27, 2015 15:25:40
 
bhall43
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Short some quickness to bring up Blitz Awareness.
 
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