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Forum > Goal Line Blitz 2 > Chemistry. A brief thought of me
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peeti
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Maybe some discussion about it here...

My opinion? As usual directly and without any prrof to my opinion: It sucks in its current state!

Greetz, Peeti
 
peeti
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OK...here are some more things, why it sucks.

First, I am starting this because this season showed me many reasons, why the current system sucks.

2 of my Superstars ended on 2 good to great teams which play a horrible (or not really good) season because they kinda made a do-over of their team in the offseason. Now they are punnished with a whole season of sucking cause of it.

Do we really want that? I mean we pay for the dots, so a wasted season of their plateu or even any other tier just because the former team folded isnt really fair, is it? Also...if someone wants his team to stay at VET, he NEEDS to get new players at some point and again, this owner will then be screwed heavily for a whole season just because "younger" Vet teams wont have the problem.

Owners are also fucked if you have an agent going inactive, who has several toons on your team. So you were already screwed that he didnt assign SPs and afterwards, you are also screwed for the majority of the next season. Why? We are paying for the stuff, so i want the whole thing.

Lets offseason players start at 100 Chemistry, period. Prevent in season changes by the current system...someone signe a whole bunch of player during the season (Like Bhall), then its his decision and he is punnished by 0 Chem.

But otherwise, like my VET and inactive Agent argument, we shouldnt be punnished by the system...At least not so hard.


So...you all agree? perfect...CDog, go change it

Greetz
 
InRomoWeTrust
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I'm going to reach and say that I like the current chemistry system. There's hate because it negatively affects individuals players, preventing them from playing at their max capacity, but I think it works the way it should.

Queen City came into the season with 43 'new' players. We had taken last season off and brought back much of my old crew with some key targeted additions. Just about everyone started at 50 chem, outside a few screwarounds I added after the chem window.

We hurt in the very early-goings in the season, no doubt about it. Players were flat out slower and it was fumbles/mistakes galore. And scheduling did us no favors with Air Raid and Stunners back to back. But then things started to click. We approached the first curve towards midseason and things looked better. We still had the occasional chemistry woe (punter fumbling the snap in our own territory in a tight game, lol), but gameplanning came together with abilities that were there.

We're 10-5 on the season, with only two real losses I spite. We've got wins on a quite a few good teams. We've got players in the top 5 of their positional HoF categories (HB, OT, G, C, LB, DT, Returner). I have no idea if peeti is referencing his OT superstar on Queen City, but that OT has 114 more pancakes than the guy in 2nd and 150 more pancakes than the guy in 3rd in the positional rankings. You could obviously argue that perfect chemistry could widen that gap, but with 50 chem it's the #1 OT in the game.

We've got 6 more regular season games (we're tracked to make the playoffs as we're 6-2 in the hardest league in the game) and our top chemistry player (someone on a high contract) is at 95 chemistry. My mediums are mid 80s. Is there something wrong with that? We'll basically be perfect chemistry come playoff time. Doesn't that feel right? A brand new team is fully integrated with itself come playoff time? Almost realistic.

I wouldn't call us punished or horrible. Growing pains? Most definitely, but we're competing with everyone from midseason on. There isn't a team that WANTS to play us because we're a cake-walk.
 
InRomoWeTrust
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tl;dr chemistry isn't so bad outside of early season when you're around 50-65, people just like to make it the blame for their teams tactical failures and losses (*cough* bhall )
Edited by InRomoWeTrust on Feb 24, 2015 06:23:44
 
Parab00n
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I have no complaints with the current chemistry system, I always hated that players started at 0 at the start of the season but once that got fixed it's very realistic. You can't expect to turn over a significant portion of your roster in football and not have a few mistakes especially early in the season.
Edited by Parab00n on Feb 24, 2015 06:30:14
 
peeti
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Yeah...midway through the season things look ok. But I am really talking about the beginning of the season.

What you did with your team was bad for the game, but only cause you sit out a whole season and that was bad for the other players. So your team might be a bad example as you deserve a penalty for that

But in general, if a team who played their players all the way through VET and now wants to stay there, they need a full new team of players. Why should they be punnished for staying in VET? I just dont see it as long as everything is made in the offseason.

Also...even tho Gali, Xars and whoever will now jump out of there trenches, I think passing teams are affacted by this even more.
Sacks, drops, KLs add up higher and make the experience pretty bad for the beginning of the season. Maybe Im wrong here tho.

My main concern is about the player agents tho...I have read casual users post saying that he is done if he has again to find a new team after this season and I get his point.
The casual players, meaning owners and agents without some kind of network, mostly end with pretty random teams. Those consist of a bunch of casual players from which many go inactive or retire or even worse, the owner goes inactive or gives up on the team.

You then have either an owner who is sick of falling behind every darn season cause of the chemistry hit for having to look for new players or you have agents, who are sick finding a darn new team just to see their players trip over there own feed for the first maybe 10 games.

That sucks and it makes the experience pretty bad as well...
 
peeti
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Para...you ofc see it that way, also because you own your teams completely with your own players^^

Sometimes we need to see it thru the eyes of the casual users I think. Those are also the big majority of the game...But yeah, im wrong.

The "realistic" argument shouldnt come in here in this case. At the end it is what it is... a game
 
thurinn
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Starting chemistry should go down gradually in early season. For example,

Starting Chem

Signed in off-season: 50
Signed Day 1: 45
Signed Day 2: 40
.
.
.
Signed Day 10: 0
 
Parab00n
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Originally posted by peeti
Para...you ofc see it that way, also because you own your teams completely with your own players^^

Sometimes we need to see it thru the eyes of the casual users I think. Those are also the big majority of the game...But yeah, im wrong.

The "realistic" argument shouldnt come in here in this case. At the end it is what it is... a game


And just like everyone else when my players change teams or retire I have to replace them. We cry about wanting realism on here all the time, struggling to mesh with your team at the start of your first season is a real thing.

And this "Romo should be penalized" BS is well BS. It's his team, if he wants to take a season off and not drop down thats his business.If you really have a problem then it should be with Bort or Corndog for having a subpar ladder system where shitty teams stay at the top too long. Half the top 10 shouldn't be in the top 10 right now.
 
peeti
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OK, realized I am the only one not liking the Chem thing and thats ok. Thats why I didnt put it in Suggestions from the beginning...

The the Romo thing. You might have misunderstood me. Didnt say its his fault or he should be punnished as yes, its his money and team. But the system should punnish him more by letting him slip at the bottom of VET team rankings so other teams couldnt elo tank him and ofc every other team effected by that. The system works too slow, we all know it.

Since that didnt happen I only meant its good that he couldnt jump in the top5 right back again. So the chem thing added in there in a good way.
 
Aeir
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I don't like it...
I don't NOT like it...

That said, if anything I'd actually like to see chemistry swing more. Everyone at 100 Chemistry at the end of a season is boring.

Perhaps losing team-wide chemistry for consecutive losses. Can even leave the current system in place to make sure players can regain Chemistry.

0 chem loss for the 1st loss
2 chem loss for the 2nd loss in a row.
4 chem lost for the 3rd loss in a row.
6 chem loss for the 4th loss in a row.
8 chem loss for the 5th loss in a row.
Etc...

gives people a reason to take the +chem regain talent too
Edited by Aeir on Feb 24, 2015 08:11:54
Edited by Aeir on Feb 24, 2015 08:09:48
 
InRomoWeTrust
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Originally posted by Aeir
I don't like it...
I don't NOT like it...

That said, if anything I'd actually like to see chemistry swing more. Everyone at 100 Chemistry at the end of a season is boring.

Perhaps losing team-wide chemistry for consecutive losses. Can even leave the current system in place to make sure players can regain Chemistry.

0 chem loss for the 1st loss
2 chem loss for the 2nd loss in a row.
4 chem lost for the 3rd loss in a row.
6 chem loss for the 4th loss in a row.
8 chem loss for the 5th loss in a row.
Etc...

gives people a reason to take the +chem regain talent too


That'd be a wreck of the ladder system.
 
Aeir
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Ladder sucks atm anyways rofl
 
InRomoWeTrust
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You have weird humor
 
TxSteve
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also the old "the rich get richer" bit.

 
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