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Forum > Goal Line Blitz 2 > If I Could Change Things, I Would Do Differently
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Stobie
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Lets hear it....

If you had the magic ability to change things either with your teams/builds/game/engine/functionality.... what would you do?

Go.
 
TxSteve
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add new plays every off season
 
TxSteve
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add tier wide tournaments

add option for custom tournaments to be user set up but server run (including brackets / etc)

improved communication from devs

 
Rob.
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Tier wide All-Pro teams either by HOF ranking or by user submitted ballots. Then something that shows on the player page saying they are an All-Pro. Also somewhere on an agents page that shows MVP's and All-Pros.
 
peeti
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-make the HOF an actual HOF
-beeing able to see all time leaders (Players)
-beeing able to see all time leaders (Teams)

Originally posted by TxSteve

add option for custom tournaments to be user set up but server run (including brackets / etc)


Greetz
 
Absolut Zero
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Originally posted by TxSteve
add new plays every off season


There are some offensive and defensive formations that really need love in this regard.
 
Duo
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Fix the sim.
 
InRomoWeTrust
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Originally posted by TxSteve
add option for custom tournaments to be user set up but server run (including brackets / etc)


I would do this, specifically with dedicated efforts to attract sponsors.

Sponsored tournaments with entry fees and prizes.
 
TxSteve
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Originally posted by InRomoWeTrust
I would do this, specifically with dedicated efforts to attract sponsors.

Sponsored tournaments with entry fees and prizes.


I like it.


Beyond that though:
- tournaments require a flex entry fee (obviously) - even if the prize is simply a trophy gif.
- new plays = lots of offseason scrimms

Both are ideas that do actually lead to increased flex spending...
 
Stobie
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Originally posted by Duo
Fix the sim.


Thank you for being specific with your concerns
 
yello43
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Hack myself 300,000 flex points and write a novel with player names.

Edit: My original idea of Serbian names was very limited.
Edited by yello43 on Feb 10, 2015 12:55:27
 
bhall43
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- No Superstars. They kill the balance of the game. It was a neat idea but in the end everything unfortunately revolves around balancing superstars both in building and with the sim.

- Front load AP's, back load SP's. Promote building around your AP's.

- Tons more formations and plays. The game is basic, may as well throw everything you can at it. This is something that can still be done of course.

- Possibly design zones as more Man/Zone rather than all Zone. The All Zone mechanic was never really that great in either game venture. Create plays that have some guys in man coverage and zone coverage around certain areas of the field. That way the people who use certain passing plays over and over can get fooled into throwing into certain zones if they aren't broadening their playbook out.

- Home field bonus's for non Superstars. If you are going to have superstars in the game, balance them out in a fun way. Home field advantage should have its advantages, so give an option at the beginning of the season to provide some bonus's for each home game.

 
Time Trial
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Three seasons to plateau, three seasons of plateau.

Earn S* Points while your S* is still active.

Make blocking skill caps on WRs a hell of a lot lower.

Make a RPP for calling eight or more runs or passes in a row.

Make a STs skill so that run heavy teams don't also have an advantage on that part of the game.

Make short passes easier to catch and more on target with the timing of the route (instead of the WGG classic "oh long passes are easy and short passes are hard? Let's solve that by nerfing long passes.")

Make the running game the consistent yardage solution instead of the homerun solution in this game.

Defensive Play Creator. Can create and save up to (but no more than) three new plays per agent, which can be used in their own playbooks.

Offensive Play Creator. Can create and save up to (but no more than) three new plays per agent, which can be used in their own playbooks.

Better integration of the playbook and the defensive tactics... I had a suggestion on this like a year ago that went to many pages, but went nowhere. Like a lite version of GLB1 tactics... but with better customization and realization.

New classes of brawlers. Like a monk and a mage. Or a monkey.

More individual player tactics.

More Special Abilities.

Tying some of the special abilities to the traits.

More traits.
 
bhall43
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Also reset GL Formation into something like Maryland I or Wishbone. Both GLB ventures have spent the better part of their time tip toeing the sim around GL formation. Makes no sense to continually nerf everything around the formation when you could just change it to something else while providing both a pass and run nature at the same time.
 
USC_Trojans
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Id add a more diverse player builder. First and foremost id scrap the whole attribute changes caps thing, normal players would have 80 caps in everything and superstars would have 100. Attributes would instead be specifically to significantly reduce costs in a way that would give balance builds more sp overall but allow niche builds to max their niche caps rather easily (while not being able to put many, if any points in the weak areas). This would make sure balanced builds would be able to compete at a reasonable level with pure builds. Id merge a few things together (like tackle grip into tackle tech) which would help defense out. Sim change which would give possesion receivers more clout in traffic and increase separation of speed/route receivers to balance it out receivers who run high possession skills will have high costs in route and speed skills and vise versa as the disparity between them increases. Theres a ton of other changes but ill save the novel just going with my best idea.
 
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