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Razorthorns
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With the recent patch it has become far to expensive to make an offensive lineman that can do well enough at high level to both pass block and run block effectively. The easiest way to fix it and make it more fair is to combine power blocking from run and pass into just one stat and call it Blocking Power. Have it apply to all forms of blocking.

I feel like this is a very important fix to the mechanics of this game. Right now teams are pretty much forced to pick either a run heavy or a pass heavy offense because if the offensive line tries to build up in a balanced way they will simply get destroyed by the more specialized defences. Therefore if you combine the power stat then offensive lineman can better afford to build up both pass tech blocking and brun tech blocking which will in turn allow high end offences to build a more balanced approach that model real football better.

As it stands now teams are going to end up being forced to be a run team or a pass team because the O-line can not build up for both at all. I think a balanced offensive line should be able to get 70ish in both pass and run block while a specialist should be able to hit 90 in one and 50 in the other.

That's my 2 cents anyways. I have been around since GLB1 season 1.
 
peeti
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Again...I think the intend of them was good, but the excution was bad...the turn point was terrible. I agree it became even worse but they nerfed the offense in general with this which will buff the D a bit. So maybe that was their intend? Either way...they didnt fix the balanced O problem at all with that point of equalization (is this a word?).

Making both the same would make building a Linemen kinda stupid tho, even tho I understand ur point. This would definitely help balanced teams the most
 
DeeVee8
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I agree. Hell, make pass/run blocking tech into one skill also. It would make the most sense and send the message that a balanced offense is viable.
Edited by DeeVee8 on Feb 8, 2015 11:18:41
 
Detroit Leos
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I do not think the change to tech cost was meant to hinder balanced offenses. Maybe they did not see how this would effect end builds. I assume that they had balanced offenses in mind since they lowered early costs of the skills but had the cost increase drastically. I believe the issue is with how early and rapidly the cost increases. If this is scaled down to a reasonable increase in costs then balanced offenses will still be viable while pure offenses still have to spend a stupid amount of SP to push beyond 70.
 
Razorthorns
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I have a perfect example of a balanced OT: http://glb2.warriorgeneral.com/game/player/88794

He did fine until higher tier. Now he is just about useless. That needs to get fixed because it severely limits what kind of offences an OC can build.

I prefer not being able to know what my opponent might have for a game plan. As it is now its either stop the run or stop the pass 80% of the time.
 
Adderfist
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Holy crap you weren't kidding when you said "balanced" ... I wouldn't say it's good but it's balanced.
 
Razorthorns
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I built him that way just to prove a point =)

You can't run a REAL offense that is balanced if your O-line can't build up for it that way.
 
Razorthorns
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Might be interesting for some to know that Run block tech cost more than pass block tech ...
 
Adderfist
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Originally posted by Razorthorns
I built him that way just to prove a point =)

You can't run a REAL offense that is balanced if your O-line can't build up for it that way.


In the current sim you build "balanced" by building more TEQ and slightly lower power. 40ish power. You can also get away with 15 less footwork

Lead block awr you didn't have to spend anything. You're not quick enough to make it useful.

Your sprinting is at 25 yet you have 5 in the overall attribute. You could take that to 1 and end up with a lot better caps/spending. Also with power at 10 it doesn't make a lot of sense.

There's lots of little things wrong with him if you're going for a perfect player.

Edit: Read it again and it came across pretty hostile- Not my intent.
Edited by Adderfist on Feb 8, 2015 11:55:58
 
bhall43
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The problem is that people take balanced far too literal. You can have a balanced offense without making yourself horseshit.
 
Parab00n
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Where are people getting that balanced offenses were hurt? The changes that were made won't be seen until multiple seasons down the road.
 
Merik
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it's not hard making a balanced lineman, it's just wrong thinking he will be dominant in both.....unless he's named Alan Kelly
 
Razorthorns
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Originally posted by bhall43
The problem is that people take balanced far too literal. You can have a balanced offense without making yourself horseshit.


OK, fair enough and how many of the Championship winners the past three seasons at the higher level tiers are balanced offences that were not raised up either on a farm team or all the way from a rookie team?
 
jjet5552007
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Originally posted by Parab00n
Where are people getting that balanced offenses were hurt? The changes that were made won't be seen until multiple seasons down the road.


They actually went ahead and nerfed blocking on current Vet players and under you just cant see what was changed.
"Sim will treat blocking skill values as a rebalanced lower level based on amount of extra SP currently in player build, in order to account for recent blocking SP value changes and differences between existing players and new. Effect will be scaled each season in order to "ease" into it as players retire and are replaced."
 
bhall43
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Originally posted by Razorthorns
OK, fair enough and how many of the Championship winners the past three seasons at the higher level tiers are balanced offences that were not raised up either on a farm team or all the way from a rookie team?


Why would it matter if they weren't raised from rookie? My way of building a balanced offense isn't equal parts run and pass blocking.
 
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