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william78
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I could be totally wrong but it seems like not many new people are signing up or staying long term with GLB2 or at least not as many as most would like. The Rookie pool still seems fairly large but many players and teams dropping out and quitting. Granted ownership isn’t for everyone and many will quit regardless, but I think there has to be a way to spoon feed the game to new owners and players without them getting hammered by established veterans and those who have been around since season 1. Granted, GLB does this “somewhat” by building reset leagues first but to really keep things somewhat interesting for new players; ie allow them to learn while having some level of success, a better mechanism is required.
Best answer I can come up with:
• Dissolve the D-Leagues, create learning leagues for
o 6 Owners whose accounts show they have been with GLB2 for less than 60 days
o 6 CPU Teams

D-Leagues are the first contracts most new agents get and likely the first interaction they could have with other human players of the game. I still remember meeting other agents/owners in the forums of my D-League’s in GLB1. I made connections there and that’s how I started learning. With lots of errors sure, but I was learning and not getting crushed game in and game out. Some success without being great, it made me want to learn more.

While you are at it, auto open the Team Forum or League Forum for all these teams when the player clicks “accept contract”. Provide some basic “getting to know GLB2” posts in these. Also provide a settings button so we can vets can disable the auto-open.
This is likely to create a great deal of interactions; yes players could go to the FAQ or Goal Line Blitz Forum but if what you are doing to get information to them isn’t working ; why not try something new? I can imagine they would interact quite frequently in this forum as they learn and grow together.

Gameplanning wise this also takes out many of the challenges, since, lets be honest there is a great disparity in the success rate of certain plays. Most of the people who have been here awhile have figured that out, newcomers much less so.
Disable the “free player QB” unless the person’s player count is greater than 1. Too many new guys create QBs can’t get them signed and then lose interest as they bounce from d-league to d-league.

For Sophomore Learning Leagues constrict to 9 Human teams and 3 CPU’s. Then by Seasoned merge them in with the regular leagues.
Edited by william78 on Feb 3, 2015 12:29:11
 
InRomoWeTrust
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I think you're half-way onto something here. GLB2 has a flaw in that it really lacks a 'hook' for a new user to stick around. There are too many of those 'death traps' (you mentioned creating a QB, similarly there are issues when people make their first player a K or other low demand positions).

GLB in general has always felt like a 'build a great game and they will come' model. Establishing those hooks to get the user to log in the next day and the next day never really felt super strong. People who like GLB seem to be strategy/football fanatics hooked on football, competition and winning.

All that being said, I'm not sure 'learning leagues' are time well spent. Addressing the root cause definitely is, though.
Edited by InRomoWeTrust on Feb 3, 2015 13:21:49
Edited by InRomoWeTrust on Feb 3, 2015 13:21:33
 
Achelon
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Sounds like one of the things that has been killing off GLB for a long time.
 


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