Since nobody would see it in bugs,
Originally posted by AirMcMVP
The only real way to fix it would be to buff defenses as teams become predictable.
If a team only runs/passes 7 plays in a row, the defense gets a buff to run/pass awareness (5%).
If a team only runs/passes the next 5 plays, the defense gets an additional buff to run/pass awareness (additional 5%) and relevant technique skills are buffed (5% of base).
If a team only runs/passes the next 3 plays, additional awareness/technique buffs (additional 5% each).
If a team only runs/passes the next 3 plays, additional awareness/technique buffs (additional 5% each).
If a team only runs/passes the next 3 plays, additional awareness/technique buffs (additional 5% each).
If a team only runs/passes the next 3 plays, additional technique buffs (additional 5% each).
Buffs are decreased when teams run a more varied offense (1% buff decrease per play of opposite type).
Spikes would not count as runs or passes.
This would give defenses a bit of a boost against teams that exclusively run/pass. The threshold of 7 plays could be raised but that number seemed to make sense. The only downside would be end of half or end of game scenarios where balanced teams tend to shift to pass mode. They may trigger the awareness buff and possibly the first technique buff.
Originally posted by AirMcMVP
The only real way to fix it would be to buff defenses as teams become predictable.
If a team only runs/passes 7 plays in a row, the defense gets a buff to run/pass awareness (5%).
If a team only runs/passes the next 5 plays, the defense gets an additional buff to run/pass awareness (additional 5%) and relevant technique skills are buffed (5% of base).
If a team only runs/passes the next 3 plays, additional awareness/technique buffs (additional 5% each).
If a team only runs/passes the next 3 plays, additional awareness/technique buffs (additional 5% each).
If a team only runs/passes the next 3 plays, additional awareness/technique buffs (additional 5% each).
If a team only runs/passes the next 3 plays, additional technique buffs (additional 5% each).
Buffs are decreased when teams run a more varied offense (1% buff decrease per play of opposite type).
Spikes would not count as runs or passes.
This would give defenses a bit of a boost against teams that exclusively run/pass. The threshold of 7 plays could be raised but that number seemed to make sense. The only downside would be end of half or end of game scenarios where balanced teams tend to shift to pass mode. They may trigger the awareness buff and possibly the first technique buff.
Edited by AirMcMVP on Jan 7, 2015 11:53:50






























