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Forum > FAQ's, Player Guides and Game Help > Want to see how the HoF #1 QB, DT and TE is built?
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maGz
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Now's your chance!

Opened up the builds for my 3 superstars on Air Raid for a limited period of time.

Cleveland Brown - http://glb2.warriorgeneral.com/game/player/35272

Philip Fry - http://glb2.warriorgeneral.com/game/player/35494

Peter Griffin - http://glb2.warriorgeneral.com/game/player/35533

Probably not a huge surprise for some, but might help others.

All credit goes to Air Raid - wouldn't hold those HoF spots without that awesome team.
 
Achelon
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Being on a Pass heavy team helps out alot, thanks for sharing.
 
DeeVee8
Bucc'd Up
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Needs moar balance...

Sick builds, I think we can all learn a lot from them. Keep 'em open!

Originally posted by cyberninja
thanks for sharing.


 
dawgfan01
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Originally posted by cyberninja
Being on a Pass heavy team helps out alot, thanks for sharing.


This. Thanks a ton for sharing.
Edited by dawgfan01 on Dec 30, 2014 12:42:35
 
Parab00n
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Originally posted by maGz
Now's your chance!

Opened up the builds for my 3 superstars on Air Raid for a limited period of time.

Cleveland Brown - http://glb2.warriorgeneral.com/game/player/35272

Philip Fry - http://glb2.warriorgeneral.com/game/player/35494

Peter Griffin - http://glb2.warriorgeneral.com/game/player/35533

Probably not a huge surprise for some, but might help others.

All credit goes to Air Raid - wouldn't hold those HoF spots without that awesome team.


QB and TE is built exactly like every passing and receiving TE in the game, not a lot of options there. The DT build is very impressive however.
 
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Stobie
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http://glb2.warriorgeneral.com/game/player/28982

Very similar build, with a few areas different that probably didn't mean much in retrospect. I do believe scheme adds a ton to a players value, but I see the weaknesses of this build, but seems we had similar ideas.
 
Galithor
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I've opened up the builds on the Air Raid offensive line as well.

http://glb2.warriorgeneral.com/game/player/26552 - C
http://glb2.warriorgeneral.com/game/player/26547 - G
http://glb2.warriorgeneral.com/game/player/26548 - G
http://glb2.warriorgeneral.com/game/player/26549 - G
http://glb2.warriorgeneral.com/game/player/36506 - T
http://glb2.warriorgeneral.com/game/player/36508 - T
http://glb2.warriorgeneral.com/game/player/36510 - T

I shall also mention this thread in the team forum in case any other Air Raid agents feel like joining the show-&-tell. We probably won't show too much on defense though.
 
Stobie
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Shorty has been open for a while.

http://glb2.warriorgeneral.com/game/player/38107
Edited by Stobie on Dec 30, 2014 13:50:43
 
Galithor
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Originally posted by Parab00n
QB and TE is built exactly like every passing and receiving TE in the game, not a lot of options there. The DT build is very impressive however.


If we were redoing Philip Fry 2.0, he'd be heavier into sprinting/quickness/route tech/route elusiveness. maGz realized he overshot on his stamina cap really early on. I Love the 65 conditioning on him. Didn't need a cap at 87 for it though

I agree on QBs too generally. Other than the token investments in footwork/balance/db grip/db power, his defining feature is probably the significant pocket awareness investment.
 
Parab00n
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Originally posted by Stobie
Shorty has been open for a while.

http://glb2.warriorgeneral.com/game/player/38107


21 Drops

It would be hard to get a better build than that and somehow you still have 21 drops in 13 games...
 
Galithor
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We're good for 8% drops as a team generally. It's more or less been about the same since sophomore. The WR corps has been radically overhauled since then too. We have good games where we only drop 3 or 4 passes. We have absurd games where we drop as many as 12 passes.
Edited by Galithor on Dec 30, 2014 14:11:31
 
Stobie
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Originally posted by Parab00n
21 Drops

It would be hard to get a better build than that and somehow you still have 21 drops in 13 games...


Anomaly this year as last season he had about 7% drop rate and this season is 12%. The build hasn't changed from season to season so kind of weird if you ask me, but then again his production was huge last season, but this not so much.

Typically per game its around 1 or 2 per game with over many games over 20 targets. There was one game with 5 and one with 3, but to your point, I don't know how you battle that considering the build. Could be the plays for the player, I think he averages 70-80 plays a game. So with the amount of plays he is running could just be more tired at the end of the game, but who the hell knows
 
Parab00n
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Originally posted by Galithor
We're good for 8% drops as a team generally. It's more or less been about the same since sophomore. The WR corps has been radically overhauled since then too. We have good games where we only drop 3 or 4 passes. We have absurd games where we drop as many as 12 passes.


It's one of the reasons that running will always be more dominant, there are a lot more things that can go wrong with a pass attempt than a run.
 
Galithor
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Originally posted by Parab00n
It's one of the reasons that running will always be more dominant, there are a lot more things that can go wrong with a pass attempt than a run.


We're good to burn 1-2 drives a game without the defense really doing anything terribly relevant to cause it.
 
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