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Forum > Suggestions > Throwing accuracy when hurried is OP
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Sean1995
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In this game, http://glb2.warriorgeneral.com/game/replay/98932/113928, RIF QB Diaz throws 48 times unhurried, and 24 times hurried. 46 times out of 48 unhurried attempts reach target vectors (95.83%) and 20 times out of 23 hurried attempts reach target vectors (87.0%). I see a problem here. We are talking about a 6+ feet guys weighting 250+ pound going full speed at QB right in front, and QB throws a 20+ yard pin-pointer to targets 87% of the time? Hurries should be way more penalizing than it currently is. If I had cared more, I would have provided extreme examples but that game shows just enough how OP throwing accuracy while being hurried is.

Originally posted by Stobie
Ok here are the results against EVERY League and Ladder game played in Season 5 across all tiers!

Some things of note when reading these numbers. Times and Comp % are against all pass attempts. All other incomplete categories are against all incomplete attempts thus giving the percentage of incomplete passes this how many times it occurred.

TYPE.....HURRY.....NOHURRY

Times Pass.....87545.....611799
Complete %.....44.2515.....49.8656

Fell Incomplete %.....14.3080.....12.9733
Dropped Pass %.....27.4275.....26.7514
Unable Secure %.....39.1005.....37.9089
Intercepted %.....1.3031.....1.2635
Deflected %.....13.2589.....11.6368
Knocked Loose %.....4.5364.....5.5343


According to this stat, Originally posted by Sean1995

QB throws one more 'fell incomplete' pass when he is hurried 74.9 times than when he isn't 74.9 times.

QB throws one more interception when he is hurried 2525 times than when he isn't 2525 times.

QB throws one more batted away pass when he is hurried 61.6 times than when he isn't 61.6 times.

QB throws one more dropped pass when he is hurried 147.9 times than when he isn't 147.9 times.

LOL I can continue on. If anyone have any clue on how many interceptions NFL QBs throw (or even just bad throws) because they are under pressure, they should all agree this needs be changed.


Originally posted by Sean1995
And on top of that, worse teams with worse QBs are hurried way more, resulting in a bad throw not because of hurry but the QB passing abilities/low morale/WR catching abilities.
Edited by Sean1995 on Aug 29, 2014 14:13:40
 
InRomoWeTrust
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Ball reaching the target doesn't mean it was a perfect throw. WRs have the ability to adjust to poor passes. They are still easier to deflect/intercept.
 
Sean1995
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Originally posted by InRomoWeTrust
Ball reaching the target doesn't mean it was a perfect throw. WRs have the ability to adjust to poor passes. They are still easier to deflect/intercept.


I don't care it is harder to catch the ball or not. (it should be harder to catch btw, IMO) At least that's not the point I am making here. I am solely talking about roll for 'fell incomplete' type of passes. When hurried, there should be a significant penalty on QB's throw accuracy. There currently isn't.
 
mrm708
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I think a big factor as well could be the intimidation of the defenders getting the hurries. I have a hunch that intimidation is directly related to the penalty the QB receives based on the wording in the tooltip about increasing pressure on the QB while pass rushing.

Perhaps a hurry by a guy with <25 intim hardly causes any effect whereas a hurry by a player with 75+ intim could have a huge penalty on the throw.
 
. Ninja
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Originally posted by mrm708
I think a big factor as well could be the intimidation of the defenders getting the hurries. I have a hunch that intimidation is directly related to the penalty the QB receives based on the wording in the tooltip about increasing pressure on the QB while pass rushing.

Perhaps a hurry by a guy with <25 intim hardly causes any effect whereas a hurry by a player with 75+ intim could have a huge penalty on the throw.


It would take a while but you can find some sort of statistical difference if you had build access to several players and teams with rushers who have low/high intimidation. That would be an interesting study.
 
Sean1995
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Originally posted by mrm708
I think a big factor as well could be the intimidation of the defenders getting the hurries. I have a hunch that intimidation is directly related to the penalty the QB receives based on the wording in the tooltip about increasing pressure on the QB while pass rushing.

Perhaps a hurry by a guy with <25 intim hardly causes any effect whereas a hurry by a player with 75+ intim could have a huge penalty on the throw.


Interesting theory. Still, that doesn't mean that hurrying with 10 intimidation should hardly make any difference from QB making comfortable throws. QBs are way too accurate when they are hurried.
 
TxSteve
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if I recall - in GLB1 - hurries essentially had no impact on the throw (or maybe even hurried passes were completed MORE than non-hurried passes) - I can't quite remember as I quit GLB1 around season 12 or something.

Anyway - Some folks out there have some nifty scripts -- and since "hurried" is the in play description - they should be able to fairly quickly report -- what are the completion percentages on hurried balls...vs not hurried balls
Edited by TxSteve on Aug 28, 2014 20:51:35
 
InRomoWeTrust
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Originally posted by Sean1995
When hurried, there should be a significant penalty on QB's throw accuracy. There currently isn't.


But there is. Why do you think teams blitz?

You don't see everyone dropping 8 into coverage every passing down.
Edited by InRomoWeTrust on Aug 28, 2014 20:45:24
 
Sean1995
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Originally posted by InRomoWeTrust
But there is. Why do you think teams blitz?

You don't see everyone dropping 8 into coverage every passing down.


FWIW, fewer and fewer teams blitz as the game progresses. Why do I think some teams blitz sometimes? They are looking for sacks. It's not hurries they are looking for. And seriously, why are you making a statement like that? Of course I don't see everyone dropping 8 all the time. So, why some teams blitz somehow explains that there is a 'significant penalty on QB's throw accuracy when hurried?' Let me be honest, what you just said is quite irrelevant to the point I am trying to make.
Edited by Sean1995 on Aug 28, 2014 20:58:37
 
Sean1995
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Originally posted by mrm708
I think a big factor as well could be the intimidation of the defenders getting the hurries. I have a hunch that intimidation is directly related to the penalty the QB receives based on the wording in the tooltip about increasing pressure on the QB while pass rushing.

Perhaps a hurry by a guy with <25 intim hardly causes any effect whereas a hurry by a player with 75+ intim could have a huge penalty on the throw.


http://glb2.warriorgeneral.com/game/player/12357 Player with 100 intimidation as late as June 27th. He forced three hurried passes only last season, so it might be a small sample, but fwiw, all the throws still reached the target. (although two of three were batted away, the other one dropped) I would love to see pass rushers with really high intimidation to see how their hurries affect the quality of throws.
 
Galithor
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Originally posted by Sean1995
http://glb2.warriorgeneral.com/game/player/12357 Player with 100 intimidation as late as June 27th. He forced three hurried passes only last season, so it might be a small sample, but fwiw, all the throws still reached the target. (although two of three were batted away, the other one dropped) I would love to see pass rushers with really high intimidation to see how their hurries affect the quality of throws.


That drop may very well be due to the pass tech impact of the hurry. Accuracy may have fallen off enough for it to be at the edge of the receivers catch radius, and thus a more difficult catch as well.

As others have mentioned before, just because a pass reaches a target, doesn't mean it did so cleanly or ideally. Whether that pass was 3 inches off the turf, or hit the receiver in the chest is something the sim isn't really capable of showing you.
 
Sean1995
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Originally posted by Galithor
That drop may very well be due to the pass tech impact of the hurry. Accuracy may have fallen off enough for it to be at the edge of the receivers catch radius, and thus a more difficult catch as well.

As others have mentioned before, just because a pass reaches a target, doesn't mean it did so cleanly or ideally. Whether that pass was 3 inches off the turf, or hit the receiver in the chest is something the sim isn't really capable of showing you.


I am not arguing about the impact hurries has on the 'quality of throw for catching,' it's the 'accuracy of throw,' you know, those fell incomplete type of passes that leaves offense no chance at catching the ball. The frequency of that happening due to being hurried is extremely low. That's what I am focusing on.
 
Galithor
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Originally posted by Sean1995
I am not arguing about the impact hurries has on the 'quality of throw for catching,' it's the 'accuracy of throw,' you know, those fell incomplete type of passes that leaves offense no chance at catching the ball. The frequency of that happening due to being hurried is extremely low. That's what I am focusing on.


That kinda falls under the wide open drop column for a passing team though. It sure as hell ain't fun to watch. Even for a defender who might've had a better shot at an INT or deflection for their stats.

If we're going to have elitely built QBs outright miss more, then I want elitely built coverage defenders to fail to stick like glue to the WRs more too.
Edited by Galithor on Aug 29, 2014 08:12:06
 
TxSteve
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Just looking at 1 Air Raid game (going to look at another next) - yes this is a small sample size

vs the Tigers:

Cleveland: 40/62 (64.5% Completion)
He was hurried 5 times. On those 5 Hurries:
4/5 (80%) for 35 yards and 1 TD


Tim Tebow (Tigers QB): 38/69 (55.1% completion)
He was hurried 11 times. On those 11 hurries:
7/11 (63.6%) for 100 yards
(the other 4 were all drops)

In that game at least (lol sample size) - both QB's performed better when hurried. I'm to go look at the next game to see if this holds up.
Edited by TxSteve on Aug 29, 2014 08:33:05
 
TxSteve
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Air Raids most recent game vs Harrisonburg might be the best one to look at -- Yuk had 0 chem and was hurried 22 times.

Total for Yukiko:
40/69 for a 58% completion

On hurried plays:
14/22 for a 63.6% completion for 175 yards


It would appear to me based on incredibly limited data (I've looked at 3 games) - that QB's perform better when hurried....
 
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