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Forum > Suggestions > QB Slide - Can we get it implemented?
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Galithor
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I really like the ability to rollout and scramble in the current sim. I don't like that I can't have my QB slide before contact after a scramble.

http://glb2.warriorgeneral.com/game/replay/87181/1332330

Would it be possible to add a checkbox to QB tactics or O-coordinator Tactics to have them do a QB slide when scrambling before getting tackled? The SA, Brace 4 Impact, is already setup on a "pre-tackle" trigger. I figure it might be possible in the code to add that same trigger to a Quarterback flagged to slide?

As it is, scrambling belongs to the rushing QB that gets used to dropback to pass (lol). I'd like it to be more useful for my own Quarterback, who's not intended to be testing LBs and Safeties with his ball carrying prowess.
 
TxSteve
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I don't really like it - with the obligatory: add carrying grip if you want to have a QB who scrambles - you chose to spend your points elsewhere.

Going back to all the QB roll out stuff - and the morale hits that QBs take from being tackled -- allowing slides pretty much removes any morale hit for running QBs. I get you're probably saying "only on scrambles" - but as soon as it were implemented for scrambles...people would say "why can't I slide when my rollout is going badly? That's what a real QB would do!"

Then what would be next? Add a check box for WR's or HB's to step out of bounds rather than take the hit (a la the Colts a few years back with marvin and reggie?) to avoid energy loss and morale loss and fumble risk from tackles?

Add in the fact that it seems fumble rates are growing for power backs at a seemingly high rate -- and now you add a check box: go ahead and go down if you've already gotten the first down and a defender is trying to strip the ball?

Then you'd have to add "kneel" for kick and punt returners who are returning a kick with a lead in the final minutes of a game where the only way to lose is if the returner fumbles the ball.

Then you'd have to add code so the HB's hold on to the ball with both hands at the end of the game when playing with a lead in the final moments of the game to reduce fumble risk to almost nothing?


seems like a slippery slop to me to bypass carrying grip for QB's.

 
Time Trial
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Don't make it a tactic, make it an SA.
 
InRomoWeTrust
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Originally posted by Time Trial
Don't make it a tactic, make it an SA.


This. Was one of the ones we recommended back in alpha testing.
 
Time Trial
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Originally posted by InRomoWeTrust
This. Was one of the ones we recommended back in alpha testing.


Yup. We were trying to get more "unique event" SAs instead of a lot of "+ skill, - skill" type SAs.
 
Galithor
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I'd be on board with it as an SA

not that I'd use it, lol.
Edited by Galithor on Jul 24, 2014 12:30:40
 
bhall43
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Make it an SA. Base it on Carry Awareness.
 
Galithor
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More I think about it, less I want it to be an SA.

It's football 101 that the QB slides to protect themself. It's absurd that my QB doesn't slide, and instead tries to take on a MLB. I'm not taking an SA for a play that happens once every 2-3 games. I'm better off just setting my QB to "never", and dealing with the incompletion and punt, and not being able to occasionally punish a defense for over-covering.
 
bhall43
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It would be absurd if as a dc I had to put a defender as a spy every play or you took an easy 5 to 10 yards any time I ran coverage or blitzed an overload.
Edited by bhall43 on Jul 24, 2014 14:53:32
 
Galithor
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Originally posted by bhall43
It would be absurd if as a dc I had to put a defender as a spy every play or you took an easy 5 to 10 yards any time I ran coverage or blitzed an overload.


You're right, there should be no risk/consequences for rushing 3 and dropping 8 into coverage.

We're talking about a mechanic, scrambling, that basically nobody is using. Until this season, turning on either scrambling or rollouts was a good way to get you killed. Now rollouts have some viability, but scrambled is still too dangerous to use. Unless you're a rushing QB, and then you're not dropping back to pass in any serious way anyhow, and the opposing team isn't going to drop back 8 into coverage against you either.
Edited by Galithor on Jul 24, 2014 15:14:50
Edited by Galithor on Jul 24, 2014 15:13:46
Edited by Galithor on Jul 24, 2014 15:13:24
 
bhall43
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You don't understand how easy it is to gain yards from that shit. And if your qb is just sliding it's pretty much pathetic. If you don't have a spy it is hard as shit to stop and overloads are just a great way of giving up 10 easy yards. You don't even need to be speedy. That is how lol it is.
 
bhall43
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Before olb blitzing became the only way to blitz that was netting qb's 80 yards a game rushing and everyone started only using spy plays.
 
Time Trial
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If actually getting the play you wanted with the spy in was humanly possible using the current D system, it wouldn't be so bad.

But it isn't.

Originally posted by Galithor
More I think about it, less I want it to be an SA.

It's football 101 that the QB slides to protect themself. It's absurd that my QB doesn't slide, and instead tries to take on a MLB. I'm not taking an SA for a play that happens once every 2-3 games. I'm better off just setting my QB to "never", and dealing with the incompletion and punt, and not being able to occasionally punish a defense for over-covering.


You probably want your QB to be able to pump fake without an SA too, because it is football 101 that QBs use pump fakes.

If you designed the SA properly, it would be worthwhile.

Activates on Carrying Awareness
20/35/50% chance to activate when being tackled after pulling the ball and scrambling (does not work on designed QB runs)
QB earns an extra .5/1/1.5 yards and cannot fumble the ball and does not take any morale penalty for being tackled.

Makes dual threat QBs or passing QBs that scramble more viable.
 
TxSteve
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Just for curiosity sake - why would sliding gain EXTRA yards? Seems to me it usually results in getting a couple fewer yards.
 
bhall43
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Originally posted by TxSteve
Just for curiosity sake - why would sliding gain EXTRA yards? Seems to me it usually results in getting a couple fewer yards.


It's not. It just gives easy yards with no risk.
 
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