Give players the option to do more in their playbooks than in their DAI. The DAI and the D Playbook are a confusing mess of tags and possibilities. This idea gets rid of that. It is more work up front, but much easier to change as needed.
For players who like the current system, load the existing AIs and the existing playbooks.
1) The Playbook.
Okay, for starters, we are going to need more than a single dropdown menu on the play selection sheet. We need one for down, one for distance, and one for formation (the existing one).
Down Selection
This will have Default - 1st - 2nd - 3rd/4th as options.
Distance Selection
This will have Default - V. Short - Short - Medium - Long - Very Long as options.
Formation Selection
This will have the existing formation options.
The Default Setting
Rather than have to set every possible eventuality, you can select a "default" setting in case the specific instance is left with no plays in it. No need to over micro-manage.
Example: You don't care what down it is, but you care that it is short-yardage and they are using the spread formation? Set it to [Default][Short][4WR Spread] and choose your play call.
Minimum requirements to save a playbook
Currently you need two plays per formation to save your playbook. The current requirement would be at least two plays in each "default" setting for each formation-type. Anything else that is left blank will default up based on formation then distance then down.
Play tags
Existing play tags would be ignored entirely. If you put it in as a D that can be called in a situation, it will call the play or plays based on what plays you put in for that situation. You will still be able to set the play to be called more or less often by clicking the blue bars to increase/decrease the frequency of calling that play from that situation.
However, the existing play tags will come into effect based on the Def AI.
AI
Almost everything will exist in the playbook. The AI will be used for the following:
determining distance tagging
Here you determine what the playbook will consider V. Short, Short, Medium, Long, and Very Long for the distances. Maybe you've got "very short" plays set up to stop the easy inside run and you want that setting to be less than a yard for most teams? No problem. Say you are now up against a team that will run the ball inside on anything less than 3 yards... instead of adjusting your entire playbook, you can just set the very short distance to 3 yards. If you don't want to be so predictable, you can make the adjustment in your down specific settings in the playbook instead.
determining big lead, losing big setting
This will help determine when your AI will make adjustments (if any).
situational adjustments
This will be the bulk of where you make minor adjustments to the playcalling.
Example:
Big Lead 4th Quarter. Options: Increase Blitz % [Y/N], Increase Zone % [Y/N], Increase "Long" plays % [Y/N], etc.
This will make a universal adjustment to the play call settings to give more weight to plays that are tagged that way in your AI.
These settings can be turned off to prevent any situational adjustments, or turned on to permit situational adjustments (but not all of them).
[Obviously the ability to manually add/remove the [Distance] and [Run/Pass] tags would be helpful because I don't care what GLB thinks a play should be used to do, I care how I want the play to be used].
---
Anyway, I think we can all agree that the existing DAI and playbook options are actually really complicated to use well. The tagging system and the % calling options are so specific that often when you try and add lots of plays to a playbook, you only end up calling the plays in situations you didn't intend. This has led to overly simplistic SPAM playcalling and a huge difference between a top end DC who understands how to trick the AI into calling the right plays and the rest of the DCs who have to use very few plays in order to get the right playcall more often than not.
The current global AI system often overwrites %s in places you don't want them overwritten. The formation based playcalling with the %s to call in certain situations is frustrating to use because you have to bounce back and forth to see what tags might accidentally steal the playcall from what you wanted.
I have no problem with a matching OAI update, though the O has much better options than the D right now.
This isn't a change to make this a less casual game. Most of these options already exist in the current system, they are just almost impossible to use and are counter-intuitive on application.
I don't see this is a huge increase to the power of the D, but I can see where buffing the O a bit might be needed to keep the scores interesting.
Limiting the number of "specific" situational playcalls that you can use might be a way to keep this from being OPed. Maybe the bulk of the plays still need to be default in order to keep this from being OP or from making the D too complicated or "not accessible" to the average user. Limiting the number of tagged plays for the global AI might also be a way to do this.
I mostly see this as a change that needs to be made because of how frustratingly god-awful the current D playcalling system is.
Anyway, Corn+Bort, we need an upgrade to the D and I think of all of the solutions that I've read, this is the only one that makes sense. It keeps the values that I think you have tried to instill in GLB2 while fixing the least accessible part of the game.
I'm on a roll with the suggestions today, you are all welcome.
+1 and implement please.
For players who like the current system, load the existing AIs and the existing playbooks.
1) The Playbook.
Okay, for starters, we are going to need more than a single dropdown menu on the play selection sheet. We need one for down, one for distance, and one for formation (the existing one).
Down Selection
This will have Default - 1st - 2nd - 3rd/4th as options.
Distance Selection
This will have Default - V. Short - Short - Medium - Long - Very Long as options.
Formation Selection
This will have the existing formation options.
The Default Setting
Rather than have to set every possible eventuality, you can select a "default" setting in case the specific instance is left with no plays in it. No need to over micro-manage.
Example: You don't care what down it is, but you care that it is short-yardage and they are using the spread formation? Set it to [Default][Short][4WR Spread] and choose your play call.
Minimum requirements to save a playbook
Currently you need two plays per formation to save your playbook. The current requirement would be at least two plays in each "default" setting for each formation-type. Anything else that is left blank will default up based on formation then distance then down.
Play tags
Existing play tags would be ignored entirely. If you put it in as a D that can be called in a situation, it will call the play or plays based on what plays you put in for that situation. You will still be able to set the play to be called more or less often by clicking the blue bars to increase/decrease the frequency of calling that play from that situation.
However, the existing play tags will come into effect based on the Def AI.
AI
Almost everything will exist in the playbook. The AI will be used for the following:
determining distance tagging
Here you determine what the playbook will consider V. Short, Short, Medium, Long, and Very Long for the distances. Maybe you've got "very short" plays set up to stop the easy inside run and you want that setting to be less than a yard for most teams? No problem. Say you are now up against a team that will run the ball inside on anything less than 3 yards... instead of adjusting your entire playbook, you can just set the very short distance to 3 yards. If you don't want to be so predictable, you can make the adjustment in your down specific settings in the playbook instead.
determining big lead, losing big setting
This will help determine when your AI will make adjustments (if any).
situational adjustments
This will be the bulk of where you make minor adjustments to the playcalling.
Example:
Big Lead 4th Quarter. Options: Increase Blitz % [Y/N], Increase Zone % [Y/N], Increase "Long" plays % [Y/N], etc.
This will make a universal adjustment to the play call settings to give more weight to plays that are tagged that way in your AI.
These settings can be turned off to prevent any situational adjustments, or turned on to permit situational adjustments (but not all of them).
[Obviously the ability to manually add/remove the [Distance] and [Run/Pass] tags would be helpful because I don't care what GLB thinks a play should be used to do, I care how I want the play to be used].
---
Anyway, I think we can all agree that the existing DAI and playbook options are actually really complicated to use well. The tagging system and the % calling options are so specific that often when you try and add lots of plays to a playbook, you only end up calling the plays in situations you didn't intend. This has led to overly simplistic SPAM playcalling and a huge difference between a top end DC who understands how to trick the AI into calling the right plays and the rest of the DCs who have to use very few plays in order to get the right playcall more often than not.
The current global AI system often overwrites %s in places you don't want them overwritten. The formation based playcalling with the %s to call in certain situations is frustrating to use because you have to bounce back and forth to see what tags might accidentally steal the playcall from what you wanted.
I have no problem with a matching OAI update, though the O has much better options than the D right now.
This isn't a change to make this a less casual game. Most of these options already exist in the current system, they are just almost impossible to use and are counter-intuitive on application.
I don't see this is a huge increase to the power of the D, but I can see where buffing the O a bit might be needed to keep the scores interesting.
Limiting the number of "specific" situational playcalls that you can use might be a way to keep this from being OPed. Maybe the bulk of the plays still need to be default in order to keep this from being OP or from making the D too complicated or "not accessible" to the average user. Limiting the number of tagged plays for the global AI might also be a way to do this.
I mostly see this as a change that needs to be made because of how frustratingly god-awful the current D playcalling system is.
Anyway, Corn+Bort, we need an upgrade to the D and I think of all of the solutions that I've read, this is the only one that makes sense. It keeps the values that I think you have tried to instill in GLB2 while fixing the least accessible part of the game.
I'm on a roll with the suggestions today, you are all welcome.
+1 and implement please.
Edited by InRomoWeTrust on Jul 16, 2014 10:14:36 (Removing pseudo-note language of 'move to implement immediately subforum')






























