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underdog13
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So it's the last year of skill points for my running back - http://glb2.warriorgeneral.com/game/player/26439
I was thinking about raising quickness and balance more and then adding in some more catching. Maybe with the 10k points at the end adding those to power running. Thoughts?,Adivce?

Oh yeah the title I know...
 
dredgar
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balance would be a huge thing being he is power you dont want him falling after hitting the defender
 
sturge
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stamina
 
Jampy2.0
thuggin'
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intimidation, conditioning, balance.

in that order to 60.
 
Gank
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your power rush should be in the 90's and balance at least 80's in pro imo
 
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Originally posted by Gank
your power rush should be in the 90's and balance at least 80's in pro imo


Is that 90+ power rushing taking into account the +5 power rushing you get from having the player set to "power" in running style and boosts from SAs? I'm of the opinion that statistical boosts from SAs do not take skills over 100, I think they cap right at 100, although I'm willing to change my mind based on evidence or information from the powers-that-be. That being said, I think having 80 power rushing is the way to go, since being set to "power" running style gives you +5, and then the boost from a "gold" Power Through gives you +15 more (and fires quite often), resulting in 100 power rushing.

If SA buffs allow us to get over 100 in a stat then taking power rushing (or any stat for that matter) to very high levels is more viable, although still very expensive.

I do agree with a high balance, you'll get a lot more broken tackles out of your powerback if he's still standing and fighting to move forward, (although also more risk of fumbles).
 
bdnannac
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Better add toughness to help stop the fumbles.
 
underdog13
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Originally posted by Danthesportsman
Is that 90+ power rushing taking into account the +5 power rushing you get from having the player set to "power" in running style and boosts from SAs? I'm of the opinion that statistical boosts from SAs do not take skills over 100, I think they cap right at 100, although I'm willing to change my mind based on evidence or information from the powers-that-be. That being said, I think having 80 power rushing is the way to go, since being set to "power" running style gives you +5, and then the boost from a "gold" Power Through gives you +15 more (and fires quite often), resulting in 100 power rushing.

If SA buffs allow us to get over 100 in a stat then taking power rushing (or any stat for that matter) to very high levels is more viable, although still very expensive.

I do agree with a high balance, you'll get a lot more broken tackles out of your powerback if he's still standing and fighting to move forward, (although also more risk of fumbles).


I'm actually at north/south right now. Think I should try power?
 
underdog13
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Originally posted by bdnannac
Better add toughness to help stop the fumbles.


It's already at 40 and I've been told the fumbles are due to low chem. If I were to raise it when would you stop? It's a secondary stat for a reason right?
 
dredgar
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I'm with gank on this. his back tweak is proof that the 90plus power rush and balance 75plus is good work being his back breaks runs like no other left and right.
 
underdog13
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Originally posted by dredgar
I'm with gank on this. his back tweak is proof that the 90plus power rush and balance 75plus is good work being his back breaks runs like no other left and right.


Yeah his running back has like 11 ypc? lol insane. Alright more power running and balance it is then
 
bdnannac
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Originally posted by underdog13
It's already at 40 and I've been told the fumbles are due to low chem. If I were to raise it when would you stop? It's a secondary stat for a reason right?


I'll tell you this, my team has had 100 Chem for a while now. My main HB was fumbling too much. I started to add points in Toughness and have seen a big drop in his fumbles. I think it would be good to get it to at least 50. I also think Condition will help too.
 


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