General
New defensive plays! Several cover 3 and cover 6 plays for man coverage.
http://glb2.warriorgeneral.com/images/tactics/defense_plays/405.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/406.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/407.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/408.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/409.jpg
Ladder changes! Rookies will always play rookies, sophomores will always play sophomores, then after that it is free reign. Also, should see a better variance between top teams.
Sim Stuff
Man Coverage
- Facing angle changed from "toward QB" to more horizontal.
- Opening up now has a slightly smaller threshold.
Zone Coverage
- Too many tweaks to list entirely. All of the priority values changed, fixed a couple logic errors.
Passing
- QBs can now hold in blockers with a minimum of 5 blitzers instead of 6.
- QB Pass Power has a larger role in pass quality for longer passes.
- QBs now have a "rattled" mechanic. The more often you are getting hurried and sacked, the more rattled your QB becomes. The more rattled the QB, the more likely he is to hold in blockers regardless of blitzers.
Blocking
- Tweaked blitz pick up logic so that players are less likely to get confused and bounce between players
New defensive plays! Several cover 3 and cover 6 plays for man coverage.
http://glb2.warriorgeneral.com/images/tactics/defense_plays/405.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/406.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/407.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/408.jpg
http://glb2.warriorgeneral.com/images/tactics/defense_plays/409.jpg
Ladder changes! Rookies will always play rookies, sophomores will always play sophomores, then after that it is free reign. Also, should see a better variance between top teams.
Sim Stuff
Man Coverage
- Facing angle changed from "toward QB" to more horizontal.
- Opening up now has a slightly smaller threshold.
Zone Coverage
- Too many tweaks to list entirely. All of the priority values changed, fixed a couple logic errors.
Passing
- QBs can now hold in blockers with a minimum of 5 blitzers instead of 6.
- QB Pass Power has a larger role in pass quality for longer passes.
- QBs now have a "rattled" mechanic. The more often you are getting hurried and sacked, the more rattled your QB becomes. The more rattled the QB, the more likely he is to hold in blockers regardless of blitzers.
Blocking
- Tweaked blitz pick up logic so that players are less likely to get confused and bounce between players
Edited by Corndog on Jul 2, 2014 07:41:15






























