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Forum > FAQ's, Player Guides and Game Help > 3rd Down Stopper or On An Island?
Reppowarrior
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Which do you feel is a better use of AP?
 
pottsman
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If your man awareness is high (and, of course, you play in a man D), On An Island is much better - it gives 3 more points to Tech and Deflection when it fires, prevents bad rolls, and can fire on any down.

Stopper is good, especially if you have a low ( >75) cap on awareness, but I'd go OAI first on most corners.
 
bhall43
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Pretty equal imo watching most sims. They both have their uses.
 
Thunderoo
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3rd down stopper without a doubt. On an Island may fire a lot now but it very rarely affects rolls and the coverage tech is useless given how late it fires.
 
bhall43
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Originally posted by Thunderoo
3rd down stopper without a doubt. On an Island may fire a lot now but it very rarely affects rolls and the coverage tech is useless given how late it fires.


I see it fire for PD's all the time against me. >_<
 
Thunderoo
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K going through your loss against Tampa and going to record how OaI performs. [Woops posted too early only just out of the 1st quarter!]

Useless:

http://glb2.warriorgeneral.com/game/replay/75202/3333134 - First play for SF offense!
http://glb2.warriorgeneral.com/game/replay/75202/3333175
http://glb2.warriorgeneral.com/game/replay/75202/3333307 - Clearly fires after deflection is made
http://glb2.warriorgeneral.com/game/replay/75202/3333409 - Fires once ball is on the ground
http://glb2.warriorgeneral.com/game/replay/75202/3333497 - Toggles off (this is a good example of one which would be perfect if it stayed on)
http://glb2.warriorgeneral.com/game/replay/75202/3333518 - Toggles off during deflection
http://glb2.warriorgeneral.com/game/replay/75202/3333728 - Toggles off during deflection

Useful:

http://glb2.warriorgeneral.com/game/replay/75202/3333201 - Debatable? SA doesn't seem to fire until after deflection happens. Coverage tech clearly useless in this example.
http://glb2.warriorgeneral.com/game/replay/75202/3333743 - No deflection roll though
http://glb2.warriorgeneral.com/game/replay/75202/3333837 - No deflection roll
http://glb2.warriorgeneral.com/game/replay/75202/3333983

Ok going to stop there as it's pretty much more of the same. Something I've noticed though is that OaI never appears above a players head if he's engaged in some action (ie tackling, deflecting etc). Is this a visual bug or a sim bug?
Edited by Thunderoo on Jul 1, 2014 16:46:10
Edited by Thunderoo on Jul 1, 2014 16:42:11
 
Parab00n
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I prefer 3rd Down stopper because it's the most important down and you get it the entire play.
 
bhall43
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Originally posted by Thunderoo
K going through your loss against Tampa and going to record how OaI performs. [Woops posted too early only just out of the 1st quarter!]

Useless:

http://glb2.warriorgeneral.com/game/replay/75202/3333134 - First play for SF offense!
http://glb2.warriorgeneral.com/game/replay/75202/3333175
http://glb2.warriorgeneral.com/game/replay/75202/3333307 - Clearly fires after deflection is made
http://glb2.warriorgeneral.com/game/replay/75202/3333409 - Fires once ball is on the ground
http://glb2.warriorgeneral.com/game/replay/75202/3333497 - Toggles off (this is a good example of one which would be perfect if it stayed on)
http://glb2.warriorgeneral.com/game/replay/75202/3333518 - Toggles off during deflection
http://glb2.warriorgeneral.com/game/replay/75202/3333728 - Toggles off during deflection

Useful:

http://glb2.warriorgeneral.com/game/replay/75202/3333201 - Debatable? SA doesn't seem to fire until after deflection happens. Coverage tech clearly useless in this example.
http://glb2.warriorgeneral.com/game/replay/75202/3333743 - No deflection roll though
http://glb2.warriorgeneral.com/game/replay/75202/3333837 - No deflection roll
http://glb2.warriorgeneral.com/game/replay/75202/3333983

Ok going to stop there as it's pretty much more of the same. Something I've noticed though is that OaI never appears above a players head if he's engaged in some action (ie tackling, deflecting etc). Is this a visual bug or a sim bug?


Seems your assuming its only firing while it shows the text. And I am pretty sure it doesn't fire twice on a play so your second to last replay of "useless" is pretty lol.
 
bhall43
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I dunno...the fact that most times I see it fire is on a play where my player doesn't catch the ball makes me feel completely opposite of you as to whether this SA is useless. You can keep up the charge and maybe it is for all I know, but what I am seeing is not catches when it fires for the most part so to me it looks pretty good.
 
Laggo
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THE FUCK REPPO YOU ARE ALIVE AND YOU PLAY THIS GAME OF ALL GAMES?
 


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