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Forum > Goal Line Blitz 2 > So the latest DC changes made QB mixes possible...
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peeti
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...and I totally dislike that!

What I mean is that it is now possible to have a Rushing QB and a Passing QB and you can makie sure, that both only do what they are built to...

Seems like since the lastest change, you can put in one QB at the GL formation and one QB in your normal Offense and it wont mix those up in any way. So have a specific Player that you can solely build to run the QB Rollout Cheese, which is still very viable in Rookie, despite what agents like Xav will say again.

This team showed it - http://glb2.warriorgeneral.com/game/team/766

Game 1 since new QB: http://glb2.warriorgeneral.com/game/game/73662

Game 2 since new QB: http://glb2.warriorgeneral.com/game/game/60512


What I really dislike is that this is likely to become a new kind of Meta at least in rookie. This team I called out even has a S* QB to run that cheese. Also, you dont have to care about ANY passing skills at all with those QBs.


Was this intended? I remember back in S1 it was clearly stated that there was a reason why it pull off the QB in GL formation to other O-formations as well.


Maybe its just me who is worried about this, who knows.


Greetz, peeti
 
peeti
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BTW...sorry tezed for calling your team out. You are just the first team I noticed that. Im not saying you did that on purpose, just dislike the fact
 
Rom_Fox
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You have to be able to block for it to be viable.
 
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What? You cannot put in a certain player for a certain play or formation.
 
sieg76
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I saw some team out there thats been doing it for two seasons. No change has occurred. Fundamentally i dont see anything wrong. Whoever first started this is a genius IMO.
 
Rom_Fox
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Originally posted by sieg76
I saw some team out there thats been doing it for two seasons. No change has occurred. Fundamentally i dont see anything wrong. Whoever first started this is a genius IMO.


i bet that team has a running qb that can pass some so when it was set so he had to play regular formations he was actual an ok QB for 10 plays a game.
 
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Oh nevermind. You can set a QB for GL and one for all other formations.
 
peeti
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Originally posted by sieg76
I saw some team out there thats been doing it for two seasons. No change has occurred. Fundamentally i dont see anything wrong. Whoever first started this is a genius IMO.


That is a total lie...show me that team. It wasnt possible to do that exclusively until that last change

Originally posted by Rom_Fox
i bet that team has a running qb that can pass some so when it was set so he had to play regular formations he was actual an ok QB for 10 plays a game.


That is ok...then he would at least need to care A BIT about pass skills
 
peeti
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Originally posted by nortobc
What? You cannot put in a certain player for a certain play or formation.


GL only you can
 
sieg76
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Originally posted by peeti
That is ok...then he would at least need to care A BIT about pass skills


A change occurred some time ago. The net effect was that my running qb was always in goal line. Instead of being subbed out 10% of the time. To me, non-existent difference.
 
Galithor
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It doesn't really affect anything. It's not like you're going to lineup in a pass defense against Goalline. It's also not like the pass first team is going to be built to effectively block for those QB rollouts in Goalline as well.
 
peeti
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Originally posted by Galithor
It doesn't really affect anything. It's not like you're going to lineup in a pass defense against Goalline. It's also not like the pass first team is going to be built to effectively block for those QB rollouts in Goalline as well.


wut? You only need blocking TEs to do the QB rollout cheese well. And you can easily play the great passes without receiving TEs.

Originally posted by sieg76
A change occurred some time ago. The net effect was that my running qb was always in goal line. Instead of being subbed out 10% of the time. To me, non-existent difference.


Uhm no, it is a difference. 10% seems exxegerated.

As said in OP, its ok if its only me who dislikes this. Will be more crying about it next season, Im sure. Just like everybody told me Middle Overload wasnt OP at all at the beginning of the season
 
mrm708
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This game should definitely trend towards more control over which players play at which times and at which position than less control.

This is a positive change. QB rollout "cheese" is very stoppable, and those newly potent qb sweeps out of nonGL sets would still not be able to be run with the running qb at all times.

The offense and defense should both have more precise control over player selection during games.
 
Rom_Fox
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when we started doing it during sophomore season it was 100% Goal line, then it became about 10% swapped in which was ok actually because it gave QB a break now and then

after the last change it went back to 100% but i'm still adding some passing skills (don't tell sieg76) because I think a qb that can run from any formation is a headache for a DC and his caps are higher than our starting QB so maybe some day he'll move into the full time role.

We started doing this after being impressed with what Tampa Bay was doing with QB in the rollout.

here are 5 reasons you are wrong about being upset about this

1) it's very easy to counter, it's only been effective against inactive teams or teams that are taken by surprise. the offense isn't set to run full time as it is with this kind of approach and if your half backs can't block that sweep is just another play, useful but not reliable or devastating.

2) we can't afford to spend points on blocking skills because our half backs have to be prepared for random dump off passes so any slop points need to be going there to make those not just lost plays. this is because the QB logic is so simple that you can't rely on it to be repeatable and there are no situational (even 3rd down) subs to put in a half back that can block or catch out of the backfield

3) currently the defense gets to spam formations without any potential for adjustment by the offense. 'Oh look Middle Overload again' but the QB has to go through the same set of progressions and if quick read fires at point 1 or 3 or 6 or whatever the Qb may never see that WR2 is ALWAYS OPEN 1 second in and miss him half the time etc. So the inability to react to a formation is on both sides of the ball - so you have to plan for a set of plays that tends to get someone open so you don't get sacked right? and on defense against us you have to play on seeing the QB2 run wide out of goal line - but you can rest well knowing you only see him running side out of goal line right? this is just part of the chess game

4) depth charts were terribly broken before - this is much much better. of course it is possible to revert to code which only effs this formation and forces the back up to pass now and then. Why is this realistic? how many passes did Tim Tebow throw his last couple of years? in 'real football' you put a guy in to do what he can do - the only equivalent to a wildcat formation is goal line - our goal line guy can handoff run or pass in a manner that is equivalent to 'real football'. the other side of what you want is that our OC would have send our 6 second 40 yard time QB out to run the goal line rush because .. derp? guess what? we did that too and the poor bastard has the carrying grip and broken bones to show that he ran the sweep. but that was so counter to logic that it made no sense to do in anything like a realistic sim. the current mode is both more realistic and creates more strategic options

5) more options is a good thing. it's too limited now as it is with the limits on the offense in terms of substitutions and adaptability. These plus drops are what keeps scores under some control though because the inability of guys to effectively cover remains an issue. I don't love that balance but at least it's balanced. in the off season if we can get some coverage changes then maybe we can get some changes to how QB read works so that you know if it fires you'll get a reliable pass to WRX against certain defenses and thus allow for effective counters that aren't RNG based. The more the game creates semi-predictable outcomes in terms of what the dots do and reduces the apparent reliance on randomness the better. The more plays that are viable the better - i'd love to be able to reliably pick up the blitz with a back or reliably dump to a back and as a DC I'd be interested in having to be more balanced and find better combinations of plays to counter this.

The more options and variety of teams and plays you remove and nerf and the more boring things get - do we really want the same 5 offensive plays vs. the same 4 defensive plays run over and over with only the RNG and dot builds to have an impact? that's an option, it's a 'level playing field' but it's a much more limited game.

So Vase Breakers proudly adapting to the game for 3 seasons - call it cheating or cheese or lame if you want, but I think it's just sour grapes.
 
Rom_Fox
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Originally posted by mrm708
This game should definitely trend towards more control over which players play at which times and at which position than less control.

This is a positive change. QB rollout "cheese" is very stoppable, and those newly potent qb sweeps out of nonGL sets would still not be able to be run with the running qb at all times.

The offense and defense should both have more precise control over player selection during games.


yeah this
 
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