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Forum > Suggestions > QB stat addition: dropped passes
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rams78110
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I like that it's already a stat for HB/FB/WR/TE, but that really needs to be in the QB's statline as well. Drops are ridiculous in this game so tacking that on after the QB's completion percentage would be nice.
 
mrm708
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I have never seen a QB statline before that included dropped passes. All QBs have to deal with drops.
 
Laggo
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I don't see what your point is. OLine don't even get on the box score in real football, does that mean we should just display nothing for them? DLine doesn't get credit for revcakes in real life.

I think it would be nice to get a sense of your personal accuracy.
 
Sean1995
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Nah, QBs are also responsible for drops.
 
Xavori
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Originally posted by Sean1995
Nah, QBs are also responsible for drops.


No they're not. If it's a drop, it means the WR had it in their hands and then dropped it.

QB's are responsible for incomplete passes whether it be bad accuracy or throwing into coverage that makes the ball too hard to catch. They are not responsible for butterfinger receivers.
 
Thunderoo
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Originally posted by Xavori
No they're not. If it's a drop, it means the WR had it in their hands and then dropped it.

QB's are responsible for incomplete passes whether it be bad accuracy or throwing into coverage that makes the ball too hard to catch. They are not responsible for butterfinger receivers.


In this game they are; build a QB with 100 accuracy and 10 technique with a WR with 100 CiT and 10 Hands and every catch will be a "drop" no matter the coverage.
 
Laggo
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You don't get it, there are only 7 results of a pass in this game once the QB has made his checkdown roll and the ball is launched

Caught / Intercepted / Dropped / Knocked Lose / Incomplete / Deflected / Nearby Defense

QB's are pretty much not responsible for half of those (Caught / Dropped / Knocked Loose) and directly responsible or at least play a large part in the other half (Intercepted / Incomplete / Deflected). Nearby Defense is kind of half and half but mostly the receiever (CiT + a poor checkdown roll = sadface)

People this is a video game, stop thinking about this like it is real football - everything about this game is maximizing the percentages and hoping RNGeesus gives you your cake and lets you eat it. That's it. Adding dropped passes as a QB stat lets you know how much of that QB's percentage was his fault or not which is valuable information.

A Technique/Accuracy QB will put up different numbers playing with 5 Hands/CiT receivers and playing with 5 Power Sprinters

And it's not like you can't already calculate this on your own, but just because of the way ladder and season stats are segregated makes it tedious for ladder games.
Edited by Laggo on Jun 21, 2014 22:17:28
Edited by Laggo on Jun 21, 2014 22:14:35
 
peeti
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Originally posted by Xavori
No they're not. If it's a drop, it means the WR had it in their hands and then dropped it.

QB's are responsible for incomplete passes whether it be bad accuracy or throwing into coverage that makes the ball too hard to catch. They are not responsible for butterfinger receivers.


Originally posted by Laggo
You don't get it, there are only 7 results of a pass in this game once the QB has made his checkdown roll and the ball is launched

Caught / Intercepted / Dropped / Knocked Lose / Incomplete / Deflected / Nearby Defense

QB's are pretty much not responsible for half of those (Caught / Dropped / Knocked Loose) and directly responsible or at least play a large part in the other half (Intercepted / Incomplete / Deflected). Nearby Defense is kind of half and half but mostly the receiever (CiT + a poor checkdown roll = sadface)

People this is a video game, stop thinking about this like it is real football - everything about this game is maximizing the percentages and hoping RNGeesus gives you your cake and lets you eat it. That's it. Adding dropped passes as a QB stat lets you know how much of that QB's percentage was his fault or not which is valuable information.

A Technique/Accuracy QB will put up different numbers playing with 5 Hands/CiT receivers and playing with 5 Power Sprinters

And it's not like you can't already calculate this on your own, but just because of the way ladder and season stats are segregated makes it tedious for ladder games.


Have you guys never understood the ability "Pass Technique"? I mean for real, did you ignore that ability and its description when you made ur posts?
 
Sean1995
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Originally posted by peeti
Have you guys never understood the ability "Pass Technique"? I mean for real, did you ignore that ability and its description when you made ur posts?




The first thing I worked on my QB when I saw lots of drops from WRs was Pass Tech.

Seriously, guys. How are QBs completely not responsible for dropped passes? Just think about it.
 
Makntak
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While we're about it, I'd rather know how many fumbles the QB has had, if not in their personal stat history (which would be preferable), then in the game box.

Receivers drop passes, QBs don't. By definition.
 
Xavori
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Originally posted by Sean1995


The first thing I worked on my QB when I saw lots of drops from WRs was Pass Tech.

Seriously, guys. How are QBs completely not responsible for dropped passes? Just think about it.


Because they didn't drop it?

100 Pass Technique QB throwing to a 0 Receiving Hands WR is still going to be a lot of drops, and it definitely wouldn't be the QB's fault. Now, if the game would differentiate between WR drop and WR couldn't handle a poorly thrown ball, that'd be useful for QB's. But drops, in and of themselves, are on the WR.

Not totally unrelated...if there are any soon to be journeyman WR's with really high Receiving Hands that are going to be looking for a new team, you might think about sending me a PM. I'm planning on looking for upgrades for a S* QB on a passing offense during the offseason...
 
Thunderoo
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Originally posted by Xavori
Because they didn't drop it?

100 Pass Technique QB throwing to a 0 Receiving Hands WR is still going to be a lot of drops, and it definitely wouldn't be the QB's fault. Now, if the game would differentiate between WR drop and WR couldn't handle a poorly thrown ball, that'd be useful for QB's. But drops, in and of themselves, are on the WR.


Gotta have a dice roll mindset to the catch though. Without knowing the numbers I'd be willing to bet that the the QB technique roll has a very large impact on the difficulty of the catch roll. (If not then a dual threat QB could be a possibility if all receivers have high enough hands but maybe that's what you're insinuating )
 
Laggo
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It does but it's still ultimately up to the receiver to win the roll at that point.

If you see drop, the QB's roll was good enough to make it a catchable ball and the CB failed the PD/Int check. The next step is for the WR to catch the ball (or drop) and if he catches the ball and the CB is within tackle radius (apparently based on diving) then the CB can roll for knocked loose

The point of displaying dropped passes is that they are not incompletions in the sense that you failed to deliver a catchable ball. Again, it's not like you can't already find this information, it's just massively harder for ladder games in comparison to league ones.

It's not that QB's have nothing to do with dropped passes, it's that in that particular circumstance the QB already did all they had to do. Like Xav said, if we knew whether it was dropped from poor hands or a poor throw it'd be different, but we don't. All we get is that the ball reached it's target vector and the CB failed their rolls.
Edited by Laggo on Jun 22, 2014 09:04:23
 
mrm708
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Originally posted by Laggo
Like Xav said, if we knew whether it was dropped from poor hands or a poor throw it'd be different, but we don't. All we get is that the ball reached it's target vector and the CB failed their rolls.


This is exactly why I feel like this stat would not be useful. Im all for more useful stats being displayed.
 
Laggo
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But we already can tell how the roll goes based on process of elimination. I don't understand why you think it wouldn't be useful.

Are you implying a dropped pass tells you nothing about how the sequence of rolls from Throw -> Catch went? Because it does.

You can look at your own technique and the hands of your receievers and infer who is more at fault on average. Obviously in any particular circumstance it's impossible to tell, but if you have 35 technique and your receivers have 70 hands it's pretty obvious if they are getting 30%+ drops who's fault it is. Same with that situation in reverse.
 
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