Hey guys,
hadnt been on much on the weekend and I dont really know if this still bothers ppl or not. At least it bothers me, so I want to come up with a 3-step plan to balnce things out a bit.
Why do I do this? Because I HATE MO spamming and its features for a single D-play and because Q rollout seems still to be a killer play compared to all other outside rushes. OK, rushing is weaker, now. But wasnt the plan to address one single abused play?^^
However, here we go:
FIRST: Adjust/revert to some degree all changes made to blocking and defenders.
I personally think that this has been a bit too much. I dislike those supermanlike LBs a bit. Harder open-field blocking was necessary, but not by mking the WRs run past the CBs. So what would I do? Maybe meet at the half. Look what numbers you had pre-change and what you have now, and just try to go with the middle of it. Maybe bad idea but oh well.
SECOND: Let the HB (or FB) make a weakside or LOS block rather than a lead block on QB Rollout!
Seriously...the only reason this play was so op was because of the number of blockers. Just make one of thos blocks a less usefull block and profit. We have several of thos kind of blocks on many runs, so just code one in here and let the D make plays. Pretty confident that this would hit the run enough to not be a nobrainer anymore.
THIRD: Switch the blitzing LBs on MO from the OLBs to the ILBs!
No waypoints would be needed to stop letting this play such a great pass rush play while beeing superb at run stopping. The ILBs would blitz in the middle and could make plays if they are good blitzers, but at least no more edgle blitzed on this play. The playart would also be at least be more accurate.
You can either disagree or not, but I kinda like the ideas. Just wanted to come up with at least an idea to balance stuff rather than just complain.
Does this belong in Suggestions? Maybe...I think its better in Main, tho.
Feel free to hate on me.
Greetz, peeti
hadnt been on much on the weekend and I dont really know if this still bothers ppl or not. At least it bothers me, so I want to come up with a 3-step plan to balnce things out a bit.
Why do I do this? Because I HATE MO spamming and its features for a single D-play and because Q rollout seems still to be a killer play compared to all other outside rushes. OK, rushing is weaker, now. But wasnt the plan to address one single abused play?^^
However, here we go:
FIRST: Adjust/revert to some degree all changes made to blocking and defenders.
I personally think that this has been a bit too much. I dislike those supermanlike LBs a bit. Harder open-field blocking was necessary, but not by mking the WRs run past the CBs. So what would I do? Maybe meet at the half. Look what numbers you had pre-change and what you have now, and just try to go with the middle of it. Maybe bad idea but oh well.
SECOND: Let the HB (or FB) make a weakside or LOS block rather than a lead block on QB Rollout!
Seriously...the only reason this play was so op was because of the number of blockers. Just make one of thos blocks a less usefull block and profit. We have several of thos kind of blocks on many runs, so just code one in here and let the D make plays. Pretty confident that this would hit the run enough to not be a nobrainer anymore.
THIRD: Switch the blitzing LBs on MO from the OLBs to the ILBs!
No waypoints would be needed to stop letting this play such a great pass rush play while beeing superb at run stopping. The ILBs would blitz in the middle and could make plays if they are good blitzers, but at least no more edgle blitzed on this play. The playart would also be at least be more accurate.
You can either disagree or not, but I kinda like the ideas. Just wanted to come up with at least an idea to balance stuff rather than just complain.
Does this belong in Suggestions? Maybe...I think its better in Main, tho.
Feel free to hate on me.
Greetz, peeti
Edited by peeti on Jun 2, 2014 05:22:36






























