As if you need a reminder; here were the changes made to the game five days ago:
- Defenses should react better to certain outside rushes
- Slightly lowered baseline blocking levels
- Made blocks in open field more difficult to maintain
- Fixed depth chart fallbacks to more logically fill positions
- Amped up out of position penalty a bit
I and other heavy running teams do seem to agree that the changes made have been significant. I haven't nailed down the differences yet -- yes, some games - the running game still looks fine (usually mismatches) - but in other games - the defense has been buffed to terminator level, perfect decision making, super speed, perfect read LB's.
I think the real problem lies with the fact that whatever changes Corndog has made to the sim...they've dramatically reduced the occurrence of pancakes. I understand these are less than perfect stats to look at as there is such a significant factor based on your opponents builds...but I still believe there is something meaningful here.
So - I looked at pancakes this season for my team (100% run) and Yorick (100% run) to see if there was anything that seems to have changed on ND (nerf day).
My Team (minnesota stunners)
Game 1: vs redmong - 164 pancakes
Game 2: vs Akron Dawgs (seasoned team) 122 pancakes
Game 3: vs Luelinks 148 pancakes
Game 4: vs Whodats (seasoned) 90 pancakes
Game 5: vs EEA 134 pancakes
Game 6: vs Rancho (seasoned) 67 pancakes
Game 7: vs Winnipeg 94 pancakes
Game 8: vs Hawks (seasoned) 160 pancakes
----Nerf-----
Game 9: vs Gangsta 63 pancakes
Game 10: vs Black Hole (seasoned) 94 pancakes
Game 11: vs Da Borg 56 pancakes
Game 12: vs Miami Dolphins (seasoned) 18 pancakes
Pre Nerf - 122 pancakes per game average
Post Nerf - 58 pancakes per game average
-------------------------------
Now looking at Yorick - who has two occasions where they played a ladder opponent once pre nerf...and once post nerf..
Game 1 vs Roch: 199
Game 2 vs Nebraska Cornhuskers: 43
Game 3 vs MMarmy: 58
Game 4 vs Rhode Island: 116
Game 5 vs Col: 104
Game 6 vs Lincoln Red Imps: 75
Game 7 vs Detroit: 35
Game 8 vs Drinkin: 143
----NERF----
Game 9 vs Tampa Bay: 20
Game 10 vs Lincoln Red Imps: 22
Game 11 vs NY: 53
Game 12 vs Nebraska Cornhuskers: 22
Yorick Pre Nerf Average: 97 pancakes per game
Yorick Post Nerf Average: 29 pancakes per game
So: Stunners see pancakes drop more than 50%
and: Yorick sees pancakes drop more than 67%
Over the course of 6 days Yorick plays Lincoln 2 times (so minimal build difference) and pancakes drop from 75 to 22...more than 66%
Similarly Yorick plays Nebraska in week 2 and week 10 - a longer period but still not that significant build wise and pancakes drop just under 50% from 43 to 22.
As has been discussed elsewhere - the problem with the GL roll out was the LB pathing..they bunched up in the middle of the line. The problem wasn't too many pancakes. Pancakes are the life blood of a running game. To tweak the sim SO dramatically that pancakes are reduced by 50% - 67% is absolutely insane.
Imagine if suddenly the 'acceptable' pass completion rate dropped from 60% to 30%...that is basically the sort of nerf that has been handed to the running game here, in my opinion.
I'm sure there are other examples out there - but the fact that Stunners and Yorick run 100% makes the comparisons at least somewhat valid. Teams that run less...will have fewer pancakes (I think). So those drop offs could be attributed to game plans / etc. If you're a running team - please post your pancake summaries here -- I seriously doubt that these two teams are somehow outliers...while I'm getting flamed, etc - I'll go look at D'Haran and see if they've had a similar drop off.
- Defenses should react better to certain outside rushes
- Slightly lowered baseline blocking levels
- Made blocks in open field more difficult to maintain
- Fixed depth chart fallbacks to more logically fill positions
- Amped up out of position penalty a bit
I and other heavy running teams do seem to agree that the changes made have been significant. I haven't nailed down the differences yet -- yes, some games - the running game still looks fine (usually mismatches) - but in other games - the defense has been buffed to terminator level, perfect decision making, super speed, perfect read LB's.
I think the real problem lies with the fact that whatever changes Corndog has made to the sim...they've dramatically reduced the occurrence of pancakes. I understand these are less than perfect stats to look at as there is such a significant factor based on your opponents builds...but I still believe there is something meaningful here.
So - I looked at pancakes this season for my team (100% run) and Yorick (100% run) to see if there was anything that seems to have changed on ND (nerf day).
My Team (minnesota stunners)
Game 1: vs redmong - 164 pancakes
Game 2: vs Akron Dawgs (seasoned team) 122 pancakes
Game 3: vs Luelinks 148 pancakes
Game 4: vs Whodats (seasoned) 90 pancakes
Game 5: vs EEA 134 pancakes
Game 6: vs Rancho (seasoned) 67 pancakes
Game 7: vs Winnipeg 94 pancakes
Game 8: vs Hawks (seasoned) 160 pancakes
----Nerf-----
Game 9: vs Gangsta 63 pancakes
Game 10: vs Black Hole (seasoned) 94 pancakes
Game 11: vs Da Borg 56 pancakes
Game 12: vs Miami Dolphins (seasoned) 18 pancakes
Pre Nerf - 122 pancakes per game average
Post Nerf - 58 pancakes per game average
-------------------------------
Now looking at Yorick - who has two occasions where they played a ladder opponent once pre nerf...and once post nerf..
Game 1 vs Roch: 199
Game 2 vs Nebraska Cornhuskers: 43
Game 3 vs MMarmy: 58
Game 4 vs Rhode Island: 116
Game 5 vs Col: 104
Game 6 vs Lincoln Red Imps: 75
Game 7 vs Detroit: 35
Game 8 vs Drinkin: 143
----NERF----
Game 9 vs Tampa Bay: 20
Game 10 vs Lincoln Red Imps: 22
Game 11 vs NY: 53
Game 12 vs Nebraska Cornhuskers: 22
Yorick Pre Nerf Average: 97 pancakes per game
Yorick Post Nerf Average: 29 pancakes per game
So: Stunners see pancakes drop more than 50%
and: Yorick sees pancakes drop more than 67%
Over the course of 6 days Yorick plays Lincoln 2 times (so minimal build difference) and pancakes drop from 75 to 22...more than 66%
Similarly Yorick plays Nebraska in week 2 and week 10 - a longer period but still not that significant build wise and pancakes drop just under 50% from 43 to 22.
As has been discussed elsewhere - the problem with the GL roll out was the LB pathing..they bunched up in the middle of the line. The problem wasn't too many pancakes. Pancakes are the life blood of a running game. To tweak the sim SO dramatically that pancakes are reduced by 50% - 67% is absolutely insane.
Imagine if suddenly the 'acceptable' pass completion rate dropped from 60% to 30%...that is basically the sort of nerf that has been handed to the running game here, in my opinion.
I'm sure there are other examples out there - but the fact that Stunners and Yorick run 100% makes the comparisons at least somewhat valid. Teams that run less...will have fewer pancakes (I think). So those drop offs could be attributed to game plans / etc. If you're a running team - please post your pancake summaries here -- I seriously doubt that these two teams are somehow outliers...while I'm getting flamed, etc - I'll go look at D'Haran and see if they've had a similar drop off.
Edited by TxSteve on Jun 1, 2014 18:15:37
Edited by TxSteve on Jun 1, 2014 18:15:05
Edited by TxSteve on Jun 1, 2014 17:57:09






























