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Forum > Goal Line Blitz 2 > Middle Overload on Rookie level
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peeti
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OK, let me be the first to say it: I am GLB2' s biggest whiner. I can live with that, so lets get back on topic.


I know there had been posts about it in the "Changes" thread, but since that exploded over night, I just dont want to look thru every page to find posts about it.

What is my point? Easy enough: MO is too much of a no brainer in Rookie, atm.
Let me state 3 simple reasons for that:

1) it stacks the box like crazy, thus is a great Inside Run stopper. Nothing new, should be obvious by looking at the play art.
2) Outside Runs are easily handled by MO as well in rookie. Watched many many games by now, and it ends in TFLs on about 40% rate and less than 5 yards for about 90%. This is kinda bugging me, since a play called Middle Overload shouldnt be a no brainer for outside runs. But I could live with that, really!
3) It has some of the most Sack potential of all plays! It uses the Edge Blitzes which is gold in rookie level. Also blitzes in general are gold in rookie, so why loet that play, that is an outstanding run-stop play, be also one of the most effective pass rush plays? THIS is why I hate this play so much and THIS is why I only say its so op at rookie, cause sacks are simply the Bazooka of all pass-stop plays.


My suggestion? Let the play develop as the freakin play art shows the play, let the blitzes go to the inside! Why is it even drawn differently than its actually happening? I think this has also been reported at end of S1 already.
At the very least change the play art to outside rushes, if thats what it was intended for^^

For the sake of Rookie Ball, I would love to see how this play works with inside blitzes rather than outside blitzes. I mean there are other great D-plays with the edge blitzes, so there just isnt any need to make that superb Run-Stopping play also one of them.

/whine.


If anyone thinks differently, I am open to hear how you actually beat it AT ROOKIE (Para, that was for you^^), as I just dont see a way


Greetz, peeti.
 
Corndog
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Only example of outside I could find against it was this
http://glb2.warriorgeneral.com/game/replay/66313/1179798

It seems like pitches with a FB lead blocking would work well.

Oh, another
http://glb2.warriorgeneral.com/game/replay/66313/1179979

http://glb2.warriorgeneral.com/game/replay/66313/1180931

Literally not even cherry picking, those were the only ones I saw.
Edited by Corndog on May 28, 2014 03:51:28
Edited by Corndog on May 28, 2014 03:45:44
Edited by Corndog on May 28, 2014 03:44:11
 
Mordaloch
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if the same play gets spammed over and over no matter what the situation is on the field and it is effective for any situations therefore owners just set the play and go inactive lol and still win games because they spam the same play yeah it's broken.
 
peeti
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Originally posted by Corndog
Only example of outside I could find against it was this
http://glb2.warriorgeneral.com/game/replay/66313/1179798

It seems like pitches with a FB lead blocking would work well.

Oh, another
http://glb2.warriorgeneral.com/game/replay/66313/1179979

http://glb2.warriorgeneral.com/game/replay/66313/1180931

Literally not even cherry picking, those were the only ones I saw.


OK...Cant watch replays on work, but I will check those later.

Now what I would really like to hear from you if either the playart or the play pathing is wrong? (EDIT: Talking bout the blitz path ofc)
Edited by peeti on May 28, 2014 04:21:52
Edited by peeti on May 28, 2014 04:16:31
 
Corndog
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Originally posted by peeti
OK...Cant watch replays on work, but I will check those later.

Now what I would really like to hear from you if either the playart or the play pathing is wrong? (EDIT: Talking bout the blitz path ofc)


There is no "pathing"

It's either blitz or not blitz, regardless of whatever kind of flavor the play art has.
 
peeti
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Originally posted by Corndog
There is no "pathing"

It's either blitz or not blitz, regardless of whatever kind of flavor the play art has.


wut? But not only for this play but in general, (talking about actual real life football) if a play is designed to blitz thru the A gaps or B gaps (like its drawn in the play) and then the LBs always blitz thru the Edges C gap), then there certainly is a designed pathing

Dunno if you got me wrong, but are you saying inside blitzes are the same like outside blitzes and it doesnt matter if they do one or the other and it just depends of there they stand? If thats the case, then im leaning myself out of the window and say this is sort of Bull^^ Its either an Inside or Outside blitz. period.

Or am I getting you wrong on your wording?

EDIT: I am a real life youth coach on D, and I would yell them in to the ground if they run over the edges when I called A gap blitzes
Edited by peeti on May 28, 2014 04:32:09
 
peeti
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Just checked and "storm brave" for example works the way it should. So I guess I really dont understand your last post.

You are saying it works as intended with the MO blitzes?
 
Parab00n
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I think this is what you guys are trying to get it.

http://glb2.warriorgeneral.com/images/tactics/defense_plays/270.jpg

In the art the LBs go inside the DE/DT, the actual play has the LBs go around the edge of the DEs. It wouldn't be that great of a pass defensive play if those LBs crashed inside.
 
peeti
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Originally posted by Parab00n
I think this is what you guys are trying to get it.

http://glb2.warriorgeneral.com/images/tactics/defense_plays/270.jpg

In the art the LBs go inside the DE/DT, the actual play has the LBs go around the edge of the DEs. It wouldn't be that great of a pass defensive play if those LBs crashed inside.


OK...now this is exactly what I am trying to adress since my very first post here. Thats why I am confused that CD said "blitz or no blitz, there isnt a pathing". Maybe the word "pathing" was wrong, but I thought my poinbt was clear in the OP.


Thx for translating it tho
 
Adderfist
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I could get behind fixing the play to do what the art shows.
 
Corndog
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Originally posted by Adderfist
I could get behind fixing the play to do what the art shows.


Yeah, I mean it sounds pretty simple.

Except I'd have to completely rewrite the blitzing code to account for waypoints, and then go through and add blitzing waypoints to play definitions, and then test them to make sure they look right.

And now it's suddenly not very simple.
 
TxSteve
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easy to fix the art?
 
Corndog
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I'd rather put a pin in blitz waypoints, and figure out how to make rookie QBs less apt at getting sacked.

The "20 sacks a game" rookie metagame is pretty lame, whether it's MO or the half dozen other popular blitzes.
Edited by Corndog on May 28, 2014 05:20:38
 
TxSteve
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how do you do that without breaking builds...or making pass awareness (or pass blocking...or blitz awareness) meaningless?


add in some kind of 'throw away' code where in the face of pressure - a rookie QB quickly throws the ball but sacrifices a lot of accuracy and pass tech for that throw?

won't the complaint then be "i can't complete anything!"

(though I agree - the fact that you really can't even try to throw for the 1st half of rookie is lame)
 
Corndog
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Well, I mean you can increase the baseline pocket awareness and pass awareness skills, but then make the roll more difficult overall.

Would make low levels less awful, and would make mediocre values less godly. Two birds and a stone.
 
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