It's pretty obvious at this point we have a lack of teams carrying on to higher levels which in turn leaves lots of players without homes which in turn leaves lots of players not playing and not buying flex and lots of nots that aren't good for the game long term. So the goal should be to encourage long term team ownership while still maintaining.
First, should be something like reducing the renewal fee to 100 flex while keeping the same original purchase. This reduces that high-awareness team cost to a level people don't mind spending without giving it much thought.
Second, let agents buy as many teams as they want. It's already pretty easy to game the one team thing via friends or networks. And I'm not fond of discouraging customers from giving you money when they want to anyway. If someone wants to spend $100 buying an entire league's worth of teams, why not.
Third, offer flex-back at the end of the season based on total scrimmage flex spending. If an owner spend 500 flex, they get 50 flex back at the end of the season. If they spend 1000 flex, give them 150 back. If they spend 2000 flex, give them 250 back. If they spend 5000 flex, give them 1000 back. This works on the same psychology as "sales" at stores where they offer bigger discounts if you spend more money than you would have otherwise. Consumer psychology tends to be very silly for the most part so may as well take advantage.
Fourth, incenitevize human players being on a team versus CPU, especially if those players boost. Give teams a flex pool for scrimmages that starts empty. When you sign a human player to your team, you get 10 flex for the pool, and yes, if you cut a human player, you need to lose 10 flex to prevent people gaming the pool. If a player on your team boosts, 10% of the boost cost gets added to the flex pool. This flex pool can only be used on scrimmage and challenges.
Fifth, let owners buy any tier of team that they have 'earned' by owning a team that has made it to that tier. The biggest problems with too many players, not enough owners happens at higher tiers as currently there is no easy method of replacing teams that go away, and when a team disappears, that's up to 43 players who are now homeless. Getting a mechanism in place for getting teams that can sign them, as well as my fourth point that encourages them to do so, should help a lot with keeping players on human controlled teams.
Any other ideas y'all have?
First, should be something like reducing the renewal fee to 100 flex while keeping the same original purchase. This reduces that high-awareness team cost to a level people don't mind spending without giving it much thought.
Second, let agents buy as many teams as they want. It's already pretty easy to game the one team thing via friends or networks. And I'm not fond of discouraging customers from giving you money when they want to anyway. If someone wants to spend $100 buying an entire league's worth of teams, why not.
Third, offer flex-back at the end of the season based on total scrimmage flex spending. If an owner spend 500 flex, they get 50 flex back at the end of the season. If they spend 1000 flex, give them 150 back. If they spend 2000 flex, give them 250 back. If they spend 5000 flex, give them 1000 back. This works on the same psychology as "sales" at stores where they offer bigger discounts if you spend more money than you would have otherwise. Consumer psychology tends to be very silly for the most part so may as well take advantage.
Fourth, incenitevize human players being on a team versus CPU, especially if those players boost. Give teams a flex pool for scrimmages that starts empty. When you sign a human player to your team, you get 10 flex for the pool, and yes, if you cut a human player, you need to lose 10 flex to prevent people gaming the pool. If a player on your team boosts, 10% of the boost cost gets added to the flex pool. This flex pool can only be used on scrimmage and challenges.
Fifth, let owners buy any tier of team that they have 'earned' by owning a team that has made it to that tier. The biggest problems with too many players, not enough owners happens at higher tiers as currently there is no easy method of replacing teams that go away, and when a team disappears, that's up to 43 players who are now homeless. Getting a mechanism in place for getting teams that can sign them, as well as my fourth point that encourages them to do so, should help a lot with keeping players on human controlled teams.
Any other ideas y'all have?




-- He's in charge of writing some well rounded, decent, O playbooks / D playbooks / O tactics / D tactics....
























