I wasn't sure if I should put this in the bugs or not. I mean, I don't think zone's bugged, I just think it's bad. So I stuck it here where I figured it would at least stop new DC's from making the mistakes I made when I first started GLB2. (As for why I run it now on my new rookie team, "No excuse, sir.")
Let's use this play for our first example. It's from my rookie's most recent game. All kinds of stuff goes wrong.
http://glb2.warriorgeneral.com/game/replay/38959/2923266
The first thing you should see becomes really obvious at tick 30. There are 4 guys on the right side of the defense covering two receivers while 2 guys on the left cover three.
Next, instead of actually playing a zone, the FS on the undermanned side is playing man coverage on the outside receiver. This leaves WR4 completely uncovered. The QB, obviously having at least 1 point in pass awareness, spots this and throws the ball to WR4.
Now the FS seems faster than WR4. That's the only thing that gives him a chance at the play. But he's the only one so when his misses. Game over, man. Game over.
Next example is one zone should actually be pretty good at:
http://glb2.warriorgeneral.com/game/replay/38959/2922210
It's a short field. Nobody on the defense should be worried about deep routes. They should happily sit in their two layers. Except that's not what happens because apparently the sim makes absolutely no adjustments to zone locations at all. So instead of two layers of coverage, there is one layer of coverage at that starts a couple yards deep in the end zone.
Like the previous play, this play starts out without any zone balancing by the defense because the sim doesn't understand pre-snap reads and zone adjustment. so there aren't enough guys on one side, and too many on the other. Also like the previous play, this wouldn't be that bad if the defenders were actually playing zones and not man coverage on the first guy to enter their zone.
But where that play totally breaks down is that no defender makes any attempt to pick up the HB out of the backfield because none of them have a zone designation that is close enough to the line of scrimmage to make that read.
So, dear newbies thinking of playing zone D, my advice to you is don't. The sim doesn't understand how zone's work. It doesn't make pre-snap reads. It doesn't make zone adjustments. Defenders don't actually play zone coverage ever. They just play man coverage on a small area of the field.
Let's use this play for our first example. It's from my rookie's most recent game. All kinds of stuff goes wrong.
http://glb2.warriorgeneral.com/game/replay/38959/2923266
The first thing you should see becomes really obvious at tick 30. There are 4 guys on the right side of the defense covering two receivers while 2 guys on the left cover three.
Next, instead of actually playing a zone, the FS on the undermanned side is playing man coverage on the outside receiver. This leaves WR4 completely uncovered. The QB, obviously having at least 1 point in pass awareness, spots this and throws the ball to WR4.
Now the FS seems faster than WR4. That's the only thing that gives him a chance at the play. But he's the only one so when his misses. Game over, man. Game over.
Next example is one zone should actually be pretty good at:
http://glb2.warriorgeneral.com/game/replay/38959/2922210
It's a short field. Nobody on the defense should be worried about deep routes. They should happily sit in their two layers. Except that's not what happens because apparently the sim makes absolutely no adjustments to zone locations at all. So instead of two layers of coverage, there is one layer of coverage at that starts a couple yards deep in the end zone.
Like the previous play, this play starts out without any zone balancing by the defense because the sim doesn't understand pre-snap reads and zone adjustment. so there aren't enough guys on one side, and too many on the other. Also like the previous play, this wouldn't be that bad if the defenders were actually playing zones and not man coverage on the first guy to enter their zone.
But where that play totally breaks down is that no defender makes any attempt to pick up the HB out of the backfield because none of them have a zone designation that is close enough to the line of scrimmage to make that read.
So, dear newbies thinking of playing zone D, my advice to you is don't. The sim doesn't understand how zone's work. It doesn't make pre-snap reads. It doesn't make zone adjustments. Defenders don't actually play zone coverage ever. They just play man coverage on a small area of the field.






























