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Forum > Suggestions > Merge playbooks and tactics into a single entity
Xavori
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Right now it's confusing and overly complicated to figure out how to get the plays you want called for specific situations. Even good coaches have a hard time with this, and in some cases, you simply can't do what would make sense (like calling a 5-2 defense because the offense is on the 1 yard line, and who cares if they're in a singleback formation).

So what I suggest is that instead of the seperate books, both offense and defense get a page that is similar to the current tactics, but instead of sticking numbers in, we stick our play selection in, including priority settings to influence how often that particular play gets called in that particular situation.

For example, on first down, and offense could pick 5 plays (and I like the 5 play minimum for offense btw...but not much more than that as diversity should be encouraged, not made mandatory) for that down. Then for each of the second down situations, they could pick which 5+ plays they want.

Defense would work similarly except with the added sections for # of WR's on the field. Yes, this would make the playbooks bigger and take longer to set up, but it would be much more obvious to the user what they were doing. And when we get to specific situations, because the DC is specifically picking which plays to use, they can do things such as stick in 4-4 and 5-2 in all short yardage situations if they feel that's the best choice.

But ultimately, the big advantage this system would have is ease of understanding. It's really straightforward to know that on 2nd and short, I'm going to run the plays I stuck in the 2nd and short box rather than trying to bounce back and forth between separate playbook and tactics pages and hope that the percentages I call for that situation work out to the right play in my playbook.
 
Jampy2.0
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hell to the no
 
hiimjake
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I actually like this idea, but my guess is it's NGTH because it kinda goes against the whole simplicity thing they're going for.
 
bhall43
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This would be tons better I agree. Take away the %'s all together and just make it simple point and click plays in a package. Once I got my AI in GLB1 to operate like that it was like the easiest thing ever to manage game to game.
 
bhall43
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Not sure why you are getting thumbs down to this. It removes all the hodge podge stuff of running absolutely silly playcalls at times where you absolutely don't want to see them and makes the whole process easier to understand for all and easier to use as well.
 
TxSteve
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I like it a lot. Some kind of drag and drop technology to just pull the plays and drop them where you want them would be nice.

At the same time - the current state of the game doesn't really seem conducive to this sort of overhaul...
(but I did not down vote it - and would be all for it)
 
Jampy2.0
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Originally posted by bhall43
Not sure why you are getting thumbs down to this.


change is the devil
 
Xavori
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Originally posted by TxSteve
I like it a lot. Some kind of drag and drop technology to just pull the plays and drop them where you want them would be nice.

At the same time - the current state of the game doesn't really seem conducive to this sort of overhaul...
(but I did not down vote it - and would be all for it)


It doesn't need anything fancy like drag and drop. The current just click on the section you're editing then click on plays you want would be fine.

Another thing I was thinking this would help is reducing luck in playcalling and making it more about being a good coach who can identify which plays work best for his/her team in which situations. Instead of dice rolls picking your offense or defense, it's much more you.

And, of course, it's still much easier to understand.
 


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