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abellwillring
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Is moving from 24 to 25 in a skill more important than say 23 to 24? Are there "levels" so to speak where your player performs notably better than a single point would typically provide?
 
Badhands
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This the kind of mechanics-related information that hasn't been / won't be revealed. There is, however, some basic logic we can apply here that should be useful.

For simplicity's sake, let's start with a player and consider a skill that we'll call Balance just so we have something to call it besides 'Skill X.'

So, our player's Balance is 10. We raise it to 11. By adding one point to it, we have increased our Balance by 10% (from 10 to 11, 1/10=.1=10%). Now we raise our Balance from 11 to 12. In adding that point, we have increased our Balance by approx 9.1% (1/11=.909=9.09%). Now, because of the way skill costs increase with each point, we have now paid more for a smaller increase. Every point you add continues the same trend of paying more to get less of an increase. By the time we're talking about an increase from 50 to 51, we're talking about paying a LOT more for something as small as a 2% increase.

This idea, the idea that you get more for less by improving a skill which is currently (relatively) 'low,' is what that drives some people to round out their build before pushing any one attribute very high. Hope this helps.
Edited by Badhands on Apr 17, 2014 08:58:02
 
pottsman
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Badhands seems to be answering a different question, or taking an overcomplicated look at this one...

Originally posted by abellwillring
Is moving from 24 to 25 in a skill more important than say 23 to 24? Are there "levels" so to speak where your player performs notably better than a single point would typically provide?


No. 25 is 1 better than 24, which is 1 better than 23 - there are no "jumps" in how good a skill is. There are definitely cases where it's not worth the investment, but the tick marks are more for "hey, you're at a number that works as an effective benchmark, because people like thinking in 25s".
 
Badhands
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I guess either one of us (you or I) could have just said, "No" and left it at that, but this forum is so dead that I didn't any value in brevity.
 
abellwillring
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Thanks guys for both types of answers. It's a pretty complex game so every bit of additional info is appreciated!
 


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